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Removing unused variable dayz_currentGlobalAnimals
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@@ -330,8 +330,7 @@ if (!isDedicated) then {
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inTraderCity = "Unknown Trader";
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inTraderCity = "Unknown Trader";
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canPickup = false;
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canPickup = false;
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pickupInit = false;
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pickupInit = false;
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mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right
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mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right
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dayz_currentGlobalAnimals = 0;
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r_player_divideinvehicle = 0;
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r_player_divideinvehicle = 0;
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dayz_currentWeaponHolders = 0;
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dayz_currentWeaponHolders = 0;
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dayz_unsaved = false;
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dayz_unsaved = false;
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@@ -576,4 +575,4 @@ if (!isDedicated) then {
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];
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];
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DZE_Quarantine = false; // used in player_spawn_2.sqf, but for no reason. There is no function that alters this variable.
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DZE_Quarantine = false; // used in player_spawn_2.sqf, but for no reason. There is no function that alters this variable.
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};
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};
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