Commit Graph

6169 Commits

Author SHA1 Message Date
A Man e9c0afe3ee Add smoke grenades for Vodnik BPU DZE
Thx @Ivan The Penetrator
2020-01-24 18:23:19 +01:00
A Man 428ceb28e0 Update boats 2020-01-24 13:56:02 +01:00
A Man 02a6dba7e8 Update planes 2020-01-24 13:31:33 +01:00
A Man 06b788a10b Helicopter overhaul
This commit updates all helicopter.
-	Flares for all helis excluding the mozzie
-	Complete gear rework
-	Helis added to “DayZ Epoch Vehicles” for the editor
-	Remove radar and and radar checks
-	Correct fuel capacity for some models
-	Add Ka60 and AW159 Wildcat as epoch versions with PKT and M240 only
-	Update trader prices and add new helis
2020-01-24 11:00:00 +01:00
worldwidesorrow 37100076de Merge pull request #2059 from worldwidesorrow/master
Update player.sqf
2020-01-23 09:02:04 -06:00
worldwidesorrow 35cba7d82c Update player.sqf 2020-01-23 09:00:26 -06:00
A Man 3d14dd188a Update README.md 2020-01-23 02:11:23 +01:00
A Man 96ec5584d1 Add missing models for certain weapon magazines
Big thx @helion4 for making those new models.
2020-01-23 02:08:13 +01:00
A Man 2119819f3d Change M4SPR and VSS_vintorez to DZE versions 2020-01-23 02:04:59 +01:00
A Man 7ce5dffaf7 Add T810 refuel to DZE_fueltruckarray 2020-01-23 00:47:10 +01:00
A Man 6a75835928 Add vehicles to traders and vehicle spawn 2020-01-23 00:46:45 +01:00
A Man 86f59b7de4 Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
2020-01-23 00:10:41 +01:00
worldwidesorrow e1e80e520f Merge pull request #2058 from worldwidesorrow/master
Revert pull request #2055
2020-01-21 15:22:02 -06:00
worldwidesorrow e73ff42623 Rename Server Files/Archive/dayz_server/compile/zombie_Wildgenerate.sqf to SQF/dayz_server/compile/zombie_Wildgenerate.sqf 2020-01-21 15:18:35 -06:00
worldwidesorrow 7853d0d7b2 Rename Server Files/Archive/dayz_code/system/zombie_wildagent.fsm to SQF/dayz_code/system/zombie_wildagent.fsm 2020-01-21 15:16:30 -06:00
worldwidesorrow 41de95ea19 Rename Server Files/Archive/dayz_code/system/fn_swarmagent.fsm to SQF/dayz_code/system/fn_swarmagent.fsm 2020-01-21 15:14:55 -06:00
worldwidesorrow d6a8ae8447 Rename Server Files/Archive/dayz_code/compile/swarm_generate.sqf to SQF/dayz_code/compile/swarm_generate.sqf 2020-01-21 15:13:11 -06:00
worldwidesorrow a7d4f23616 Rename Server Files/Archive/dayz_code/compile/player_zombieSwarmAttack.sqf to SQF/dayz_code/compile/player_zombieSwarmAttack.sqf 2020-01-21 15:12:12 -06:00
worldwidesorrow c6aa543196 Rename Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp to SQF/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp' 2020-01-21 15:10:18 -06:00
worldwidesorrow dc2b4addc0 Rename Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp to SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp 2020-01-21 15:09:02 -06:00
worldwidesorrow 43a5ae0f95 Update server_functions.sqf 2020-01-21 15:06:53 -06:00
worldwidesorrow d58e443d6f Update compiles.sqf 2020-01-21 15:06:05 -06:00
worldwidesorrow 16b426bd2d Update CfgVehicles.hpp 2020-01-21 15:04:22 -06:00
worldwidesorrow be26b950b4 Add files via upload
Upload Ovaron batch file and server config file.
2020-01-21 12:53:23 -06:00
worldwidesorrow ee1e5be731 Rename SQF/dayz_server/system/zombie_wildagent.fsm to Server Files/Archive/dayz_server/system/zombie_wildagent.fsm 2020-01-21 12:49:47 -06:00
worldwidesorrow 5e83cbb0de Merge pull request #2057 from worldwidesorrow/master
Add Ovaron trader files
2020-01-21 12:38:07 -06:00
worldwidesorrow 44fbd14410 Update init.sqf
Add traders to safezone position array.
2020-01-21 12:36:24 -06:00
worldwidesorrow 54319b749f Update mission.sqm
Add sensors and markers for traders. Reduce crashsite and carepackage radius to 5000 meters to prevent spawning on islands with no textures.
2020-01-21 12:34:32 -06:00
worldwidesorrow 6591f83d8e Update cmr_ovaron.sqf 2020-01-21 12:28:04 -06:00
worldwidesorrow 0af46bbd2a Update cmr_ovaron.sqf
Add trader categories for Ovaron.
2020-01-21 12:26:29 -06:00
worldwidesorrow ce3939b390 Update cmr_ovaron.sqf
Add Ovaron trader objects and map fixes. There are 2 bridges that cannot be crossed because of misaligned pieces.
2020-01-21 12:19:57 -06:00
worldwidesorrow a056fc44bd Update zombie_agent.fsm
Variable _hasMoved needs to be set to true for internal zombies after initial aggro. Internal zombies become loiterers once they have moved from their original positions. Variable "doLoiter" can be destroyed after initial aggro. It is not used anymore.
2020-01-21 12:15:58 -06:00
worldwidesorrow bfea89c5b6 Merge pull request #2056 from worldwidesorrow/master
Archive unused utility functions
2020-01-21 12:08:00 -06:00
worldwidesorrow 4ed936c1d1 Update player_switchWeapon.sqf
Fix this file so that hotkey 3 works to switch to "onBack" primary weapon when DZE_TwoPrimaries == 2. Add optimizations and rework function dz_fn_switchWeapon_swapSecure. Remove mutex. It was not doing anything.
2020-01-21 12:06:06 -06:00
worldwidesorrow 0006d77bc3 Update compile.sqf 2020-01-21 12:00:56 -06:00
worldwidesorrow d5f38f0f3f Update player.sqf 2020-01-21 11:59:38 -06:00
worldwidesorrow 0bbf4b4118 Update Player.hpp 2020-01-21 11:58:08 -06:00
worldwidesorrow d6cc795222 Rename SQF/dayz_code/util/util.sqf to Server Files/Archive/dayz_code/util/util.sqf 2020-01-21 11:54:40 -06:00
worldwidesorrow 6c833f657c Rename SQF/dayz_code/util/Util.hpp to Server Files/Archive/dayz_code/util/Util.hpp 2020-01-21 11:53:56 -06:00
worldwidesorrow 57b5e960ef Rename SQF/dayz_code/util/task.sqf to Server Files/Archive/dayz_code/util/task.sqf 2020-01-21 11:52:35 -06:00
worldwidesorrow 161687a3f7 Rename SQF/dayz_code/util/Task.hpp to Server Files/Archive/dayz_code/util/Task.hpp 2020-01-21 11:51:54 -06:00
worldwidesorrow 44a435f9b6 Rename SQF/dayz_code/util/String.hpp to Server Files/Archive/dayz_code/util/String.hpp 2020-01-21 11:50:46 -06:00
worldwidesorrow 479e1bbb5d Rename SQF/dayz_code/util/stack.sqf to Server Files/Archive/dayz_code/util/stack.sqf 2020-01-21 11:49:35 -06:00
worldwidesorrow e1aeef0dbb Rename SQF/dayz_code/util/Stack.hpp to Server Files/Archive/dayz_code/util/Stack.hpp 2020-01-21 11:48:53 -06:00
worldwidesorrow b4587ddf99 Rename SQF/dayz_code/util/Request_Server.hpp to Server Files/Archive/dayz_code/util/Request_Server.hpp 2020-01-21 11:47:55 -06:00
worldwidesorrow 138c469388 Rename SQF/dayz_code/util/request.sqf to Server Files/Archive/dayz_code/util/request.sqf 2020-01-21 11:47:04 -06:00
worldwidesorrow 76aec61a29 Rename SQF/dayz_code/util/Request.hpp to Server Files/Archive/dayz_code/util/Request.hpp 2020-01-21 11:45:38 -06:00
worldwidesorrow f6582aa5e5 Rename SQF/dayz_code/util/Reference.hpp to Server Files/Archive/dayz_code/util/Reference.hpp 2020-01-21 11:44:40 -06:00
worldwidesorrow 8c77b10625 Rename SQF/dayz_code/util/queue.sqf to Server Files/Archive/dayz_code/util/queue.sqf 2020-01-21 11:43:55 -06:00
worldwidesorrow 968b3c57ca Rename SQF/dayz_code/util/Queue.hpp to Server Files/Archive/dayz_code/util/Queue.hpp 2020-01-21 11:43:15 -06:00