ebaydayz
732c2fe5a0
Cleanup some merge conflicts
2016-03-04 14:29:49 -05:00
icomrade
61c64cb14a
Fix Merge Conflict 1
2016-03-03 22:09:38 -05:00
ebaydayz
959507bfc7
Add autorun hotkey
...
Tested while autorunning:
- getting knocked out
- breaking legs
- running into water
- getting into and out of vehicles
- climbing a ladder
- dying
- antiTP enabled
- running up steep hills
- as player zombie
Everything works as expected. This does allow you to run up and down
pretty steep hills, but if you try to scale something too steep you will
break your legs as expected.
2016-03-01 22:34:36 -05:00
icomrade
b96cd2d971
Update compiles - 2 more files to do
...
fn_selfActions.sqf
player_updateGui.sqf
2016-02-29 00:26:12 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
...
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
33e9c7669b
GetPlayerUID compile, update skin change
2014-07-17 14:29:17 -04:00
icomrade
3491e4462d
Add variable
2014-06-30 12:46:06 -04:00
icomrade
6f8efd8428
Legacy UID
2014-06-30 11:53:14 -04:00
icomrade
a79e86ba33
Hopefully get names 100% of the time now
2014-06-13 14:13:51 -04:00
icomrade
b144c7dce6
Fix death messages
2014-06-09 13:01:56 -04:00
icomrade
92b942757d
This causes errors
2014-06-09 12:58:00 -04:00
icomrade
e54b9983dd
Replace forEach with Count
...
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
Florian Kinder
4fcc5ef052
Fixed infection
2014-02-24 13:12:01 +01:00
Skaronator
54ebc8aac0
Readd Infected System
2014-02-23 18:07:37 +01:00
Florian Kinder
684ef74c8e
Fixed Deathscreen
2014-02-19 21:44:06 +01:00
Florian Kinder
d74602fb95
Updated Death system
2014-02-18 23:22:38 +01:00
icomrade
7f79bc7bc3
Undefined Variable Cleanup
2014-02-11 00:39:26 -05:00
Skaronator
23ece34fb8
Also use DZE_PlayerZed in player death
2014-01-25 19:38:18 +01:00
Skaronator
326e758d29
Fix #991 (DayZ Mod 1.8 Way)
2014-01-18 16:02:05 +01:00
Skaronator
556093c1ce
Revert "Fix #991 "
...
This reverts commit 89a5a3b459 .
2014-01-18 14:49:53 +01:00
Skaronator
89a5a3b459
Fix #991
2014-01-17 18:10:59 +01:00
Skaronator
a7d27c0829
Complete #941 - Not Tested
2014-01-12 16:04:03 +01:00
Skaronator
c5ce2f70a4
Push #941 - Transfuse
2014-01-11 20:19:26 +01:00
Skaronator
2a37818e47
Push #941 - Humanity
2014-01-11 20:11:00 +01:00
Armifer
c065fc7294
humanity changes
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give player humanity for killing bandits with no murders. Prevents
humanity loss from killing player zombies and give a small humanity
increase.
2013-11-05 23:54:10 -05:00
Zac Surplice
d3f7e67647
player_build.sqf Enhancements and PV renames
2013-10-07 10:56:47 +11:00
[VB]AWOL
826c691585
no longer used
2013-08-23 11:22:31 -05:00
vbawol
483279c126
Organize files a bit and removed non source pbo's
2013-06-24 06:26:15 -05:00