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Add plotManagementMustBeClose config option
Setting false allows adding any online player to plot friends regardless of their distance from the pole.
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@@ -1,13 +1,14 @@
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private ["_close"];
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lbClear 7001;
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_closePeople = player nearEntities ["CAManBase", 10];
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if (!DZE_plotManagementMustBeClose) then {_closePeople = playableUnits};
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Humans = [];
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{
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if (_x isKindOf "Man" and !(_x isKindOf "zZombie_base")) then {
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if (isPlayer _x) then {
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_friendUID = getPlayerUID _x;
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_friendName = name _x;
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Humans = Humans + [[_friendUID,_friendName]] ;
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lbAdd [7001, _friendName];
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};
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} forEach _closePeople;
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} count _closePeople;
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@@ -63,6 +63,7 @@ Z_MoneyVariable = "cashMoney"; // If using a Single currency system, change this
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/////////// plotManagement Variables ///////////
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// see also: https://github.com/DevZupa/PlotManagement
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DZE_plotManagement = true;
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DZE_plotManagementMustBeClose = true; //Players must be within 10m of pole to be added as a plot friend.
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DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs enclosed in quotations, UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby
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DZE_MaxPlotFriends = 6; //Maximum number of friends allowed on a plot pole. (default 6)
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// see also: https://github.com/RimBlock/Epoch/tree/master/A%20Plot%20for%20Life
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