diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Industrial.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Industrial.hpp index 518a6f418..1dc7ff3c5 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Industrial.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Industrial.hpp @@ -48,10 +48,9 @@ IndustrialSmall[] = { {Loot_WEAPON, 3, ItemKnife}, {Loot_WEAPON, 1, ItemKeyKit}, - {Loot_MAGAZINE, 3, equip_duct_tape}, + {Loot_MAGAZINE, 2, equip_duct_tape}, {Loot_MAGAZINE, 6, equip_nails}, {Loot_GROUP, 10, Trash}, {Loot_GROUP, 4, Consumable}, {Loot_GROUP, 8, GenericSmall} }; - diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp index 58356bc01..bcef196e0 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp @@ -11,12 +11,12 @@ Military[] = {Loot_GROUP, 4, machineguns}, //Tools - {Loot_TOOL, 3, Binocular}, - {Loot_TOOL, 4, ItemFlashlightRed}, - {Loot_TOOL, 3.5, ItemKnife}, - {Loot_TOOL, 0.5, ItemGPS}, - {Loot_TOOL, 3, ItemMap}, - {Loot_TOOL, 3, ItemEtool}, + {Loot_TOOL, 3, Binocular}, + {Loot_TOOL, 4, ItemFlashlightRed}, + {Loot_TOOL, 3.5, ItemKnife}, + {Loot_TOOL, 0.5, ItemGPS}, + {Loot_TOOL, 3, ItemMap}, + {Loot_TOOL, 3, ItemEtool}, //Backpacks {Loot_GROUP, 6, backpacks}, @@ -40,23 +40,23 @@ Military[] = //Other {Loot_MAGAZINE, 5, FoodMRE}, {Loot_MAGAZINE, 4, ItemSandbag}, - {Loot_PILE, 15, AmmoMilitaryLow, 1, 3}, + {Loot_PILE, 15, AmmoMilitaryLow, 1, 3}, {Loot_GROUP, 4, AmmoMilitaryHigh}, {Loot_GROUP, 4, AttachmentsGeneric}, {Loot_GROUP, 8, AttachmentsEast}, - {Loot_PILE, 10, MedicalLow, 1, 2}, - {Loot_PILE, 15, Trash, 1, 2}, - {Loot_PILE, 10, Consumable, 1, 2}, + {Loot_PILE, 10, MedicalLow, 1, 2}, + {Loot_PILE, 15, Trash, 1, 2}, + {Loot_PILE, 10, Consumable, 1, 2}, {Loot_GROUP, 10, Generic} }; MilitarySmall[] = { {Loot_GROUP, 10, pistols}, - {Loot_TOOL, 3, Binocular}, - {Loot_TOOL, 0.5, ItemGPS}, - {Loot_TOOL, 3, ItemMap}, - {Loot_TOOL, 3.5, ItemKnife}, + {Loot_TOOL, 2, Binocular}, + {Loot_TOOL, 0.5, ItemGPS}, + {Loot_TOOL, 3, ItemMap}, + {Loot_TOOL, 3, ItemKnife}, {Loot_GROUP, 2, militaryclothes}, {Loot_GROUP, 1, specialclothes}, {Loot_GROUP, 15, AmmoMilitaryLow}, @@ -78,14 +78,15 @@ MilitarySpecial[] = {Loot_GROUP, 12, submachinegun}, {Loot_GROUP, 13, assaultrifles}, {Loot_GROUP, 9, machineguns}, + //Tools - {Loot_TOOL, 4, Binocular}, - {Loot_TOOL, 2, Binocular_Vector}, - {Loot_TOOL, 3, ItemFlashlightRed}, - {Loot_TOOL, 4, ItemKnife}, - {Loot_TOOL, 1.3, ItemGPS}, - {Loot_TOOL, 4, ItemMap}, - {Loot_TOOL, 2, ItemEtool}, + {Loot_TOOL, 3, Binocular}, + {Loot_TOOL, 2, Binocular_Vector}, + {Loot_TOOL, 3, ItemFlashlightRed}, + {Loot_TOOL, 4, ItemKnife}, + {Loot_TOOL, 1.3, ItemGPS}, + {Loot_TOOL, 4, ItemMap}, + {Loot_TOOL, 2, ItemEtool}, //Backpacks {Loot_GROUP, 9, militarybackpacks}, @@ -100,24 +101,24 @@ MilitarySpecial[] = {Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45 {Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39 {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R -// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R - {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25 - {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades +// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R + {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25 + {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades //Other {Loot_MAGAZINE, 3, FoodMRE}, {Loot_MAGAZINE, 2, ItemSandbag}, - {Loot_MAGAZINE, 0.5, PipeBomb}, - {Loot_MAGAZINE, 0.5, MAAWS_HEAT}, + {Loot_MAGAZINE, 0.5, PipeBomb}, + {Loot_MAGAZINE, 0.5, MAAWS_HEAT}, {Loot_MAGAZINE, 2, 100Rnd_762x54_PK}, - {Loot_PILE, 15, AmmoMilitaryLow, 1, 4}, - {Loot_PILE, 10, AmmoMilitaryHigh, 1, 3}, + {Loot_PILE, 15, AmmoMilitaryLow, 1, 4}, + {Loot_PILE, 10, AmmoMilitaryHigh, 1, 3}, {Loot_GROUP, 2, AttachmentsGeneric}, {Loot_GROUP, 8, AttachmentsEast}, {Loot_GROUP, 6, AttachmentsWest}, - {Loot_PILE, 10, MedicalLow, 1, 2}, - {Loot_PILE, 10, Trash, 1, 2}, - {Loot_PILE, 10, Consumable, 1, 2}, + {Loot_PILE, 10, MedicalLow, 1, 2}, + {Loot_PILE, 10, Trash, 1, 2}, + {Loot_PILE, 10, Consumable, 1, 2}, {Loot_GROUP, 8, Generic} }; @@ -125,15 +126,15 @@ MilitarySpecialSmall[] = { {Loot_WEAPON, 2, NVGoggles}, {Loot_GROUP, 10, pistols}, - {Loot_TOOL, 4, Binocular}, - {Loot_TOOL, 2, Binocular_Vector}, - {Loot_TOOL, 4, ItemKnife}, - {Loot_TOOL, 1.3, ItemGPS}, - {Loot_TOOL, 4, ItemMap}, + {Loot_TOOL, 3, Binocular}, + {Loot_TOOL, 2, Binocular_Vector}, + {Loot_TOOL, 3, ItemKnife}, + {Loot_TOOL, 1.3, ItemGPS}, + {Loot_TOOL, 3, ItemMap}, {Loot_GROUP, 3, militaryclothes}, {Loot_GROUP, 2, specialclothes}, - {Loot_MAGAZINE, 0.5, PipeBomb}, - {Loot_MAGAZINE, 0.5, MAAWS_HEAT}, + {Loot_MAGAZINE, 0.5, PipeBomb}, + {Loot_MAGAZINE, 0.5, MAAWS_HEAT}, {Loot_MAGAZINE, 2, 100Rnd_762x54_PK}, {Loot_GROUP, 15, AmmoMilitaryLow}, {Loot_GROUP, 10, AmmoMilitaryHigh}, @@ -147,14 +148,14 @@ MilitarySpecialSmall[] = }; MilitaryIndustrial[] = {//DZE ADDED - {Loot_GROUP, 15, Parts}, - {Loot_MAGAZINE, 5, FoodMRE}, - {Loot_MAGAZINE, 3, ItemFuelBarrelEmpty}, - {Loot_MAGAZINE, 2, ItemGenerator}, - {Loot_MAGAZINE, 2, fuel_pump_kit}, - {Loot_GROUP, 15, Military} + {Loot_GROUP, 15, Parts}, + {Loot_MAGAZINE, 5, FoodMRE}, + {Loot_MAGAZINE, 3, ItemFuelBarrelEmpty}, + {Loot_MAGAZINE, 2, ItemGenerator}, + {Loot_MAGAZINE, 2, fuel_pump_kit}, + {Loot_GROUP, 15, Military} }; MilitaryIndustrialSmall[] = { - {Loot_GROUP, 15, MilitarySmall} + {Loot_GROUP, 15, MilitarySmall} };