This commit is contained in:
oiad
2016-11-11 14:38:27 +13:00

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@@ -154,7 +154,7 @@ if (isPlayer cursorTarget) then {
_vehicle = _vehClose select 0; _vehicle = _vehClose select 0;
_vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); _vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
NORRN_loadWoundedAction = _unit addAction [format[localize "str_actions_medical_03",_vehType], "\z\addons\dayz_code\medical\load\load_act.sqf",[player,_vehicle,_unit], 0, true, true]; NORRN_loadWoundedAction = _unit addAction [format[localize "str_actions_medical_03",_vehType], "\z\addons\dayz_code\medical\load\load_act.sqf",[player,_vehicle,_unit], 0, true, true];
r_player_actions set [count r_player_actions,_action]; r_player_actions set [count r_player_actions,NORRN_loadWoundedAction];
}; };
//Allow player to bandage //Allow player to bandage
if(_injured && _hasBandage) then { if(_injured && _hasBandage) then {