AirwavesMan
9684a5d633
Update server_swapObject.sqf
2020-10-07 13:23:00 +02:00
AirwavesMan
98c4f3dcb9
Add objectUID and objectID to logging
2020-09-28 13:41:37 +02:00
AirwavesMan
4aad93fef5
Add correct direction on player spawn
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The sending of the direction was missing in 1.0.6. Now we have it back.
2020-09-28 11:39:07 +02:00
AirwavesMan
a3dbabe6c6
Update server_playerSetup.sqf
2020-09-23 13:34:20 +02:00
AirwavesMan
95d528b82a
Fix vehicle damage on upgrade
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The vehicle damage and the fuel got not saved on upgrade. This results in a complete repaired vehicle after the upgrade.
2020-09-12 19:20:08 +02:00
AirwavesMan
673c705aeb
Add upgradable safes and lockboxes
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- Safes and lockboxes can be upgraded now.
- A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox.
- Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
2020-09-12 01:18:57 +02:00
AirwavesMan
5180223c22
Add dayz_authKey for safes and lockboxes
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Safes and Lockboxes got updated and need dayz_authKey now. Also improved the logging of codes and who has used which codes in the logs for server admins.
2020-09-08 20:29:23 +02:00
AirwavesMan
ecba701857
Add grid position to log
2020-09-08 16:35:33 +02:00
worldwidesorrow
fb1e28709c
Update updateObject_functions.sqf
2020-07-29 15:54:05 -05:00
worldwidesorrow
38a71177a3
Update server_playerSync.sqf
2020-07-29 15:53:42 -05:00
worldwidesorrow
21965347c2
Update server_handleSafeGear.sqf
2020-07-29 15:53:11 -05:00
worldwidesorrow
32d5a6a2f5
Update server_changeCode.sqf
2020-07-29 15:52:23 -05:00
AirwavesMan
10ca82533f
localize cursorTarget check
2020-07-26 18:57:54 +02:00
AirwavesMan
5e296fc092
Adding salivals Change Code to Epoch Core
2020-07-23 22:20:58 +02:00
worldwidesorrow
64ccddf53c
Delete server_cargoDrop.sqf
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Removing cargo drop because of duping issue.
2020-07-22 21:33:53 -05:00
worldwidesorrow
8e97c06bff
Update server_playerSetup.sqf
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Send weather settings to JIP player.
2020-07-14 16:50:01 -05:00
worldwidesorrow
163a8f696b
Update server_playerLogin.sqf
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Add Chernarus Winter to the glitched map objects removal so the silly bench in the NWAF barracks gets destroyed.
2020-07-14 16:48:43 -05:00
worldwidesorrow
4119391578
Add files via upload
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Server side cargo drop script.
2020-07-14 16:45:08 -05:00
oiad
38f5f618e0
Fix lockables not inheriting damage on unlock/lock
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This causes problems with maintaining since the unlocked lockables won't
inherit any damage so they won't be maintained unless it's force
maintained
2020-07-01 08:27:21 +12:00
AirwavesMan
61e4da527e
Update server_swapObject.sqf
2020-06-10 14:02:01 +02:00
A Man
5724d452cb
Add tools as requirement for upgrade buildings
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player_upgrade.sqf can upgrade storage buildings too now.
2020-05-13 01:34:25 +02:00
oiad
24bd87cc5f
Allow fnc_lockCode to be used server/client side
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This allows fnc_lockCode to be used by client and server side scripts.
This also does localization client side but server side the colors are
hard coded english.
2020-04-07 10:29:17 +12:00
A Man
62bf3e5323
Update server_publishVehicle3
2020-04-05 20:50:30 +02:00
A Man
71b256e40c
Update server_handleSafeGear.sqf
2020-04-03 14:57:40 +02:00
A Man
f6e7a1a91e
Add better logging for server_deleteObj
2020-04-03 14:54:58 +02:00
A Man
ad41a9a7f4
Update safehandlegear
2020-04-03 14:47:02 +02:00
worldwidesorrow
4f59e18bd2
Update spawn_vehicles.sqf
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Update dynamic vehicle spawner so that planes only spawn at runway and hangar positions.
2020-02-12 02:58:57 -06:00
worldwidesorrow
e73ff42623
Rename Server Files/Archive/dayz_server/compile/zombie_Wildgenerate.sqf to SQF/dayz_server/compile/zombie_Wildgenerate.sqf
2020-01-21 15:18:35 -06:00
worldwidesorrow
90dfc6b1c5
Rename SQF/dayz_server/compile/zombie_Wildgenerate.sqf to Server Files/Archive/dayz_server/compile/zombie_Wildgenerate.sqf
2020-01-21 11:33:49 -06:00
worldwidesorrow
9d2549c40a
ServerCurrentTime changed to hold the whole date.
2020-01-09 18:33:48 -06:00
worldwidesorrow
0d011ccb03
Remove unused variables posForceUpdate and medForceUpdate.
2019-12-11 21:05:17 -06:00
A Man
f0ac4afc79
Fix traders can be hostile to AIs
2019-12-03 23:55:09 +01:00
worldwidesorrow
ca507b2647
Rename SQF/dayz_server/compile/server_spawnInfectedCamps.sqf to Server Files/Archive/dayz_server/compile/server_spawnInfectedCamps.sqf
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Archive Vanilla event file.
2019-11-26 09:26:58 -06:00
worldwidesorrow
eccb44ceef
Rename SQF/dayz_server/compile/server_spawnCrashSites.sqf to Server Files/Archive/dayz_server/compile/server_spawnCrashSites.sqf
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Archive Vanilla event file.
2019-11-26 09:25:47 -06:00
worldwidesorrow
c50f4a0686
Rename SQF/dayz_server/compile/server_spawnCarePackages.sqf to Server Files/Archive/dayz_server/compile/server_spawnCarePackages.sqf
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Archive Vanilla event file.
2019-11-26 09:23:58 -06:00
worldwidesorrow
c32f5c56cc
This function has been moved to the scheduler.
2019-11-25 08:49:10 -06:00
A Man
49378f62b3
Remove DB traders
2019-11-16 19:06:32 +01:00
A Man
ae3a4fa2c8
Adding better logging for playerDied
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Also made some basic code changes for player_death
2019-11-08 20:32:07 +01:00
Merlijn
2178b80ec7
Forgot coins
2019-11-05 11:44:00 +01:00
Merlijn
c0eff73d0f
Fix typo
2019-11-04 20:47:35 +01:00
Merlijn
6954452aa7
More server_updateobject optimization
2019-11-04 20:24:02 +01:00
A Man
f24921ab1e
Updating server_updateObject
2019-10-31 20:41:15 +01:00
oiad
12f9e16407
Show distance/limit in failed distance verification check
2019-10-30 22:17:18 +13:00
F507DMT
baf92ebf29
Update server_playerSync.sqf ( #2038 )
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* Update server_playerSync.sqf
fix dupe and save inventory bag, if object position in sea
* Update server_playerSync.sqf
2019-09-16 11:40:38 +12:00
F507DMT
a052ba767b
Update server_onPlayerDisconnect.sqf ( #2039 )
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* Update server_onPlayerDisconnect.sqf
fix dupe and save inventory bag, if object position in sea
* Update server_onPlayerDisconnect.sqf
2019-09-16 11:39:56 +12:00
ebayShopper
be777dd42a
Fix distanceFoot database stat
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Vanilla commit: 741df60085
2018-07-29 13:54:57 -04:00
icomrade
f03f2454c9
Update for A2 1.64 GetHit
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Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list).
Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage'
Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
2018-01-21 17:26:35 -05:00
ebayShopper
d48c9070e8
Revert the last two commits
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This reverts commits b5f3f30 and 3e0ddef .
Discussed with oiad on discord:
- BIS_fnc_areEqual is much slower than short string comparisons
- String in array form is three times longer, which means more data sent over the network
This way keeps authKey as a string and still avoids pvval kicks.
2018-01-21 13:54:20 -05:00
oiad
3e0ddef7b1
Fix more dayz_serverKey from b5f3f306de
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Thanks to @AirwavesMan for the heads up
Hopefully no more! :)
2018-01-21 12:48:52 +13:00
oiad
b5f3f306de
Fix publicVariableEval kicks from RNG fail
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RNG can be a cruel mistress.
Fixes: Value Restriction #121 "PVDZE_veh_Publish2" =
[[99,[4763.93,7521.36,-0.000228882]],"CSJ_GyroCover",false,"ItemKeyBlack958",<NULL-object>,"iN4r7X7Psetsq"]
Thanks @AirwavesMan
2018-01-18 22:37:38 +13:00