Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_checkCloseVehicle.sqf
ebaydayz f503e53097 Fix Adv. Trade nearby vehicle check detecting animals
Was getting "Buying in Rabbit" when one was nearby.

No need to check "AllVehicles", this is faster and will get all drivable
vehicle types.
2016-05-04 15:47:47 -04:00

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private ["_vehicle","_list","_result","_pos"];
Z_vehicle = objNull;
_vehicle = objNull;
_pos = [player] call FNC_GetPos;
_list = nearestObjects [_pos, ["Air","LandVehicle","Ship"], Z_VehicleDistance];
{
if (!isNull _x && local _x && alive _x) then {
_vehicle = _x;
};
}count _list;
_result = false;
if(!isNull _vehicle)then{
Z_vehicle = _vehicle;
systemChat format[localize "STR_EPOCH_TRADE_SELECTED",typeOf Z_vehicle];
_result = true;
[format[localize "STR_EPOCH_TRADE_BUYING_IN", typeOf Z_vehicle]] call Z_filleTradeTitle;
};
_result