A Man
1a2cab03f4
Update add_recommended_mysql_events.sql
2022-03-29 15:37:04 +02:00
A Man
1b74c6ccc1
Add HMMWV Crows(M19, M2), Avenger and AAV as epoch versions
2022-03-28 20:58:26 +02:00
A Man
634ae8a123
Add weights and new items to CfgMagazines list
2022-03-27 13:10:12 +02:00
A Man
29e4a3339e
Add plant patch kits
2022-03-27 13:07:56 +02:00
A Man
59e04523be
Add comfrey patch, plant and seeds
2022-03-27 12:42:57 +02:00
A Man
7e191422e7
Add 4 stables and a bee hive
2022-03-27 12:07:13 +02:00
A Man
2abefb7d4f
Add 10 invisible helpers for server admins
2022-03-27 11:59:22 +02:00
A Man
6f249377db
Update DZE_rocks array to detect more rocks on napf and lingor
2022-03-27 10:32:59 +02:00
A Man
c1203b6c77
Fix wrong german translation
2022-03-26 21:10:08 +01:00
A Man
1d77254a1e
Move certain objects from misc to storage which have gear
2022-03-26 20:55:25 +01:00
A Man
0deefe2c27
Update CHANGE LOG 1.0.7.1.txt
2022-03-26 18:28:41 +01:00
A Man
67bdc72171
Keep global characterID only for special cases
...
Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
2022-03-26 18:11:16 +01:00
A Man
fc6680c360
Remove OEMPos variable
...
I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
2022-03-26 14:53:12 +01:00
A Man
cf6ca366d3
Add global fnc_gearCount and fnc_sanitizeInput function
2022-03-25 15:09:34 +01:00
A Man
bae61cc31e
Update variables.sqf
2022-03-25 14:29:18 +01:00
A Man
d4e6e786d2
Remove global ObjectID and ObjectUID from server functions
...
All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
2022-03-25 14:29:00 +01:00
A Man
2168d504bb
Remove more ObjectIDs and ObjectUIDs from certain scripts
2022-03-24 21:14:23 +01:00
A Man
3ffa072c8e
Remove ObjectID and ObjectUID from PVDZE_maintainArea
...
This also fixes non maintained safes if they were open when the player maintains the base.
2022-03-24 18:05:37 +01:00
A Man
e72394d6da
Remove ObjectID and ObjectUID from PVDZ_obj_Destroy calls
...
This is just the first commit for the removel of all global set ObjectIDs and ObjectUIDs.
Also objects will no longer be send over the network. Only the netID will. The actual object can be resolved with the netID on the server.
2022-03-24 17:17:45 +01:00
A Man
01792fe8e2
Add changeable DZE_toolBreakChance to configVariables
2022-03-24 13:43:34 +01:00
A Man
6189bed044
Add changeable DZE_debrisRefundParts array to configVariables
2022-03-24 13:15:31 +01:00
A Man
f179d037dc
Add changeable DZE_GemChance to configVariables
2022-03-24 13:08:27 +01:00
A Man
7933600fea
Remove unneeded CharacterID check
2022-03-24 13:06:58 +01:00
A Man
21e9c3451a
After cancelling an action the sound will be aborted too now
...
Made by @Victor-the-Cleaner
2022-03-24 10:05:01 +01:00
A Man
8b0f691158
Update README.md
2022-03-22 19:00:38 +01:00
A Man
017c03c68c
Update CHANGE LOG 1.0.7.1.txt
2022-03-22 18:57:52 +01:00
A Man
981e217b8e
Add function for vehicle addons
...
This adds a remove and add ammo function for vehicles. Also a keep flares check if the vehicle ammo got removed.
Server admins can add/remove different weapons to vehicles by just editing server_spawnVehicle.
2022-03-22 18:27:33 +01:00
A Man
637f1f4450
Replace fnc_veh_setFixServer with server_setHitpoints
2022-03-22 13:04:38 +01:00
A Man
a7860b5b29
Remove duplicated WAI strings
2022-03-22 11:18:08 +01:00
A Man
f13c6ea9b7
Add new WAI and Event strings
...
This also keeps the old WAI strings since servers use both WAI versions currently.
2022-03-22 11:01:04 +01:00
A Man
ec45ac5bed
Add Epoch 1.0.7.1 Classname Files
2022-03-22 10:06:07 +01:00
A Man
6737e98185
Fix storage barrel strings
2022-03-22 09:31:03 +01:00
A Man
60335df72b
Add many missing items, weapons and vehicles to traders
2022-03-22 09:30:46 +01:00
A Man
868765ec1d
Update SQL events for all new objects
2022-03-20 18:26:50 +01:00
A Man
43006760f8
Re-build DayZ_SafeObjects to handle all objects
...
This is a complete re-build of DayZ_SafeObjects. It was necessary to remove all the duplicated entries. DayZ_SafeObjects gets defined by multiple arrays now. This makes it much easier to update. Also every building with gear gets maintained now. Every single buildable epoch building is included within the maintain array and DayZ_SafeObjects.
2022-03-20 17:53:35 +01:00
A Man
0e1f30c90c
Add missing weights
2022-03-20 15:59:11 +01:00
A Man
ceda09297b
Make water sources customizable
2022-03-20 15:58:51 +01:00
A Man
2e3f16c241
Add 9 new buildings for server admins to add
...
Add 9 new buildings:
- Rabbit Hutch
- Chicken Coop
- Dog House
- Postbox
- Boggle
- Satellite Dish#
- Fuel Tank
- Water Tank
- Water Tower
2022-03-20 15:58:02 +01:00
A Man
0efc0478cd
Add missing offsets for plants
2022-03-20 15:54:45 +01:00
A Man
84064ec893
Add harvestable plants and compost barrels
...
- Add 8 harvestable plants with proper output - Server Admins can add them to the game
- Add 2 Compost barrels - an empty and a full version
- Re-work of player_harvestPlant to fix a few bugs when different types of harvestable plants are near
- Add harvestable plant output config
2022-03-18 15:24:37 +01:00
A Man
9384e0112c
Add BI Camels
2022-03-17 16:14:45 +01:00
A Man
58aff7724c
Remove no longer used objects
2022-02-24 10:23:22 +01:00
A Man
5dafe02553
Update server_verifySender.sqf
...
Thx @ZzBombardierzZ
2022-02-24 09:34:19 +01:00
A Man
48f8c44a7e
Fix negative array index within key array
...
Thx to iben for pointing that out.
2022-02-18 09:26:36 +01:00
A Man
f169e756f1
Fix config errors
2022-02-07 11:18:06 +01:00
A Man
db74d0a7e7
Update plot marker position
2022-02-07 11:17:43 +01:00
seelenapparat
5461729599
Added support for the elevator script via 3 new kits and objects
...
This was made, so that you don't have to use the normal epoch buildables for the elevator anymore.
You can now instead use these distinct items for the script.
Classnames:
Kits:
elevatorstart_kit
elevatorstop_glass_kit
elevatorstop_transparent_kit
Objects:
ElevatorStart_DZ
ElevatorStop_Glass_DZ
ElevatorStop_Transparent_DZ
2022-01-20 15:49:52 +01:00
seelenapparat
50a195a3ba
Fixed missing upgrade array for the new storage barrels
2022-01-20 14:46:38 +01:00
seelenapparat
ee0effcc70
Added 8 buildable storage barrels with their weaponholders and CfgWeights entries
...
Classnames:
Kits:
ItemStorageBarrel1_kit
ItemStorageBarrel2_kit
ItemStorageBarrel3_kit
ItemStorageBarrel4_kit
ItemStorageBarrel5_kit
ItemStorageBarrel6_kit
ItemStorageBarrel7_kit
ItemStorageBarrel8_kit
Objects:
StorageBarrelRed1_DZ
StorageBarrelRed2_DZ
StorageBarrelEpoch1_DZ
StorageBarrelEpoch2_DZ
StorageBarrelYellow1_DZ
StorageBarrelYellow1_DZ
StorageBarrelBlack1_DZ
StorageBarrelBlack2_DZ
StorageBarrelGreenDark1_DZ
StorageBarrelGreenDark2_DZ
StorageBarrelMilk1_DZ
StorageBarrelMilk2_DZ
StorageBarrelGreen1_DZ
StorageBarrelGreen2_DZ
StorageBarrelGreenRusty1_DZ
StorageBarrelGreenRusty2_DZ
Weaponholder:
WeaponHolder_ItemStorageBarrel1_kit
WeaponHolder_ItemStorageBarrel2_kit
WeaponHolder_ItemStorageBarrel3_kit
WeaponHolder_ItemStorageBarrel4_kit
WeaponHolder_ItemStorageBarrel5_kit
WeaponHolder_ItemStorageBarrel6_kit
WeaponHolder_ItemStorageBarrel7_kit
WeaponHolder_ItemStorageBarrel8_kit
2022-01-20 12:12:54 +01:00
A Man
75e1e73020
Update fn_getModelName to be much faster
...
Made by @Victor-the-Cleaner
2022-01-12 19:14:05 +01:00