ebaydayz
301c4348e9
Remove vanilla generator fill actions
2016-05-19 18:35:11 -04:00
icomrade
16fe17645f
Don't redefine vehicle EH
...
doing so breaks the destruction fix
2016-05-01 22:10:38 -04:00
icomrade
ba751dad4a
Fix Generator
...
Not sure what differences BuiltItems will have as opposed to using the
SkodaBase class.
Switch Off/On are removed because they do nothing anyway (the start/stop
options are in fn_selfAction anyway)
2016-04-30 19:04:52 -04:00
ebaydayz
3c52278e4d
Fix sedan and skoda getOut sound
...
Fixes RPT error when exiting skoda and sedan:
Cannot load sound
'ca\sounds\vehicles\wheeled\sedan\ext\ext-sedan-getout-1.wss'
Cannot load sound 'ca\sounds\vehicles\wheeled\bus\int\noise3.wss'
2016-04-22 14:29:17 -04:00
ebaydayz
11741fa710
Update player_tameDog raw meat names
2016-04-18 13:36:09 -04:00
ebaydayz
d926a81038
Remove Hatchet_DZE
...
The two items are 100% identical now. There is no need to have a
separate class for it anymore.
2016-03-31 15:44:23 -04:00
ebaydayz
a505cb5e54
Move females.hpp to DZE\Females.hpp
2016-03-08 16:51:18 -05:00
ebaydayz
e61eeaca09
Generator_DZ no longer in BuiltItems
...
Needed to add it to variables.sqf lists.
@icomrade - Any reason FireBarrel_DZ was removed? I think we still need
it, since it is an epoch buildable class, unless we merge it with
Land_Fire_barrel.
2016-03-08 14:26:33 -05:00
ebaydayz
040cce2a27
More cfgVehicles cleanup
2016-03-06 20:02:24 -05:00
ebaydayz
eadb3566c4
Split hatchback and sedan into separate files
...
Using 1.8.7 style now. If it was erroring out before it's because Skoda
needed to be defined before hatchback.
2016-03-05 21:04:06 -05:00
icomrade
9d52fb0595
Should be all scope entries
2016-03-05 20:36:07 -05:00
icomrade
812bef4c49
Fix some config errors
2016-02-22 10:41:23 -05:00
icomrade
f885e06c2a
CfgVehicles and Scope issues done
2016-02-21 13:14:03 -05:00
icomrade
fd4bd5a5a1
Fix a bunch of errors
2016-02-21 13:13:00 -05:00
icomrade
dfb7bba743
CFG WEAPONS DONE
2016-02-21 13:09:16 -05:00