mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Move new items to misc config
This commit is contained in:
@@ -908,3 +908,406 @@ class cctv_kit: CA_Magazine
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};
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};
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};
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class concrete_barrier_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_CNC_BARRIER;
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descriptionShort = $STR_EQUIP_DESC_CNC_BARRIER;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_EPOCH_ACTION_BUILD_CNC_BARRIER;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "ConcreteBarrier_DZ";
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};
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class Crafting
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{
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text = $STR_EPOCH_ACTION_CRAFT_CNC_BARRIER_STRIPED;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"concrete_barrier_striped_kit",1}};
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input[] = {{"concrete_barrier_kit",1}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_ACTION_CRAFT_CONCRETE_WALL;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemSledge"};
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output[] = {{"concrete_wall_kit",1}};
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input[] = {{"concrete_barrier_kit",5},{"CementBag",2}};
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};
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class Crafting2
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{
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text = $STR_EPOCH_ACTION_CRAFT_CONCRETE_PIPE;
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemSledge"};
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output[] = {{"concrete_pipe_kit",1}};
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input[] = {{"concrete_barrier_kit",6},{"CementBag",2}};
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};
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};
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};
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class concrete_barrier_striped_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_CNC_BARRIER_STRIPED;
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descriptionShort = $STR_EQUIP_DESC_CNC_BARRIER_STRIPED;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_EPOCH_ACTION_BUILD_CNC_BARRIER_STRIPED;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "ConcreteBarrierStriped_DZ";
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};
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class Crafting
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{
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text = $STR_EPOCH_ACTION_CRAFT_CNC_BARRIER;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"concrete_barrier_kit",1}};
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input[] = {{"concrete_barrier_striped_kit",1}};
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};
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};
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};
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class concrete_wall_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_CONCRETE_WALL;
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descriptionShort = $STR_EQUIP_DESC_CONCRETE_WALL;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_EPOCH_ACTION_BUILD_CONCRETE_WALL;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "ConcreteWall_DZ";
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};
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class Crafting
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{
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text = $STR_EPOCH_ACTION_CRAFT_DRAGONTEETH;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemSledge"};
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output[] = {{"dragonteeth_kit",1}};
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input[] = {{"concrete_wall_kit",1},{"ItemStone",6},{"CementBag",4}};
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};
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};
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};
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class concrete_pipe_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_CONCRETE_PIPE;
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descriptionShort = $STR_EQUIP_DESC_CONCRETE_PIPE;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_EPOCH_ACTION_BUILD_CONCRETE_PIPE;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "ConcretePipe_DZ";
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};
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};
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};
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class dragonteeth_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_DRAGONTEETH;
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descriptionShort = $STR_EQUIP_DESC_DRAGONTEETH;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_EPOCH_ACTION_BUILD_DRAGONTEETH;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "DragonTeeth_DZ";
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};
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class Crafting
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{
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text = $STR_EPOCH_ACTION_CRAFT_DRAGONTEETH_BIG;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemSledge"};
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output[] = {{"dragonteeth_big_kit",1}};
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input[] = {{"dragonteeth_kit",1},{"ItemStone",6},{"CementBag",4}};
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};
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};
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};
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class dragonteeth_big_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_DRAGONTEETH_BIG;
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descriptionShort = $STR_EQUIP_DESC_DRAGONTEETH_BIG;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_EPOCH_ACTION_BUILD_DRAGONTEETH_BIG;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "DragonTeethBig_DZ";
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};
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};
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};
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class simple_footbridge_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_SIMPLE_FOOTBRIDGE;
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descriptionShort = $STR_EQUIP_DESC_SIMPLE_FOOTBRIDGE;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_EPOCH_ACTION_BUILD_SIMPLE_FOOTBRIDGE;
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script = "spawn player_build;";
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require[] = {};
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create = "SimpleFootbridge_DZ";
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};
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};
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};
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class wooden_footbridge_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_WOODEN_FOOTBRIDGE;
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descriptionShort = $STR_EQUIP_DESC_WOODEN_FOOTBRIDGE;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_EPOCH_ACTION_BUILD_WOODEN_FOOTBRIDGE;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodenFootbridge_DZ";
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};
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};
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};
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class windbreak_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_WINDBREAK;
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descriptionShort = $STR_EQUIP_DESC_WINDBREAK;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions {
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class Build
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{
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text = $STR_EPOCH_ACTION_BUILD_WINDBREAK;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "Windbreak_DZ";
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};
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};
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};
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class metal_container_1a_kit: CA_Magazine // red
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1A;
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descriptionShort = $STR_EQUIP_DESC_METAL_CONTAINER_1A;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions {
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class Build
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{
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text = $STR_EPOCH_ACTION_BUILD_METAL_CONTAINER_1A;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "MetalContainer1A_DZ";
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};
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class Crafting
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{
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text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1B; // craft green
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"metal_container_1b_kit",1}};
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input[] = {{"metal_container_1a_kit",1}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1G; // craft white
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"metal_container_1g_kit",1}};
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input[] = {{"metal_container_1a_kit",1}};
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};
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class Crafting2
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{
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text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_2D; // craft 2x red
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"metal_container_2d_kit",1}};
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input[] = {{"metal_container_1a_kit",2}};
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};
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};
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};
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class metal_container_1b_kit: CA_Magazine // green
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1B;
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descriptionShort = $STR_EQUIP_DESC_METAL_CONTAINER_1B;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions {
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class Build
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{
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text = $STR_EPOCH_ACTION_BUILD_METAL_CONTAINER_1B;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "MetalContainer1B_DZ";
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};
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class Crafting
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{
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text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1A; // craft red
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"metal_container_1a_kit",1}};
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input[] = {{"metal_container_1b_kit",1}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1G; // craft white
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"metal_container_1g_kit",1}};
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input[] = {{"metal_container_1b_kit",1}};
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};
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};
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};
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class metal_container_1g_kit: CA_Magazine // white
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1G;
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descriptionShort = $STR_EQUIP_DESC_METAL_CONTAINER_1G;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions {
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class Build
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{
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text = $STR_EPOCH_ACTION_BUILD_METAL_CONTAINER_1G;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "MetalContainer1G_DZ";
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};
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class Crafting
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{
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text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1A; // craft red
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"metal_container_1a_kit",1}};
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input[] = {{"metal_container_1g_kit",1}};
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};
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||||
class Crafting1
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||||
{
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||||
text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1B; // craft green
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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||||
neednearby[] = {};
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||||
requiretools[] = {};
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||||
output[] = {{"metal_container_1b_kit",1}};
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||||
input[] = {{"metal_container_1g_kit",1}};
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||||
};
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||||
};
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||||
};
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||||
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||||
class metal_container_2d_kit: CA_Magazine // 2x red
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||||
{
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||||
scope = 2;
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count = 1;
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||||
type = 256;
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||||
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_2D;
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descriptionShort = $STR_EQUIP_DESC_METAL_CONTAINER_2D;
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||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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||||
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||||
class ItemActions {
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||||
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||||
class Build
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||||
{
|
||||
text = $STR_EPOCH_ACTION_BUILD_METAL_CONTAINER_2D;
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||||
script = "spawn player_build;";
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||||
require[] = {"ItemToolbox"};
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||||
create = "MetalContainer2D_DZ";
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||||
};
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||||
};
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||||
};
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@@ -835,192 +835,6 @@ class cinder_bunker_kit_locked: CA_Magazine
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||||
};
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||||
};
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||||
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||||
class concrete_barrier_kit: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_EQUIP_NAME_CNC_BARRIER;
|
||||
descriptionShort = $STR_EQUIP_DESC_CNC_BARRIER;
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||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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||||
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_BUILD_CNC_BARRIER;
|
||||
script = "spawn player_build;";
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||||
require[] = {"ItemToolbox"};
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||||
create = "ConcreteBarrier_DZ";
|
||||
};
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_CNC_BARRIER_STRIPED;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"concrete_barrier_striped_kit",1}};
|
||||
input[] = {{"concrete_barrier_kit",1}};
|
||||
};
|
||||
class Crafting1
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_CONCRETE_WALL;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemSledge"};
|
||||
output[] = {{"concrete_wall_kit",1}};
|
||||
input[] = {{"concrete_barrier_kit",5},{"CementBag",2}};
|
||||
};
|
||||
class Crafting2
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_CONCRETE_PIPE;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemSledge"};
|
||||
output[] = {{"concrete_pipe_kit",1}};
|
||||
input[] = {{"concrete_barrier_kit",6},{"CementBag",2}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class concrete_barrier_striped_kit: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_EQUIP_NAME_CNC_BARRIER_STRIPED;
|
||||
descriptionShort = $STR_EQUIP_DESC_CNC_BARRIER_STRIPED;
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_BUILD_CNC_BARRIER_STRIPED;
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "ConcreteBarrierStriped_DZ";
|
||||
};
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_CNC_BARRIER;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"concrete_barrier_kit",1}};
|
||||
input[] = {{"concrete_barrier_striped_kit",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class concrete_wall_kit: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_EQUIP_NAME_CONCRETE_WALL;
|
||||
descriptionShort = $STR_EQUIP_DESC_CONCRETE_WALL;
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_BUILD_CONCRETE_WALL;
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "ConcreteWall_DZ";
|
||||
};
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_DRAGONTEETH;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemSledge"};
|
||||
output[] = {{"dragonteeth_kit",1}};
|
||||
input[] = {{"concrete_wall_kit",1},{"ItemStone",6},{"CementBag",4}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class concrete_pipe_kit: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_EQUIP_NAME_CONCRETE_PIPE;
|
||||
descriptionShort = $STR_EQUIP_DESC_CONCRETE_PIPE;
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_BUILD_CONCRETE_PIPE;
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "ConcretePipe_DZ";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class dragonteeth_kit: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_EQUIP_NAME_DRAGONTEETH;
|
||||
descriptionShort = $STR_EQUIP_DESC_DRAGONTEETH;
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_BUILD_DRAGONTEETH;
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "DragonTeeth_DZ";
|
||||
};
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_DRAGONTEETH_BIG;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemSledge"};
|
||||
output[] = {{"dragonteeth_big_kit",1}};
|
||||
input[] = {{"dragonteeth_kit",1},{"ItemStone",6},{"CementBag",4}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class dragonteeth_big_kit: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_EQUIP_NAME_DRAGONTEETH_BIG;
|
||||
descriptionShort = $STR_EQUIP_DESC_DRAGONTEETH_BIG;
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_BUILD_DRAGONTEETH_BIG;
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "DragonTeethBig_DZ";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class metal_drawbridge_kit: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
@@ -1981,223 +1795,6 @@ class ItemWoodGateLocked: CA_Magazine
|
||||
};
|
||||
};
|
||||
|
||||
class simple_footbridge_kit: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_EQUIP_NAME_SIMPLE_FOOTBRIDGE;
|
||||
descriptionShort = $STR_EQUIP_DESC_SIMPLE_FOOTBRIDGE;
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_BUILD_SIMPLE_FOOTBRIDGE;
|
||||
script = "spawn player_build;";
|
||||
require[] = {};
|
||||
create = "SimpleFootbridge_DZ";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class wooden_footbridge_kit: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_EQUIP_NAME_WOODEN_FOOTBRIDGE;
|
||||
descriptionShort = $STR_EQUIP_DESC_WOODEN_FOOTBRIDGE;
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_BUILD_WOODEN_FOOTBRIDGE;
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "WoodenFootbridge_DZ";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class windbreak_kit: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_EQUIP_NAME_WINDBREAK;
|
||||
descriptionShort = $STR_EQUIP_DESC_WINDBREAK;
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
|
||||
class ItemActions {
|
||||
|
||||
class Build
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_BUILD_WINDBREAK;
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "Windbreak_DZ";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class metal_container_1a_kit: CA_Magazine // red
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1A;
|
||||
descriptionShort = $STR_EQUIP_DESC_METAL_CONTAINER_1A;
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
|
||||
class ItemActions {
|
||||
|
||||
class Build
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_BUILD_METAL_CONTAINER_1A;
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "MetalContainer1A_DZ";
|
||||
};
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1B; // craft green
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"metal_container_1b_kit",1}};
|
||||
input[] = {{"metal_container_1a_kit",1}};
|
||||
};
|
||||
class Crafting1
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1G; // craft white
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"metal_container_1g_kit",1}};
|
||||
input[] = {{"metal_container_1a_kit",1}};
|
||||
};
|
||||
class Crafting2
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_2D; // craft 2x red
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {"ItemToolbox"};
|
||||
output[] = {{"metal_container_2d_kit",1}};
|
||||
input[] = {{"metal_container_1a_kit",2}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class metal_container_1b_kit: CA_Magazine // green
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1B;
|
||||
descriptionShort = $STR_EQUIP_DESC_METAL_CONTAINER_1A; // re-use red desc
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
|
||||
class ItemActions {
|
||||
|
||||
class Build
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_BUILD_METAL_CONTAINER_1B;
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "MetalContainer1B_DZ";
|
||||
};
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1A; // craft red
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"metal_container_1a_kit",1}};
|
||||
input[] = {{"metal_container_1b_kit",1}};
|
||||
};
|
||||
class Crafting1
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1G; // craft white
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"metal_container_1g_kit",1}};
|
||||
input[] = {{"metal_container_1b_kit",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class metal_container_1g_kit: CA_Magazine // white
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1G;
|
||||
descriptionShort = $STR_EQUIP_DESC_METAL_CONTAINER_1A; // re-use red desc
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
|
||||
class ItemActions {
|
||||
|
||||
class Build
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_BUILD_METAL_CONTAINER_1G;
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "MetalContainer1G_DZ";
|
||||
};
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1A; // craft red
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"metal_container_1a_kit",1}};
|
||||
input[] = {{"metal_container_1g_kit",1}};
|
||||
};
|
||||
class Crafting1
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1B; // craft green
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"metal_container_1b_kit",1}};
|
||||
input[] = {{"metal_container_1g_kit",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class metal_container_2d_kit: CA_Magazine // 2x red
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_2D;
|
||||
descriptionShort = $STR_EQUIP_DESC_METAL_CONTAINER_2D;
|
||||
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
|
||||
|
||||
class ItemActions {
|
||||
|
||||
class Build
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_BUILD_METAL_CONTAINER_2D;
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "MetalContainer2D_DZ";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class door_frame_kit: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
|
||||
@@ -207,7 +207,7 @@ class equip_metal_sheet_rusted: CA_Magazine
|
||||
{
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_METAL_SHEET;
|
||||
text = $STR_CRAFTING_METALSHEET;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop","fire"};
|
||||
requiretools[] = {"ItemToolbox","ItemSledge"};
|
||||
|
||||
@@ -251,6 +251,47 @@ class FortifiedWire_DZ : ModularItems {
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class BarbedGate_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,4,0};
|
||||
model = "ca\misc2\BarbGate.p3d";
|
||||
armor = 3000;
|
||||
displayName = $STR_EQUIP_NAME_BARBED_GATE;
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemWire",1}};
|
||||
constructioncount = 2;
|
||||
|
||||
class AnimationSources
|
||||
{
|
||||
class Door01 {
|
||||
source = "User";
|
||||
animPeriod = 1;
|
||||
initPhase = 0;
|
||||
};
|
||||
};
|
||||
class UserActions
|
||||
{
|
||||
class CloseDoor
|
||||
{
|
||||
position = "";
|
||||
displayName = "Close Door";
|
||||
radius = 1.5;
|
||||
onlyForPlayer = 0;
|
||||
condition = "this animationPhase 'Door01' == 1";
|
||||
statement = "this animate ['Door01', 0];";
|
||||
};
|
||||
class OpenDoor
|
||||
{
|
||||
position = "";
|
||||
displayName = "Open Door";
|
||||
radius = 1.5;
|
||||
onlyForPlayer = 0;
|
||||
condition = "this animationPhase 'Door01' == 0";
|
||||
statement = "this animate ['Door01', 1];";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class WoodGate_DZ: BuiltItems
|
||||
{
|
||||
scope = 2;
|
||||
@@ -294,6 +335,155 @@ class WoodGate_DZ: BuiltItems
|
||||
};
|
||||
};
|
||||
|
||||
class ConcreteBarrier_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,2,-0.05};
|
||||
model = "\ca\misc3\CncBlock.p3d";
|
||||
armor = 4000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_CNC_BARRIER;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 1;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class ConcreteBarrierStriped_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,2,-0.05};
|
||||
model = "\ca\misc3\CncBlock_stripes.p3d";
|
||||
armor = 4000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_CNC_BARRIER_STRIPED;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 1;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class ConcreteWall_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,3,0};
|
||||
model = "\ca\mp_armory\misc\concrete_wall\concrete_wall.p3d";
|
||||
armor = 10000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_CONCRETE_WALL;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class ConcretePipe_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,3,0};
|
||||
model = "\ca\structures_e\misc\misc_construction\misc_concpipeline_ep1.p3d";
|
||||
armor = 10000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_CONCRETE_PIPE;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class DragonTeeth_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5.5,0};
|
||||
model = "\ca\misc3\dragonTeeth\dragonTeeth.p3d";
|
||||
armor = 10000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_DRAGONTEETH;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class DragonTeethBig_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5.5,0};
|
||||
model = "\ca\misc3\dragonTeeth\dragonTeethBig.p3d";
|
||||
armor = 10000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_DRAGONTEETH_BIG;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 3;
|
||||
};
|
||||
class SimpleFootbridge_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,4,0.05};
|
||||
useModelCenter = 1;
|
||||
model = "mbg_killhouses\m\MBG_Woodplanks.p3d";
|
||||
armor = 200;
|
||||
nounderground = 0;
|
||||
displayName = $STR_EQUIP_NAME_SIMPLE_FOOTBRIDGE;
|
||||
maintainBuilding[] = {{"ItemPlank",1}};
|
||||
};
|
||||
|
||||
class WoodenFootbridge_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,3.5,0};
|
||||
useModelCenter = 1;
|
||||
model = "ca\misc_acr\scaffoldingsmall\misc_crossing0st.p3d";
|
||||
armor = 200;
|
||||
nounderground = 0;
|
||||
displayName = $STR_EQUIP_NAME_WOODEN_FOOTBRIDGE;
|
||||
maintainBuilding[] = {{"ItemPlank",1}};
|
||||
};
|
||||
|
||||
class Windbreak_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,3,-0.1};
|
||||
model = "ca\structures\Misc\Misc_WindBreak\Misc_WindBreak.p3d";
|
||||
armor = 1000;
|
||||
nounderground = 0;
|
||||
displayName = $STR_EQUIP_NAME_WINDBREAK;
|
||||
maintainBuilding[] = {{"ItemPlank",1}};
|
||||
};
|
||||
|
||||
class MetalContainer1A_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5,0};
|
||||
model = "ca\buildings2\Misc_Cargo\Misc_Cargo1A.p3d"; // red
|
||||
armor = 20000;
|
||||
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1A;
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"equip_metal_sheet",2}};
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class MetalContainer1B_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5,0};
|
||||
model = "ca\buildings2\Misc_Cargo\Misc_Cargo1B.p3d"; // green
|
||||
armor = 20000;
|
||||
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1B;
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"equip_metal_sheet",2}};
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class MetalContainer1G_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5,0};
|
||||
model = "ca\buildings2\Misc_Cargo\Misc_Cargo1G.p3d"; // white
|
||||
armor = 20000;
|
||||
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1G;
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"equip_metal_sheet",2}};
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class MetalContainer2D_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5,0};
|
||||
model = "ca\buildings2\Misc_Cargo\Misc_Cargo2D.p3d"; // 2x red
|
||||
armor = 40000;
|
||||
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_2D;
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"equip_metal_sheet",4}};
|
||||
constructioncount = 5;
|
||||
};
|
||||
|
||||
class Notebook;
|
||||
class Notebook_DZ: Notebook
|
||||
{
|
||||
|
||||
@@ -374,80 +374,4 @@ class Concrete_Bunker_Locked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class ConcreteBarrier_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,2,-0.05};
|
||||
model = "\ca\misc3\CncBlock.p3d";
|
||||
armor = 4000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_CNC_BARRIER;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 1;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class ConcreteBarrierStriped_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,2,-0.05};
|
||||
model = "\ca\misc3\CncBlock_stripes.p3d";
|
||||
armor = 4000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_CNC_BARRIER_STRIPED;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 1;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class ConcreteWall_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,3,0};
|
||||
model = "\ca\mp_armory\misc\concrete_wall\concrete_wall.p3d";
|
||||
armor = 10000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_CONCRETE_WALL;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class ConcretePipe_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,3,0};
|
||||
model = "\ca\structures_e\misc\misc_construction\misc_concpipeline_ep1.p3d";
|
||||
armor = 10000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_CONCRETE_PIPE;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class DragonTeeth_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5.5,0};
|
||||
model = "\ca\misc3\dragonTeeth\dragonTeeth.p3d";
|
||||
armor = 10000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_DRAGONTEETH;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class DragonTeethBig_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5.5,0};
|
||||
model = "\ca\misc3\dragonTeeth\dragonTeethBig.p3d";
|
||||
armor = 10000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_DRAGONTEETH_BIG;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 3;
|
||||
};
|
||||
};
|
||||
@@ -103,91 +103,4 @@ class GlassFloor_Quarter_DZ: ModularItems {
|
||||
displayName = $STR_EPOCH_GLASSFLOORQUARTER;
|
||||
maintainBuilding[] = {{"PartGlass",1}};
|
||||
GhostPreview = "GlassFloor_Quarter_Preview_DZ";
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class MetalContainer1A_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5,0};
|
||||
model = "ca\buildings2\Misc_Cargo\Misc_Cargo1A.p3d"; // red
|
||||
armor = 20000;
|
||||
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1A;
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"equip_metal_sheet",2}};
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class MetalContainer1B_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5,0};
|
||||
model = "ca\buildings2\Misc_Cargo\Misc_Cargo1B.p3d"; // green
|
||||
armor = 20000;
|
||||
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1B;
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"equip_metal_sheet",2}};
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class MetalContainer1G_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5,0};
|
||||
model = "ca\buildings2\Misc_Cargo\Misc_Cargo1G.p3d"; // white
|
||||
armor = 20000;
|
||||
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1G;
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"equip_metal_sheet",2}};
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class MetalContainer2D_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5,0};
|
||||
model = "ca\buildings2\Misc_Cargo\Misc_Cargo2D.p3d"; // 2x red
|
||||
armor = 40000;
|
||||
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_2D;
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"equip_metal_sheet",4}};
|
||||
constructioncount = 5;
|
||||
};
|
||||
|
||||
class BarbedGate_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,4,0};
|
||||
model = "ca\misc2\BarbGate.p3d";
|
||||
armor = 3000;
|
||||
displayName = $STR_EQUIP_NAME_BARBED_GATE;
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemWire",1}};
|
||||
constructioncount = 2;
|
||||
|
||||
class AnimationSources
|
||||
{
|
||||
class Door01 {
|
||||
source = "User";
|
||||
animPeriod = 1;
|
||||
initPhase = 0;
|
||||
};
|
||||
};
|
||||
class UserActions
|
||||
{
|
||||
class CloseDoor
|
||||
{
|
||||
position = "";
|
||||
displayName = "Close Door";
|
||||
radius = 1.5;
|
||||
onlyForPlayer = 0;
|
||||
condition = "this animationPhase 'Door01' == 1";
|
||||
statement = "this animate ['Door01', 0];";
|
||||
};
|
||||
class OpenDoor
|
||||
{
|
||||
position = "";
|
||||
displayName = "Open Door";
|
||||
radius = 1.5;
|
||||
onlyForPlayer = 0;
|
||||
condition = "this animationPhase 'Door01' == 0";
|
||||
statement = "this animate ['Door01', 1];";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -366,38 +366,4 @@ class WoodPillar_DZ: ModularItems {
|
||||
displayName = $STR_EPOCH_WOODPILLAR;
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
GhostPreview = "Wood_Pillar_Preview_DZ";
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class SimpleFootbridge_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,4,0.05};
|
||||
useModelCenter = 1;
|
||||
model = "mbg_killhouses\m\MBG_Woodplanks.p3d";
|
||||
armor = 200;
|
||||
nounderground = 0;
|
||||
displayName = $STR_EQUIP_NAME_SIMPLE_FOOTBRIDGE;
|
||||
maintainBuilding[] = {{"ItemPlank",1}};
|
||||
};
|
||||
|
||||
class WoodenFootbridge_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,3.5,0};
|
||||
useModelCenter = 1;
|
||||
model = "ca\misc_acr\scaffoldingsmall\misc_crossing0st.p3d";
|
||||
armor = 200;
|
||||
nounderground = 0;
|
||||
displayName = $STR_EQUIP_NAME_WOODEN_FOOTBRIDGE;
|
||||
maintainBuilding[] = {{"ItemPlank",1}};
|
||||
};
|
||||
|
||||
class Windbreak_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,3,-0.1};
|
||||
model = "ca\structures\Misc\Misc_WindBreak\Misc_WindBreak.p3d";
|
||||
armor = 1000;
|
||||
nounderground = 0;
|
||||
displayName = $STR_EQUIP_NAME_WINDBREAK;
|
||||
maintainBuilding[] = {{"ItemPlank",1}};
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user