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Tree chopping changes
Allow player to get more than 1 item out of a single tree. Using ItemLog would allow the player to get too much wood if using a hatchet so I changed it back to PartWoodPile.
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@@ -29,15 +29,11 @@ if (_ammo isKindOf "Hatchet_Swing_Ammo" || _ammo isKindOf "Chainsaw_Swing_Ammo")
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// damage must be going down
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// damage must be going down
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_damage = damage _tree;
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_damage = damage _tree;
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if (DZE_TEMP_treedmg < _damage) then {
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if (DZE_TEMP_treedmg < _damage) then {
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if (_damage < 0.99 && {(random 1) > 0.7}) then {
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if (_damage < 0.99) then {
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PVDZ_objgather_Knockdown = [_tree,player]; // Ask server to setDamage on tree
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PVDZ_objgather_Knockdown = [_tree,player]; // Ask server to setDamage on tree
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publicVariableServer "PVDZ_objgather_Knockdown";
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publicVariableServer "PVDZ_objgather_Knockdown";
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};
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};
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_itemOut = if (_ammo isKindOf "Chainsaw_Swing_Ammo") then {"PartWoodLumber"} else {"PartWoodPile"}; // Log can be crafted to > 2x plank > 4x woodpile
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//diag_log ("DAMAGE: " + str(damage _tree));
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_itemOut = if (_ammo isKindOf "Chainsaw_Swing_Ammo") then {"PartWoodLumber"} else {"ItemLog"}; // Log can be crafted to > 2x plank > 4x woodpile
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_itemOut call fn_dropItem;
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_itemOut call fn_dropItem;
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_distance = 60;
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_distance = 60;
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@@ -48,4 +44,4 @@ if (_ammo isKindOf "Hatchet_Swing_Ammo" || _ammo isKindOf "Chainsaw_Swing_Ammo")
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DZE_TEMP_treedmg = _damage;
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DZE_TEMP_treedmg = _damage;
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};
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};
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};
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};
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};
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};
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