From fda831bf4fbcf810229b28d3e485ebd334547145 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Sat, 29 Oct 2016 15:25:36 -0400 Subject: [PATCH] Consolidate redundant getPlayerUID in selfActions Vanilla commit: https://github.com/DayZMod/DayZ/commit/8c51a24956e99db02279956282c362e311f98cfd --- SQF/dayz_code/compile/fn_selfActions.sqf | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf index 241631a83..ec1f3855d 100644 --- a/SQF/dayz_code/compile/fn_selfActions.sqf +++ b/SQF/dayz_code/compile/fn_selfActions.sqf @@ -610,7 +610,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur s_player_CloseGate = -1; }; // Set - if ((_isHouse or _isLockableGate) && (_ownerPID == (getPlayerUID player)) && !_isUnlocked && _isClosed) then { + if ((_isHouse or _isLockableGate) && (_ownerPID == _uid) && !_isUnlocked && _isClosed) then { if (s_player_setCode < 0) then { s_player_setCode = player addAction [localize "STR_BLD_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Set"], 1, true, true]; }; @@ -619,7 +619,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur s_player_setCode = -1; }; //Lock Build point - if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && !_ownerBuildLock) then { + if ((_isFence or _isGate) && (_ownerPID == _uid) && !_ownerBuildLock) then { if (s_player_BuildLock < 0) then { s_player_BuildLock = player addAction [localize "STR_BLD_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"BuildLock"], 1, true, true]; }; @@ -628,7 +628,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur s_player_BuildLock = -1; }; //UnLock Build point - if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && _ownerBuildLock) then { + if ((_isFence or _isGate) && (_ownerPID == _uid) && _ownerBuildLock) then { if (s_player_BuildUnLock < 0) then { s_player_BuildUnLock = player addAction [localize "STR_BLD_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"BuildUnLock"], 1, true, true]; }; @@ -655,7 +655,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur s_player_lockhouse = -1; }; //Break In - if ((_isHouse or _isLockableGate) && (_ownerPID != (getPlayerUID player)) && !_isUnlocked) then { + if ((_isHouse or _isLockableGate) && (_ownerPID != _uid) && !_isUnlocked) then { if (s_player_breakinhouse < 0) then { s_player_breakinhouse = player addAction [localize "STR_BLD_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",_cursorTarget, 1, true, true]; };