From f6a656fb1ce3ea4fea5a17cd314b422693e0d2c7 Mon Sep 17 00:00:00 2001 From: worldwidesorrow Date: Tue, 5 Nov 2019 14:29:41 -0600 Subject: [PATCH] Removing unused variable dayz_currentGlobalAnimals --- SQF/dayz_code/init/variables.sqf | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 9429178f3..4f441fe03 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -330,8 +330,7 @@ if (!isDedicated) then { inTraderCity = "Unknown Trader"; canPickup = false; pickupInit = false; - mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right - dayz_currentGlobalAnimals = 0; + mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right r_player_divideinvehicle = 0; dayz_currentWeaponHolders = 0; dayz_unsaved = false; @@ -576,4 +575,4 @@ if (!isDedicated) then { ]; DZE_Quarantine = false; // used in player_spawn_2.sqf, but for no reason. There is no function that alters this variable. -}; \ No newline at end of file +};