diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_fillBuyableList.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_fillBuyableList.sqf index c1e4f1ce6..b7a682b68 100644 --- a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_fillBuyableList.sqf +++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_fillBuyableList.sqf @@ -1,7 +1,28 @@ -private "_index"; +private ["_index","_count","_type","_name","_weapons"]; #include "defines.hpp" { + _name = _x select 0; + _type = _x select 1; + + if (_type == "trade_any_vehicle") then { + _count = { local _x } count (nearestObjects [(getPosATL player), [_name], Z_VehicleDistance]); + }; + if (_type == "trade_items") then { + _count = {_x == _name} count magazines player; + }; + if (_type == "trade_weapons") then { + _weapons = weapons player; + _weapons set [count _weapons,dayz_onBack]; + _count = {_x == _name} count _weapons; + }; + if (_type == "trade_backpacks") then { + if (_name == typeOf (unitBackPack player)) then { _count = 1; } + }; + _index = lbAdd [Z_AT_BUYABLELIST, _x select 3]; lbSetPicture [Z_AT_BUYABLELIST, _index, _x select 4 ]; + if (_count > 0) then { + lbSetColor [Z_AT_BUYABLELIST, _index, [0, 1, 0, 1]]; + }; } count Z_BuyableArray;