diff --git a/SQF/dayz_code/compile/fn_damageActions.sqf b/SQF/dayz_code/compile/fn_damageActions.sqf index 96c56d43d..b8afb2b31 100644 --- a/SQF/dayz_code/compile/fn_damageActions.sqf +++ b/SQF/dayz_code/compile/fn_damageActions.sqf @@ -154,7 +154,7 @@ if (isPlayer cursorTarget) then { _vehicle = _vehClose select 0; _vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); NORRN_loadWoundedAction = _unit addAction [format[localize "str_actions_medical_03",_vehType], "\z\addons\dayz_code\medical\load\load_act.sqf",[player,_vehicle,_unit], 0, true, true]; - r_player_actions set [count r_player_actions,_action]; + r_player_actions set [count r_player_actions,NORRN_loadWoundedAction]; }; //Allow player to bandage if(_injured && _hasBandage) then {