mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Update for A2 1.64 GetHit
Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list). Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage' Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
This commit is contained in:
@@ -30,7 +30,7 @@ _sellVehicle = {
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_hitpoints = DZE_myVehicle call vehicle_getHitpoints;
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_hitpoints = DZE_myVehicle call vehicle_getHitpoints;
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{
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{
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if (["Wheel",_x,false] call fnc_inString) then {
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if (["Wheel",_x,false] call fnc_inString) then {
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_damage = [DZE_myVehicle,_x] call object_getHit;
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_damage = ([DZE_myVehicle,_x] call object_getHit) select 0;
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_tireDmg = _tireDmg + _damage;
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_tireDmg = _tireDmg + _damage;
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_tires = _tires + 1;
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_tires = _tires + 1;
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};
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};
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@@ -34,12 +34,14 @@ if ("ItemToolbox" in items player && (_part in magazines player)) then {
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// Added Nutrition-Factor for work
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// Added Nutrition-Factor for work
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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_damage = [_vehicle,_hitpoint] call object_getHit;
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_hits = [_vehicle,_hitpoint] call object_getHit;
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_damage = _hits select 0;
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_vehicle removeAction _id;
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_vehicle removeAction _id;
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//dont waste loot on undamaged parts
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//dont waste loot on undamaged parts
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if (_damage > 0) then {
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if (_damage > 0) then {
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//Fix the part
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//Fix the part
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_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name");
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_selection = _hits select 1;
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[_vehicle, _selection, 0, true] call fnc_veh_handleRepair;
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[_vehicle, _selection, 0, true] call fnc_veh_handleRepair;
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_vehicle setvelocity [0,0,1];
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_vehicle setvelocity [0,0,1];
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@@ -8,7 +8,8 @@ _hitpoints = _vehicle call vehicle_getHitpoints;
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{
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{
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_hitpoint = _x;
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_hitpoint = _x;
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_damage = [_vehicle,_x] call object_getHit;
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_hits = [_vehicle,_x] call object_getHit;
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_damage = _hits select 0;
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_cmpt = toArray (_x);
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_cmpt = toArray (_x);
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_cmpt set [0,20];
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_cmpt set [0,20];
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@@ -31,7 +31,8 @@ if (_hasToolbox) then {
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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//Remove melee magazines (BIS_fnc_invAdd fix)
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//Remove melee magazines (BIS_fnc_invAdd fix)
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false call dz_fn_meleeMagazines;
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false call dz_fn_meleeMagazines;
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_damage = [_vehicle,_hitpoint] call object_getHit;
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_hits = [_vehicle,_hitpoint] call object_getHit;
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_damage = _hits select 0;
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if (_damage < 1 && {_damage > 0}) then { //Tempfix for issue where certain hitpoints on some vehicles do not get damaged and allow infinite removal
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if (_damage < 1 && {_damage > 0}) then { //Tempfix for issue where certain hitpoints on some vehicles do not get damaged and allow infinite removal
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_BreakableParts = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass","HitEngine","HitFuel","HitHRotor"];
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_BreakableParts = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass","HitEngine","HitFuel","HitHRotor"];
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if (_hitpoint in _BreakableParts) then {
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if (_hitpoint in _BreakableParts) then {
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@@ -48,7 +49,7 @@ if (_hasToolbox) then {
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};
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};
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if (_isOK) then {
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if (_isOK) then {
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_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name");
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_selection = _hits select 1;
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/*if ((_hitpoint == "HitEngine") or (_hitpoint == "HitFuel")) then {
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/*if ((_hitpoint == "HitEngine") or (_hitpoint == "HitFuel")) then {
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[_vehicle, _selection, 0.89] call fnc_veh_handleDam;
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[_vehicle, _selection, 0.89] call fnc_veh_handleDam;
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} else {*/
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} else {*/
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@@ -41,8 +41,8 @@ if (_is6WheelType) then {
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{
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{
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_hitpoint = _x;
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_hitpoint = _x;
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_damage = [_vehicle,_x] call object_getHit;
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_hits = [_vehicle,_x] call object_getHit;
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_damage = _hits select 0;
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if !(_x in _RemovedPartsArray) then {
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if !(_x in _RemovedPartsArray) then {
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//if (_x in ["HitFuel","HitEngine"] && _damage >= 0.89) then {_damage = 1;};
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//if (_x in ["HitFuel","HitEngine"] && _damage >= 0.89) then {_damage = 1;};
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_cmpt = toArray (_x);
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_cmpt = toArray (_x);
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@@ -154,11 +154,10 @@ if (_finished) then {
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// total damage
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// total damage
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_tireDmg = 0;
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_tireDmg = 0;
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_damage = 0;
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{
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{
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if(["Wheel",_x,false] call fnc_inString) then {
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if(["Wheel",_x,false] call fnc_inString) then {
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_damage = [_obj,_x] call object_getHit;
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_damage = [_obj,_x] call object_getHit;
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_tireDmg = _tireDmg + _damage;
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_tireDmg = _tireDmg + (_damage select 0);
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_tires = _tires + 1;
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_tires = _tires + 1;
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};
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};
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} count _hitpoints;
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} count _hitpoints;
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@@ -128,11 +128,10 @@ if (_qty >= _qty_in) then {
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// total damage
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// total damage
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_tireDmg = 0;
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_tireDmg = 0;
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_damage = 0;
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{
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{
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if(["Wheel",_x,false] call fnc_inString) then {
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if(["Wheel",_x,false] call fnc_inString) then {
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_damage = [_obj,_x] call object_getHit;
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_damage = [_obj,_x] call object_getHit;
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_tireDmg = _tireDmg + _damage;
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_tireDmg = _tireDmg + (_damage select 0);
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_tires = _tires + 1;
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_tires = _tires + 1;
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};
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};
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} count _hitpoints;
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} count _hitpoints;
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@@ -161,11 +161,10 @@ if (_finished) then {
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// total damage
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// total damage
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_tireDmg = 0;
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_tireDmg = 0;
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_damage = 0;
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{
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{
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if(["Wheel",_x,false] call fnc_inString) then {
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if(["Wheel",_x,false] call fnc_inString) then {
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_damage = [_obj,_x] call object_getHit;
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_damage = [_obj,_x] call object_getHit;
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_tireDmg = _tireDmg + _damage;
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_tireDmg = _tireDmg + (_damage select 0);
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_tires = _tires + 1;
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_tires = _tires + 1;
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};
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};
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} count _hitpoints;
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} count _hitpoints;
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@@ -156,11 +156,10 @@ if (_finished) then {
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// total damage
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// total damage
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_tireDmg = 0;
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_tireDmg = 0;
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_damage = 0;
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{
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{
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if(["Wheel",_x,false] call fnc_inString) then {
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if(["Wheel",_x,false] call fnc_inString) then {
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_damage = [_obj,_x] call object_getHit;
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_damage = [_obj,_x] call object_getHit;
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_tireDmg = _tireDmg + _damage;
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_tireDmg = _tireDmg + (_damage select 0);
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_tires = _tires + 1;
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_tires = _tires + 1;
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};
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};
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} count _hitpoints;
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} count _hitpoints;
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@@ -136,11 +136,10 @@ if (_qty >= _qty_in) then {
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// total damage
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// total damage
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_tireDmg = 0;
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_tireDmg = 0;
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_damage = 0;
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{
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{
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if(["Wheel",_x,false] call fnc_inString) then {
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if(["Wheel",_x,false] call fnc_inString) then {
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_damage = [_obj,_x] call object_getHit;
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_damage = [_obj,_x] call object_getHit;
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_tireDmg = _tireDmg + _damage;
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_tireDmg = _tireDmg + (_damage select 0);
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_tires = _tires + 1;
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_tires = _tires + 1;
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};
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};
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} count _hitpoints;
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} count _hitpoints;
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@@ -2,7 +2,6 @@ _unit = _this select 0;
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_hp = _this select 1;
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_hp = _this select 1;
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_selection = getText (configFile >> "CfgVehicles" >> (typeOf _unit) >> "HitPoints" >> _hp >> "name");
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_selection = getText (configFile >> "CfgVehicles" >> (typeOf _unit) >> "HitPoints" >> _hp >> "name");
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_strH = "hit_" + (_selection);
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_dam = _unit getHit _selection;
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_dam = _unit getVariable [_strH,0];
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_dam
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[_dam, _selection];
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@@ -133,8 +133,7 @@ if (_isVehicle) then {
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};
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};
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if (_wound in [ "glass1", "glass2", "glass3", "glass4", "glass5", "glass6" ]) then {
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if (_wound in [ "glass1", "glass2", "glass3", "glass4", "glass5", "glass6" ]) then {
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_strH = "hit_" + (_wound);
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_dam = _vehicle getHit _wound;
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_dam = _vehicle getVariable [_strH,0];
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_total = (_dam + _damage);
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_total = (_dam + _damage);
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//handle vehicle dmg
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//handle vehicle dmg
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@@ -40,16 +40,13 @@ if (_vehicle != player) then {
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[_unit,"hit",0,false] call dayz_zombieSpeak;
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[_unit,"hit",0,false] call dayz_zombieSpeak;
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if (_wound IN [ "glass1", "glass2", "glass3", "glass4", "glass5", "glass6" ]) then {
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if (_wound IN [ "glass1", "glass2", "glass3", "glass4", "glass5", "glass6" ]) then {
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_strH = "hit_" + (_wound);
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_dam = _vehicle getHit _wound;
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_dam = _vehicle getVariable [_strH,0];
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_total = (_dam + _damage);
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_woundDamage = _unit getVariable ["hit_"+_wound, 0];
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// we limit how _dam could be damaged by Z. Above 0.8, the vehicle could explode, which is ridiculous.
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// we limit how vehicle could be damaged by Z. Above 0.8, the vehicle could explode, which is ridiculous.
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_damage = (if (_dam < 0.8 OR {(!(_wound IN dayZ_explosiveParts))}) then {0.1} else {0.01});
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_damage = (if (_woundDamage < 0.8 OR {(!(_wound IN dayZ_explosiveParts))}) then {0.1} else {0.01});
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// Add damage to vehicle. the "sethit" command will be done by the gameengine for which vehicle is local
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// Add damage to vehicle. the "sethit" command will be done by the gameengine for which vehicle is local
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//diag_log(format["%1: Part ""%2"" damaged from vehicle, damage:+%3", __FILE__, _wound, _damage]);
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//diag_log(format["%1: Part ""%2"" damaged from vehicle, damage:+%3", __FILE__, _wound, _damage]);
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_total = [_vehicle, _wound, _woundDamage + _damage, _unit, "zombie", true] call fnc_veh_handleDam;
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_total = [_vehicle, _wound, _damage, _unit, "zombie", true] call fnc_veh_handleDam;
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};
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};
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} else {
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} else {
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if ((_unit distance player) <= 3) then {
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if ((_unit distance player) <= 3) then {
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@@ -14,19 +14,12 @@ or by zombie_attack
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- return : updated damage for that part
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- return : updated damage for that part
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broadcast: boolean. if true, then the request will be sent to all players if the vehicle is not local.
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broadcast: boolean. if true, then the request will be sent to all players if the vehicle is not local.
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************************************************************/
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************************************************************/
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private["_unit","_selection","_strH","_total","_damage","_needUpdate","_totalDmg"];
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private["_unit","_selection","_total","_damage","_needUpdate","_totalDmg"];
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_unit = _this select 0;
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_unit = _this select 0;
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_selection = _this select 1;
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_selection = _this select 1;
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_total = _this select 2;
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_total = _this select 2;
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_totalDmg = if (_selection != "") then {false} else {true};
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if (_selection != "") then {
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_strH = "hit_" + _selection;
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_totalDmg = false;
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} else {
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_strH = "totalDmg";
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_totalDmg = true;
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};
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if (_total >= 0.98) then {
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if (_total >= 0.98) then {
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_total = 1.0;
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_total = 1.0;
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@@ -34,9 +27,6 @@ if (_total >= 0.98) then {
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if (local _unit) then {
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if (local _unit) then {
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if (_total > 0) then {
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if (_total > 0) then {
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if (!_totalDmg) then {
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_unit setVariable [_strH, _total, true];
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};
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_unit setHit [_selection, _total];
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_unit setHit [_selection, _total];
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PVDZ_veh_Save = [_unit,"damage",false,_totalDmg];
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PVDZ_veh_Save = [_unit,"damage",false,_totalDmg];
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@@ -25,15 +25,12 @@ _hitpointnames = [];
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if ((isNil "_selection") OR {(!(_selection in _hitpointnames))}) exitWith {_this select 2};
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if ((isNil "_selection") OR {(!(_selection in _hitpointnames))}) exitWith {_this select 2};
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_SVname = "hit_" + _selection;
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_log = format["%1 vehicle:%2#%3 part:""%4"" current_part_damage:%5", __FILE__,
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_log = format["%1 vehicle:%2#%3 part:""%4"" current_part_damage:%5", __FILE__,
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typeOf _unit, _unit getVariable ["ObjectID",""],
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typeOf _unit, _unit getVariable ["ObjectID",""],
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_selection, _unit getVariable [_SVname, 0] ];
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_selection, _unit getHit _selection ];
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if (local _unit) then {
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if (local _unit) then {
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// only local unit can set the damage of a vehicle part
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// only local unit can set the damage of a vehicle part
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_unit setVariable [_SVname, 0, true];
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_unit setHit [_selection, 0];
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_unit setHit [_selection, 0];
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_log = format["%1. setH!t[%2,0]", _log, _selection];
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_log = format["%1. setH!t[%2,0]", _log, _selection];
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if (!isServer) then {
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if (!isServer) then {
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@@ -1,13 +1,11 @@
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private["_unit","_selection","_strH","_damage","_total"];
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private["_unit","_selection","_damage","_total"];
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_unit = _this select 0;
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_unit = _this select 0;
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_selection = _this select 1;
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_selection = _this select 1;
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_damage = _this select 2;
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_damage = _this select 2;
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if (_selection != "" and local _unit) then {
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if (_selection != "" and local _unit) then {
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_strH = "hit_" + (_selection);
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_unit setHit[_selection,_damage];
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_unit setHit[_selection,_damage];
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//player sidechat str _damage;
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//player sidechat str _damage;
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_unit setVariable [_strH,_damage,true];
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if (_damage == 0) then {
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if (_damage == 0) then {
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[_unit,"repair"] call server_updateObject;
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[_unit,"repair"] call server_updateObject;
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} else {
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} else {
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@@ -1,25 +1,27 @@
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private ["_cfgHitPoints", "_hps", "_funcGetHitPoints"];
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private ["_cfgHitPoints", "_hps"];
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_cfgHitPoints = configFile >> "CfgVehicles" >> (typeOf _this) >> "HitPoints";
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_cfgHitPoints = configFile >> "CfgVehicles" >> (typeOf _this) >> "HitPoints";
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_hps = [];
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_hps = [];
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_funcGetHitPoints =
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_funcGetHitPoints =
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{
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{
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for "_i" from 0 to ((count _this) - 1) do
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for "_i" from 0 to ((count (_this select 1)) - 1) do
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{
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{
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private ["_hp"];
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private ["_hp"];
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_hp = configName (_this select _i);
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_hp = configName ((_this select 1) select _i);
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if (!(_hp in _hps)) then
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if (!(_hp in _hps)) then
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{
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{
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_HPCheck = (_this select 0) getHit (getText((_this select 1) >> _hp >> "name"));
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if (!isNil "_HPCheck") then {
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_hps set [count _hps, _hp];
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_hps set [count _hps, _hp];
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};
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};
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};
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};
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};
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};
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};
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//Explore inheritance structure fully
|
|
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while {(configName _cfgHitPoints) != ""} do
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while {(configName _cfgHitPoints) != ""} do
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{
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{
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_cfgHitPoints call _funcGetHitPoints;
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[_this, _cfgHitPoints] call _funcGetHitPoints;
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_cfgHitPoints = inheritsFrom _cfgHitPoints;
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_cfgHitPoints = inheritsFrom _cfgHitPoints;
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};
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};
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|
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@@ -118,13 +118,13 @@ _object_damage = {
|
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|
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||||||
{
|
{
|
||||||
_hit = [_object,_x] call object_getHit;
|
_hit = [_object,_x] call object_getHit;
|
||||||
_selection = getText (configFile >> "CfgVehicles" >> _class >> "HitPoints" >> _x >> "name");
|
if ((_hit select 0) > 0) then {
|
||||||
if (_hit > 0) then {
|
|
||||||
_allFixed = false;
|
_allFixed = false;
|
||||||
_array set [count _array,[_selection,_hit]];
|
_array set [count _array,[(_hit select 1),(_hit select 0)]];
|
||||||
//diag_log format ["Section Part: %1, Dmg: %2",_selection,_hit];
|
//diag_log format ["Section Part: %1, Dmg: %2",(_hit select 1),(_hit select 0)];
|
||||||
} else {
|
} else {
|
||||||
_array set [count _array,[_selection,0]];
|
_array set [count _array,[(_hit select 1),0]];
|
||||||
};
|
};
|
||||||
} forEach _hitpoints;
|
} forEach _hitpoints;
|
||||||
|
|
||||||
|
|||||||
@@ -273,9 +273,7 @@ if ((playersNumber west + playersNumber civilian) == 0) exitWith {
|
|||||||
{
|
{
|
||||||
_selection = _x select 0;
|
_selection = _x select 0;
|
||||||
_dam = if (!_isAir && {_selection in dayZ_explosiveParts}) then {(_x select 1) min 0.8;} else {_x select 1;};
|
_dam = if (!_isAir && {_selection in dayZ_explosiveParts}) then {(_x select 1) min 0.8;} else {_x select 1;};
|
||||||
_strH = "hit_" + (_selection);
|
|
||||||
_object setHit [_selection,_dam];
|
_object setHit [_selection,_dam];
|
||||||
_object setVariable [_strH,_dam,true];
|
|
||||||
} foreach _hitpoints;
|
} foreach _hitpoints;
|
||||||
[_object,"damage"] call server_updateObject;
|
[_object,"damage"] call server_updateObject;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user