Commit Graph

7281 Commits

Author SHA1 Message Date
A Man
5a37ed6fec Update object_speak.sqf 2022-04-02 11:12:43 +02:00
A Man
4bc6b345e3 Merge pull request #2164 from dreamforceinc/master
Update stringtable.xml
2022-03-31 21:10:19 +02:00
92d3341629 Update stringtable.xml 2022-03-31 20:44:06 +03:00
A Man
1a2cab03f4 Update add_recommended_mysql_events.sql 2022-03-29 15:37:04 +02:00
A Man
1b74c6ccc1 Add HMMWV Crows(M19, M2), Avenger and AAV as epoch versions 2022-03-28 20:58:26 +02:00
A Man
634ae8a123 Add weights and new items to CfgMagazines list 2022-03-27 13:10:12 +02:00
A Man
29e4a3339e Add plant patch kits 2022-03-27 13:07:56 +02:00
A Man
59e04523be Add comfrey patch, plant and seeds 2022-03-27 12:42:57 +02:00
A Man
7e191422e7 Add 4 stables and a bee hive 2022-03-27 12:07:13 +02:00
A Man
2abefb7d4f Add 10 invisible helpers for server admins 2022-03-27 11:59:22 +02:00
A Man
6f249377db Update DZE_rocks array to detect more rocks on napf and lingor 2022-03-27 10:32:59 +02:00
A Man
c1203b6c77 Fix wrong german translation 2022-03-26 21:10:08 +01:00
A Man
1d77254a1e Move certain objects from misc to storage which have gear 2022-03-26 20:55:25 +01:00
A Man
0deefe2c27 Update CHANGE LOG 1.0.7.1.txt 2022-03-26 18:28:41 +01:00
A Man
67bdc72171 Keep global characterID only for special cases
Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
2022-03-26 18:11:16 +01:00
A Man
fc6680c360 Remove OEMPos variable
I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
2022-03-26 14:53:12 +01:00
A Man
cf6ca366d3 Add global fnc_gearCount and fnc_sanitizeInput function 2022-03-25 15:09:34 +01:00
A Man
bae61cc31e Update variables.sqf 2022-03-25 14:29:18 +01:00
A Man
d4e6e786d2 Remove global ObjectID and ObjectUID from server functions
All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
2022-03-25 14:29:00 +01:00
A Man
2168d504bb Remove more ObjectIDs and ObjectUIDs from certain scripts 2022-03-24 21:14:23 +01:00
A Man
3ffa072c8e Remove ObjectID and ObjectUID from PVDZE_maintainArea
This also fixes non maintained safes if they were open when the player maintains the base.
2022-03-24 18:05:37 +01:00
A Man
e72394d6da Remove ObjectID and ObjectUID from PVDZ_obj_Destroy calls
This is just the first commit for the removel of all global set ObjectIDs and ObjectUIDs.
Also objects will no longer be send over the network. Only the netID will. The actual object can be resolved with the netID on the server.
2022-03-24 17:17:45 +01:00
A Man
01792fe8e2 Add changeable DZE_toolBreakChance to configVariables 2022-03-24 13:43:34 +01:00
A Man
6189bed044 Add changeable DZE_debrisRefundParts array to configVariables 2022-03-24 13:15:31 +01:00
A Man
f179d037dc Add changeable DZE_GemChance to configVariables 2022-03-24 13:08:27 +01:00
A Man
7933600fea Remove unneeded CharacterID check 2022-03-24 13:06:58 +01:00
A Man
21e9c3451a After cancelling an action the sound will be aborted too now
Made by @Victor-the-Cleaner
2022-03-24 10:05:01 +01:00
A Man
8b0f691158 Update README.md 2022-03-22 19:00:38 +01:00
A Man
017c03c68c Update CHANGE LOG 1.0.7.1.txt 2022-03-22 18:57:52 +01:00
A Man
981e217b8e Add function for vehicle addons
This adds a remove and add ammo function for vehicles. Also a keep flares check if the vehicle ammo got removed.
Server admins can add/remove different weapons to vehicles by just editing server_spawnVehicle.
2022-03-22 18:27:33 +01:00
A Man
637f1f4450 Replace fnc_veh_setFixServer with server_setHitpoints 2022-03-22 13:04:38 +01:00
A Man
a7860b5b29 Remove duplicated WAI strings 2022-03-22 11:18:08 +01:00
A Man
f13c6ea9b7 Add new WAI and Event strings
This also keeps the old WAI strings since servers use both WAI versions currently.
2022-03-22 11:01:04 +01:00
A Man
ec45ac5bed Add Epoch 1.0.7.1 Classname Files 2022-03-22 10:06:07 +01:00
A Man
6737e98185 Fix storage barrel strings 2022-03-22 09:31:03 +01:00
A Man
60335df72b Add many missing items, weapons and vehicles to traders 2022-03-22 09:30:46 +01:00
A Man
868765ec1d Update SQL events for all new objects 2022-03-20 18:26:50 +01:00
A Man
43006760f8 Re-build DayZ_SafeObjects to handle all objects
This is a complete re-build of DayZ_SafeObjects. It was necessary to remove all the duplicated entries. DayZ_SafeObjects gets defined by multiple arrays now. This makes it much easier to update. Also every building with gear gets maintained now. Every single buildable epoch building is included within the maintain array and DayZ_SafeObjects.
2022-03-20 17:53:35 +01:00
A Man
0e1f30c90c Add missing weights 2022-03-20 15:59:11 +01:00
A Man
ceda09297b Make water sources customizable 2022-03-20 15:58:51 +01:00
A Man
2e3f16c241 Add 9 new buildings for server admins to add
Add 9 new buildings:
- Rabbit Hutch
- Chicken Coop
- Dog House
- Postbox
- Boggle
- Satellite Dish#
- Fuel Tank
- Water Tank
- Water Tower
2022-03-20 15:58:02 +01:00
A Man
0efc0478cd Add missing offsets for plants 2022-03-20 15:54:45 +01:00
A Man
84064ec893 Add harvestable plants and compost barrels
- Add 8 harvestable plants with proper output - Server Admins can add them to the game
- Add 2 Compost barrels - an empty and a full version
- Re-work of player_harvestPlant to fix a few bugs when different types of harvestable plants are near
- Add harvestable plant output config
2022-03-18 15:24:37 +01:00
A Man
9384e0112c Add BI Camels 2022-03-17 16:14:45 +01:00
A Man
58aff7724c Remove no longer used objects 2022-02-24 10:23:22 +01:00
A Man
5dafe02553 Update server_verifySender.sqf
Thx @ZzBombardierzZ
2022-02-24 09:34:19 +01:00
A Man
48f8c44a7e Fix negative array index within key array
Thx to iben for pointing that out.
2022-02-18 09:26:36 +01:00
A Man
f169e756f1 Fix config errors 2022-02-07 11:18:06 +01:00
A Man
db74d0a7e7 Update plot marker position 2022-02-07 11:17:43 +01:00
seelenapparat
5461729599 Added support for the elevator script via 3 new kits and objects
This was made, so that you don't have to use the normal epoch buildables for the elevator anymore.
You can now instead use these distinct items for the script.

Classnames:

Kits:
elevatorstart_kit
elevatorstop_glass_kit
elevatorstop_transparent_kit

Objects:
ElevatorStart_DZ
ElevatorStop_Glass_DZ
ElevatorStop_Transparent_DZ
2022-01-20 15:49:52 +01:00