mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
172 lines
5.2 KiB
Plaintext
172 lines
5.2 KiB
Plaintext
private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_isWeapon","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_tagSetting","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_playerObjName","_wpnType","_ismelee"];
|
|
if (gear_done) then {disableUserInput true;};
|
|
_class = _this;
|
|
_position = getPosATL player;
|
|
_dir = getDir player;
|
|
_currentAnim = animationState player;
|
|
_tagSetting = player getVariable["DZE_display_name",false];
|
|
_playerUID = if (DayZ_UseSteamID) then {GetPlayerUID player;} else {GetPlayerUIDOld player;};
|
|
_weapons = weapons player;
|
|
_countMags = call player_countMagazines;
|
|
_magazines = _countMags select 0;
|
|
|
|
if ((_playerUID == dayz_playerUID) && (count _magazines == 0) && (count (magazines player) > 0 )) exitWith {cutText [(localize "str_epoch_player_17"), "PLAIN DOWN"]};
|
|
|
|
_primweapon = primaryWeapon player;
|
|
_secweapon = secondaryWeapon player;
|
|
|
|
if(!(_primweapon in _weapons) && _primweapon != "") then {
|
|
_weapons = _weapons + [_primweapon];
|
|
};
|
|
|
|
if(!(_secweapon in _weapons) && _secweapon != "") then {
|
|
_weapons = _weapons + [_secweapon];
|
|
};
|
|
|
|
//BackUp Backpack
|
|
dayz_myBackpack = unitBackpack player;
|
|
_newBackpackType = (typeOf dayz_myBackpack);
|
|
if(_newBackpackType != "") then {
|
|
_backpackWpn = getWeaponCargo unitBackpack player;
|
|
_backpackMag = _countMags select 1;
|
|
};
|
|
|
|
//Get Muzzle
|
|
_currentWpn = currentWeapon player;
|
|
_muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
|
|
if (count _muzzles > 1) then {
|
|
_currentWpn = currentMuzzle player;
|
|
};
|
|
|
|
//Secure Player for Transformation
|
|
player setPosATL dayz_spawnPos;
|
|
|
|
//BackUp Player Object
|
|
_oldUnit = player;
|
|
|
|
/**********************************/
|
|
//DONT USE player AFTER THIS POINT//
|
|
/**********************************/
|
|
|
|
//Create New Character
|
|
_group = createGroup west;
|
|
_newUnit = _group createUnit [_class,dayz_spawnPos,[],0,"NONE"];
|
|
|
|
_newUnit setPosATL _position;
|
|
_newUnit setDir _dir;
|
|
|
|
//Clear New Character
|
|
{_newUnit removeMagazine _x;} count magazines _newUnit;
|
|
removeAllWeapons _newUnit;
|
|
|
|
//Equip New Charactar
|
|
{
|
|
if (typeName _x == "ARRAY") then {if ((count _x) > 0) then {_newUnit addMagazine [(_x select 0), (_x select 1)]; }; } else { _newUnit addMagazine _x; };
|
|
} count _magazines;
|
|
|
|
{
|
|
_newUnit addWeapon _x;
|
|
} count _weapons;
|
|
|
|
//Check && Compare it
|
|
if(str(_weapons) != str(weapons _newUnit)) then {
|
|
//Get Differecnce
|
|
{
|
|
_weapons = _weapons - [_x];
|
|
} count (weapons _newUnit);
|
|
|
|
//Add the Missing
|
|
{
|
|
_newUnit addWeapon _x;
|
|
} count _weapons;
|
|
};
|
|
|
|
if(_primweapon != (primaryWeapon _newUnit)) then {
|
|
_newUnit addWeapon _primweapon;
|
|
};
|
|
if (_primweapon == "MeleeCrowbar") then {
|
|
_newUnit addMagazine 'crowbar_swing';
|
|
};
|
|
if (_primweapon == "MeleeSledge") then {
|
|
_newUnit addMagazine 'sledge_swing';
|
|
};
|
|
if (_primweapon == "MeleeHatchet_DZE") then {
|
|
_newUnit addMagazine 'Hatchet_Swing';
|
|
};
|
|
if (_primweapon == "MeleeMachete") then {
|
|
_newUnit addMagazine 'Machete_swing';
|
|
};
|
|
if (_primweapon == "MeleeFishingPole") then {
|
|
_newUnit addMagazine 'Fishing_Swing';
|
|
};
|
|
|
|
if(_secweapon != (secondaryWeapon _newUnit) && _secweapon != "") then {
|
|
_newUnit addWeapon _secweapon;
|
|
};
|
|
_switchUnit = {
|
|
addSwitchableUnit _newUnit;
|
|
setPlayable _newUnit;
|
|
selectPlayer _newUnit;
|
|
removeAllWeapons _oldUnit;
|
|
{_oldUnit removeMagazine _x;} count magazines _oldUnit;
|
|
deleteVehicle _oldUnit;
|
|
if(_currentWpn != "") then {_newUnit selectWeapon _currentWpn;};
|
|
};
|
|
//Add && Fill BackPack
|
|
if (!isNil "_newBackpackType") then {
|
|
if (_newBackpackType != "") then {
|
|
_newUnit addBackpack _newBackpackType;
|
|
dayz_myBackpack = unitBackpack _newUnit;
|
|
//Weapons
|
|
_backpackWpnTypes = [];
|
|
_backpackWpnQtys = [];
|
|
if (count _backpackWpn > 0) then {
|
|
_backpackWpnTypes = _backpackWpn select 0;
|
|
_backpackWpnQtys = _backpackWpn select 1;
|
|
};
|
|
[] call _switchUnit;
|
|
if (gear_done) then {sleep 0.001;};
|
|
["1"] call gearDialog_create;
|
|
if (gear_done) then {sleep 0.001;};
|
|
//magazines
|
|
_countr = 0;
|
|
{
|
|
if ((typeName _x) != "STRING") then {
|
|
_isWeapon = (isClass(configFile >> "CfgWeapons" >> (_x select 0)));
|
|
} else {
|
|
_isWeapon = (isClass(configFile >> "CfgWeapons" >> _x));
|
|
};
|
|
if (!_isWeapon) then {
|
|
_countr = _countr + 1;
|
|
if ((typeName _x) != "STRING") then {
|
|
(unitBackpack player) addMagazineCargoGlobal [(_x select 0), 1];
|
|
_idc = 4999 + _countr;
|
|
_idc setIDCAmmoCount (_x select 1);
|
|
} else {
|
|
(unitBackpack player) addMagazineCargoGlobal [_x, 1];
|
|
};
|
|
};
|
|
} count _backpackMag;
|
|
(findDisplay 106) ctrlActivate 2;
|
|
if (gear_done) then {sleep 0.001; disableUserInput false;};
|
|
_countr = 0;
|
|
{
|
|
(unitBackpack player) addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
|
|
_countr = _countr + 1;
|
|
} count _backpackWpnTypes;
|
|
} else { [] call _switchUnit; };
|
|
} else { [] call _switchUnit; };
|
|
[objNull, player, rSwitchMove,_currentAnim] call RE;
|
|
player disableConversation true;
|
|
if (_tagSetting) then {
|
|
DZE_ForceNameTags = true;
|
|
};
|
|
|
|
_wpnType = primaryWeapon player;
|
|
_ismelee = (gettext (configFile >> "CfgWeapons" >> _wpnType >> "melee"));
|
|
if (_ismelee == "true") then {
|
|
call dayz_meleeMagazineCheck;
|
|
};
|
|
|
|
{player reveal _x} count (nearestObjects [getPosATL player, dayz_reveal, 50]);
|