diff --git a/SQF/dayz_code/actions/plotManagement/plotNearbyHumans.sqf b/SQF/dayz_code/actions/plotManagement/plotNearbyHumans.sqf index d6ebf3312..9d37ba723 100644 --- a/SQF/dayz_code/actions/plotManagement/plotNearbyHumans.sqf +++ b/SQF/dayz_code/actions/plotManagement/plotNearbyHumans.sqf @@ -1,13 +1,14 @@ private ["_close"]; lbClear 7001; _closePeople = player nearEntities ["CAManBase", 10]; +if (!DZE_plotManagementMustBeClose) then {_closePeople = playableUnits}; Humans = []; { - if (_x isKindOf "Man" and !(_x isKindOf "zZombie_base")) then { + if (isPlayer _x) then { _friendUID = getPlayerUID _x; _friendName = name _x; Humans = Humans + [[_friendUID,_friendName]] ; lbAdd [7001, _friendName]; }; -} forEach _closePeople; +} count _closePeople; diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf index 2c59361ad..13ecb90fa 100644 --- a/SQF/dayz_code/configVariables.sqf +++ b/SQF/dayz_code/configVariables.sqf @@ -63,6 +63,7 @@ Z_MoneyVariable = "cashMoney"; // If using a Single currency system, change this /////////// plotManagement Variables /////////// // see also: https://github.com/DevZupa/PlotManagement DZE_plotManagement = true; +DZE_plotManagementMustBeClose = true; //Players must be within 10m of pole to be added as a plot friend. DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs enclosed in quotations, UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby DZE_MaxPlotFriends = 6; //Maximum number of friends allowed on a plot pole. (default 6) // see also: https://github.com/RimBlock/Epoch/tree/master/A%20Plot%20for%20Life