mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list). Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage' Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
216 lines
6.3 KiB
Plaintext
216 lines
6.3 KiB
Plaintext
private ["_sign","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
|
|
|
|
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
|
|
dayz_actionInProgress = true;
|
|
|
|
// [part_out,part_in, qty_out, qty_in, loc];
|
|
|
|
_activatingPlayer = player;
|
|
|
|
_part_out = (_this select 3) select 0;
|
|
_part_in = (_this select 3) select 1;
|
|
_qty_out = (_this select 3) select 2;
|
|
_qty_in = (_this select 3) select 3;
|
|
_buy_o_sell = (_this select 3) select 4;
|
|
_textPartIn = (_this select 3) select 5;
|
|
_textPartOut = (_this select 3) select 6;
|
|
_traderID = (_this select 3) select 7;
|
|
_bos = 0;
|
|
|
|
if(_buy_o_sell == "sell") then {
|
|
_bos = 1;
|
|
};
|
|
|
|
localize "str_epoch_player_105" call dayz_rollingMessages;
|
|
|
|
player playActionNow "Medic";
|
|
|
|
r_interrupt = false;
|
|
_animState = animationState player;
|
|
r_doLoop = true;
|
|
_started = false;
|
|
_finished = false;
|
|
|
|
while {r_doLoop} do {
|
|
_animState = animationState player;
|
|
_isMedic = ["medic",_animState] call fnc_inString;
|
|
if (_isMedic) then {
|
|
_started = true;
|
|
};
|
|
if (_started && !_isMedic) then {
|
|
r_doLoop = false;
|
|
_finished = true;
|
|
};
|
|
if (r_interrupt) then {
|
|
r_doLoop = false;
|
|
};
|
|
uiSleep 0.1;
|
|
};
|
|
r_doLoop = false;
|
|
|
|
if (!_finished) exitWith {
|
|
r_interrupt = false;
|
|
if (vehicle player == player) then {
|
|
[objNull, player, rSwitchMove,""] call RE;
|
|
player playActionNow "stop";
|
|
};
|
|
localize "str_epoch_player_106" call dayz_rollingMessages;
|
|
dayz_actionInProgress = false;
|
|
};
|
|
|
|
if (_finished) then {
|
|
|
|
_canAfford = false;
|
|
if(_bos == 1) then {
|
|
_count = {(typeOf _x) == _part_in} count (nearestObjects [(getPosATL player), [_part_in], Z_VehicleDistance]);
|
|
if (_count >= _qty_in) then {
|
|
_canAfford = true;
|
|
};
|
|
//diag_log format["DEBUG vehicle sell count: %1", _count];
|
|
|
|
} else {
|
|
|
|
//buy
|
|
_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
|
|
_total_currency = call epoch_totalCurrency;
|
|
_return_change = _total_currency - _trade_total;
|
|
if (_return_change >= 0) then {
|
|
_canAfford = true;
|
|
};
|
|
};
|
|
|
|
|
|
if (_canAfford) then {
|
|
|
|
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
|
// if (isNil "_obj") then { _obj = "Unknown Vehicle" };
|
|
if(_bos == 1) then {
|
|
// Selling
|
|
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
|
|
} else {
|
|
// Buying
|
|
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
|
|
};
|
|
publicVariableServer "PVDZE_obj_Trade";
|
|
|
|
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
|
|
|
if(_buy_o_sell == "buy") then {
|
|
|
|
waitUntil {!isNil "dayzTradeResult"};
|
|
|
|
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
|
|
|
if(dayzTradeResult == "PASS") then {
|
|
|
|
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
|
|
if (_done) then {
|
|
|
|
// spawn vehicle
|
|
_dir = round(random 360);
|
|
|
|
// Note server now uses createVehicle "NONE" so next closest safePos is found automatically if location is blocked
|
|
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
|
if(count _helipad > 0) then {
|
|
_location = getPosATL (_helipad select 0);
|
|
} else {
|
|
_location = [player] call FNC_GetPos;
|
|
};
|
|
|
|
//place vehicle spawn marker (local)
|
|
_sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0];
|
|
_sign setPos _location;
|
|
_location = [_sign] call FNC_GetPos;
|
|
[_part_out,_sign] call fn_waitForObject;
|
|
|
|
PVDZE_veh_Publish2 = [[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer,dayz_authKey];
|
|
publicVariableServer "PVDZE_veh_Publish2";
|
|
|
|
format[localize "STR_EPOCH_PLAYER_180",_qty_in,_textPartIn,_textPartOut] call dayz_rollingMessages;
|
|
};
|
|
|
|
} else {
|
|
format[localize "str_epoch_player_183",_textPartOut] call dayz_rollingMessages;
|
|
};
|
|
} else {
|
|
//sell
|
|
_objects = nearestObjects [(getPosATL player), [_part_in], Z_VehicleDistance];
|
|
|
|
//diag_log format["DEBUG vehicle sell objects: %1", _objects];
|
|
|
|
_qty = ({(typeOf _x) == _part_in} count _objects);
|
|
|
|
if (_qty >= _qty_in) then {
|
|
|
|
_obj = (_objects select 0);
|
|
|
|
//check to make sure vehicle has no more than 75% average tire damage
|
|
_hitpoints = _obj call vehicle_getHitpoints;
|
|
_okToSell = true;
|
|
|
|
// count parts
|
|
_tires = 0;
|
|
|
|
// total damage
|
|
_tireDmg = 0;
|
|
|
|
{
|
|
if(["Wheel",_x,false] call fnc_inString) then {
|
|
_damage = [_obj,_x] call object_getHit;
|
|
_tireDmg = _tireDmg + (_damage select 0);
|
|
_tires = _tires + 1;
|
|
};
|
|
} count _hitpoints;
|
|
|
|
// find average tire damage
|
|
if(_tireDmg > 0 && _tires > 0) then {
|
|
if((_tireDmg / _tires) > 0.75) then {
|
|
_okToSell = false;
|
|
};
|
|
};
|
|
|
|
_objectID = _obj getVariable ["ObjectID","0"];
|
|
_objectUID = _obj getVariable ["ObjectUID","0"];
|
|
|
|
_notSetup = (_objectID == "0" && _objectUID == "0");
|
|
|
|
if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
|
|
|
|
if(_okToSell) then {
|
|
|
|
|
|
|
|
//if(_objectID != "0" && _objectUID != "0") then {
|
|
|
|
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
|
|
publicVariableServer "PVDZ_obj_Destroy";
|
|
|
|
//deleteVehicle _obj;
|
|
|
|
// payout
|
|
_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
|
|
|
|
format[localize "str_epoch_player_181",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages;
|
|
|
|
|
|
} else {
|
|
format[localize "str_epoch_player_182",_textPartIn] call dayz_rollingMessages;
|
|
};
|
|
} else {
|
|
localize "str_epoch_player_245" call dayz_rollingMessages;
|
|
};
|
|
};
|
|
};
|
|
dayzTradeResult = nil;
|
|
} else {
|
|
|
|
if(_buy_o_sell == "buy") then {
|
|
_qty = {_x == _part_in} count magazines player;
|
|
_needed = _qty_in - _qty;
|
|
format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages;
|
|
} else {
|
|
format[localize "str_epoch_player_185",_textPartIn] call dayz_rollingMessages;
|
|
};
|
|
};
|
|
};
|
|
dayz_actionInProgress = false; |