mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
chenarus traders part 1
This commit is contained in:
@@ -29,15 +29,15 @@ dayz_MapArea = 12000; // Default = 10000
|
|||||||
dayz_maxLocalZombies = 40; // Default = 40
|
dayz_maxLocalZombies = 40; // Default = 40
|
||||||
|
|
||||||
// DayZ Epoch TRADERS
|
// DayZ Epoch TRADERS
|
||||||
weapon_trader = 'Functionary1';
|
weapon_trader = 'CIV_EuroMan01_EP1';
|
||||||
parts_trader = 'Profiteer2';
|
parts_trader = 'Woodlander3';
|
||||||
can_trader = 'Woodlander4';
|
can_trader = 'RU_WorkWoman5';
|
||||||
ammo_trader = 'RU_Citizen2';
|
ammo_trader = 'CIV_EuroMan02_EP1';
|
||||||
auto_trader = 'TK_CIV_Worker01_EP1';
|
auto_trader = 'Worker3';
|
||||||
auto_trader_2 = 'Worker4';
|
auto_trader_2 = 'Profiteer4';
|
||||||
mad_sci = 'RU_Doctor';
|
mad_sci = 'Dr_Hladik_EP1';
|
||||||
metals_trader = 'RU_Citizen4';
|
metals_trader = 'RU_Functionary1';
|
||||||
boat_trader = 'Villager3';
|
boat_trader = 'RU_Villager3';
|
||||||
|
|
||||||
//Load in compiled functions
|
//Load in compiled functions
|
||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||||
|
|||||||
Reference in New Issue
Block a user