ebaydayz
3aad4b61e9
Move some addActions to config UserActions
...
Should improve client FPS while still allowing conditions and scripts to
be customized.
Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/a8c4238c0c1a35fbe8415b53c4ee220d28d18b92
https://github.com/DayZMod/DayZ/commit/350d73abe1e39f15b3b41d38400ce9ec2d0d74e8
2016-11-20 19:47:21 -05:00
ebaydayz
914162c698
Update messing variable in pz_feed.sqf
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Messing now has a third parameter for dayz_nutrition.
2016-05-13 17:02:44 -04:00
ebaydayz
7da7b9e5dd
Correct PVDZ_plr_Save for player zombies
2016-04-20 17:00:38 -04:00
ebaydayz
14dacf269c
Add back player zombie faces
...
Also moved player zombie attack from 'v' key to an addaction with
localized string.
2016-04-20 14:50:12 -04:00
ebaydayz
5157228e67
Update all cutText to dayz_rollingMessages
2016-04-16 15:47:49 -04:00
ebaydayz
77e760fe73
Update private tags
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From
https://github.com/DayZMod/DayZ/commit/e69f8d530620e76f0ba7a4c7f3fcb1fa914c8e07
Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.
The actions\ and compile\ folders are fully up to date now
2016-03-30 14:55:45 -04:00
ebaydayz
8c7a7429af
Remove unused PVEH
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I'm guessing the 1 in place of I in the PV names was intentional to work
around some BE filter. If not, it should be changed in vanilla.
2016-03-24 19:56:17 -04:00
ebaydayz
ee13f4caf7
Remove friendlySaving for now
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Achievements are saved in the state field, so we don't have room to save
friendlies there anymore. DZE_FriendlySaving is removed for now. I will
add it back later with a save to player profile instead.
The dayz_players variable is not used for anything. There were several
other unused variables in server_playerLogin.sqf.
2016-03-24 17:04:17 -04:00
ebaydayz
4bd9a9aa0b
Update public variables
...
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.
All admins have to do to update custom scripts is swap the names
according to the change log.
Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
icomrade
c039644745
Undefined Var
2016-02-17 15:14:41 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
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see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
e54b9983dd
Replace forEach with Count
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Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
Skaronator
40e4239d42
More PVS/PVC Stuff
2014-01-16 14:39:53 +01:00
Skaronator
33cb816ace
Script Cleanup
2013-11-30 21:42:16 +01:00
Skaronator
df8ac733fe
Add Var to addAction to fix the AntiHack ;)
2013-11-06 14:38:04 +01:00
[VB]AWOL
e303e033b6
Fixed : #599
2013-10-21 21:58:58 -05:00
Zac Surplice
d3f7e67647
player_build.sqf Enhancements and PV renames
2013-10-07 10:56:47 +11:00
[VB]AWOL
27300140a8
1.0.2.4 RC1
2013-10-05 06:29:39 -05:00
[VB]AWOL
c911a7cdab
1.0.1.94 DEV BUILD
2013-08-26 02:29:18 -05:00
jostster
b65513e2ac
Update pz_feed.sqf
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Fixed blood not being regenerated if you eat a man.
2013-08-11 17:36:36 -07:00
vbawol
483279c126
Organize files a bit and removed non source pbo's
2013-06-24 06:26:15 -05:00