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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-19 22:52:56 +03:00
Update UH60 Configs
Clean up the UH60 Configs and correct the fuel capacity of the UH60M. Also adding the missing gunner localizations.
This commit is contained in:
@@ -361,6 +361,7 @@ class UH60M_base_EP1: UH60_Base {
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class UH60M_US_base_EP1: UH60M_base_EP1 {
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class UH60M_US_base_EP1: UH60M_base_EP1 {
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side = 1;
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side = 1;
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faction = "BIS_US";
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faction = "BIS_US";
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fuelCapacity = 2760;
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};
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};
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class UH60M_EP1_DZ: UH60M_US_base_EP1 {
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class UH60M_EP1_DZ: UH60M_US_base_EP1 {
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crew = "";
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crew = "";
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@@ -393,7 +394,7 @@ class UH60M_EP1_DZ: UH60M_US_base_EP1 {
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gunEnd = "chamber_1";
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gunEnd = "chamber_1";
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weapons[] = {"M134"};
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weapons[] = {"M134"};
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magazines[] = {"2000Rnd_762x51_M134"};
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magazines[] = {"2000Rnd_762x51_M134"};
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gunnerName = "crew chief";
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gunnerName = $STR_POSITION_CREWCHIEF;
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gunnerOpticsModel = "\ca\weapons\optika_empty";
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gunnerOpticsModel = "\ca\weapons\optika_empty";
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gunnerOutOpticsShowCursor = 1;
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gunnerOutOpticsShowCursor = 1;
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gunnerOpticsShowCursor = 1;
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gunnerOpticsShowCursor = 1;
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@@ -424,7 +425,7 @@ class UH60M_EP1_DZ: UH60M_US_base_EP1 {
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stabilizedInAxes = "StabilizedInAxesNone";
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stabilizedInAxes = "StabilizedInAxesNone";
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selectionFireAnim = "zasleh_1";
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selectionFireAnim = "zasleh_1";
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proxyIndex = 2;
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proxyIndex = 2;
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gunnerName = "door gunner";
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gunnerName = $STR_POSITION_DOORGUNNER;
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commanding = -3;
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commanding = -3;
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minElev = -60;
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minElev = -60;
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maxElev = 30;
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maxElev = 30;
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@@ -462,91 +463,13 @@ class MH60S_DZE : MH60S_DZ {
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};
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};
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};
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};
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};
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};
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class UH60M_EP1_DZE: UH60M_US_base_EP1 {
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class UH60M_EP1_DZE: UH60M_EP1_DZ {
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crew = "";
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class Turrets : Turrets {
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typicalCargo[] = {};
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class MainTurret : MainTurret {
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class TransportMagazines{};
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class TransportWeapons{};
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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driverCanSee = 2+16+32;
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transportMaxWeapons = 10;
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transportMaxMagazines = 100;
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transportmaxbackpacks = 5;
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scope = public;
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accuracy = 1.5;
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displayName = $STR_VEH_NAME_UH60;
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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body = "mainTurret";
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gun = "mainGun";
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minElev = -60;
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maxElev = 30;
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initElev = 0;
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minTurn = -7;
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maxTurn = 183;
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initTurn = 0;
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soundServo[] = {"",0.01,1};
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animationSourceHatch = "";
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stabilizedInAxes = "StabilizedInAxesNone";
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gunBeg = "muzzle_1";
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gunEnd = "chamber_1";
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weapons[] = {"M134"};
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magazines[] = {};
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magazines[] = {};
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gunnerName = "crew chief";
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gunnerOpticsModel = "\ca\weapons\optika_empty";
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gunnerOutOpticsShowCursor = 1;
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gunnerOpticsShowCursor = 1;
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gunnerAction = "UH60M_Gunner_EP1";
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gunnerInAction = "UH60M_Gunner_EP1";
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commanding = -2;
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primaryGunner = 1;
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class ViewOptics {
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.7;
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minFov = 0.25;
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maxFov = 1.1;
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};
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gunnerCompartments = "Compartment2";
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};
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};
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class RightDoorGun: MainTurret {
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class RightDoorGun : RightDoorGun {
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body = "Turret_2";
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gun = "Gun_2";
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animationSourceBody = "Turret_2";
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animationSourceGun = "Gun_2";
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weapons[] = {"M134_2"};
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magazines[] = {};
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magazines[] = {};
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stabilizedInAxes = "StabilizedInAxesNone";
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selectionFireAnim = "zasleh_1";
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proxyIndex = 2;
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gunnerName = "door gunner";
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commanding = -3;
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minElev = -60;
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maxElev = 30;
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initElev = 0;
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minTurn = -183;
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maxTurn = 7;
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initTurn = 0;
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gunBeg = "muzzle_2";
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gunEnd = "chamber_2";
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primaryGunner = 0;
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memoryPointGun = "machinegun_1";
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memoryPointGunnerOptics = "gunnerview_2";
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};
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};
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class AnimationSources: AnimationSources {
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class Gatling_1 {
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source = "revolving";
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weapon = "M134";
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};
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class Gatling_2 {
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source = "revolving";
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weapon = "M134_2";
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};
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};
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};
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};
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};
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};
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