From e927a759fe8da1b63e26dd0a084201d2dc7256d0 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Thu, 10 Nov 2016 20:33:24 -0500 Subject: [PATCH] Fix load wounded mistake from 343003d --- SQF/dayz_code/compile/fn_damageActions.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_code/compile/fn_damageActions.sqf b/SQF/dayz_code/compile/fn_damageActions.sqf index 96c56d43d..b8afb2b31 100644 --- a/SQF/dayz_code/compile/fn_damageActions.sqf +++ b/SQF/dayz_code/compile/fn_damageActions.sqf @@ -154,7 +154,7 @@ if (isPlayer cursorTarget) then { _vehicle = _vehClose select 0; _vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); NORRN_loadWoundedAction = _unit addAction [format[localize "str_actions_medical_03",_vehType], "\z\addons\dayz_code\medical\load\load_act.sqf",[player,_vehicle,_unit], 0, true, true]; - r_player_actions set [count r_player_actions,_action]; + r_player_actions set [count r_player_actions,NORRN_loadWoundedAction]; }; //Allow player to bandage if(_injured && _hasBandage) then {