chenarus traders part 1

This commit is contained in:
A Clark
2012-12-31 07:49:27 -06:00
parent 4ec6be0ed5
commit ef2920120c

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@@ -29,15 +29,15 @@ dayz_MapArea = 12000; // Default = 10000
dayz_maxLocalZombies = 40; // Default = 40 dayz_maxLocalZombies = 40; // Default = 40
// DayZ Epoch TRADERS // DayZ Epoch TRADERS
weapon_trader = 'Functionary1'; weapon_trader = 'CIV_EuroMan01_EP1';
parts_trader = 'Profiteer2'; parts_trader = 'Woodlander3';
can_trader = 'Woodlander4'; can_trader = 'RU_WorkWoman5';
ammo_trader = 'RU_Citizen2'; ammo_trader = 'CIV_EuroMan02_EP1';
auto_trader = 'TK_CIV_Worker01_EP1'; auto_trader = 'Worker3';
auto_trader_2 = 'Worker4'; auto_trader_2 = 'Profiteer4';
mad_sci = 'RU_Doctor'; mad_sci = 'Dr_Hladik_EP1';
metals_trader = 'RU_Citizen4'; metals_trader = 'RU_Functionary1';
boat_trader = 'Villager3'; boat_trader = 'RU_Villager3';
//Load in compiled functions //Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)