Too many config variables made this unnecessarily complicated. Most
servers will want the defaults. For those that want to customize further
they can easily overwrite these files.
These seem like the most logical defaults to me. Allow all of these
people to manage and unlock by default:
- door owner
- plot owner
- plot friend
- plot admin
- door friend
- door admin
Door friends should be able to manage by default so they don't have to
wait for the owner to come back online to add someone as a door friend.
Plot friends and plot admins can get around the door by removing it and
building another one anyway, so locking them out is pointless. It is
still useful to have these as separate variables for servers that do not
require plot poles though.
Regular friendlies should not be included by default, since we have the
more fine grained plot friends and door friends lists for that. Regular
friendlies will probably be replaced by groups in the near future
anyway.
Please post a comment if there are any issues with these defaults I'm
forgetting. Thanks.
Only the owner, plot owner, plot friends and plot admins should be able
to see the plot boundary. Randoms just use it for griefing.
Also renamed the targetX variables to the more appropriate doorX in
fn_check_access since they are only used if the target is a door.
Access control for upgrade and downgrade is now included in
fn_selfActions as per #1706
I moved _upgrade down in fn_selfActions so it is only checked it if the
right conditions are met.
Fn_check_access provides the same functionality and more.
Removed folders that only contained a single file to clean things up.
Also added epoch tag friendly code to vanilla player_updateGui for now.