This was made, so that you don't have to use the normal epoch buildables for the elevator anymore.
You can now instead use these distinct items for the script.
Classnames:
Kits:
elevatorstart_kit
elevatorstop_glass_kit
elevatorstop_transparent_kit
Objects:
ElevatorStart_DZ
ElevatorStop_Glass_DZ
ElevatorStop_Transparent_DZ
Models made by @Helion4
This also changes the metal floor recipe. A metal floor needs 2 half metal floors now. And a half metal floors needs 2 quarter floors. Metal panel are no longer used to craft metal floors.
All models made by @Helion4
This adds a gate frame, a gate with door and a locked gate as wood and cinder version. Fully compatible with door management and change code.
Also, this commit cleans up the modular and door configs.
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored.
Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together.
Unused items got moved into a folder called Not used under items.