mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-10-04 18:59:34 +03:00
Move CfgServerTrader to dayz_code\configs folder
Also moved the dayz_epoch_b stringtable into a dayz_epoch package in the dayz_code stringtable. This makes it easier to maintain and search for code strings. Epoch_b only holds extra models and textures now.
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+3805
-3825
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@@ -25,13 +25,9 @@ Generic[] =
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{Loot_MAGAZINE, 1, ItemFuelCan},
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{Loot_MAGAZINE, 1, PartWoodPile}
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};
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//DZE
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tents[] = {
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//VANILLA
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{Loot_MAGAZINE, 0.5, ItemDomeTent},
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{Loot_MAGAZINE, 1, ItemTent},
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//EPOCH
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{Loot_MAGAZINE, 1.1, ItemTentOld},
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{Loot_MAGAZINE, 1, ItemTentDomed},
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{Loot_MAGAZINE, 1, ItemTentDomed2}
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{Loot_MAGAZINE, 0.5, ItemDesertTent} //EPOCH ADDITION
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};
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@@ -15,7 +15,7 @@ class ItemCanvas: CA_Magazine
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemTentOld",1}};
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output[] = {{"ItemTent",1}};
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input[] = {{"ItemCanvas",2},{"ItemPole",2}};
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};
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class Crafting1
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@@ -24,7 +24,7 @@ class ItemCanvas: CA_Magazine
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemTentDomed",1}};
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output[] = {{"ItemDesertTent",1}};
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input[] = {{"ItemCanvas",3},{"ItemPole",3}};
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};
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class Crafting2
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@@ -33,7 +33,7 @@ class ItemCanvas: CA_Magazine
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemTentDomed2",1}};
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output[] = {{"ItemDomeTent",1}};
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input[] = {{"ItemCanvas",3},{"ItemPole",3}};
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};
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class Crafting3
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@@ -19,6 +19,24 @@ class ItemTent : CA_Magazine
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consume[] = {"ItemTent"};
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create = "TentStorage";
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};
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_270;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"desert_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_PLAYER_271;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"forest_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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};
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};
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};
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@@ -43,15 +61,6 @@ class ItemDomeTent : CA_Magazine
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consume[] = {"ItemDomeTent"};
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create = "DomeTentStorage";
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};
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_270;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"desert_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_PLAYER_271;
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@@ -59,33 +68,35 @@ class ItemDomeTent : CA_Magazine
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"forest_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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input[] = {{"ItemDomeTent",2},{"ItemPole",2}};
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};
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};
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};
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// LEGACY EPOCH ADDITIONS
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// EPOCH ADDITION
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class ItemTentOld: ItemTent
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class ItemDesertTent : CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_20;
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type = WeaponSlotItem * 3;
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model = "\dayz_equip\models\tentbag_gear.p3d";
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picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
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displayName = "Desert Dome Tent";
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descriptionShort = $STR_EQUIP_DESC_20;
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weight = 5;
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class ItemActions
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{
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class Build {
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text = $STR_PITCH_TENT;
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class Build
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{
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text = "Pitch Desert Dome Tent";
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script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {};
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consume[] = {"ItemTent"};
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create = "TentStorage";
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consume[] = {"ItemDesertTent"};
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create = "DesertTentStorage";
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};
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class Crafting
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{
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@@ -94,90 +105,7 @@ class ItemTentOld: ItemTent
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"desert_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_PLAYER_271;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"forest_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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};
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};
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};
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class ItemTentDomed : ItemTent {
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scope = public;
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count = 1;
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type = 256;
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displayName = "Camping Tent Desert";
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model = "\dayz_equip\models\tentbag_gear.p3d";
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picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
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descriptionShort = "A domed camping tent desert that can be pitched, allowing you extended storage.";
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class ItemActions {
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class Build {
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text = $STR_PITCH_DOME_TENT;
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script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {};
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consume[] = {"ItemDomeTent"};
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create = "DomeTentStorage";
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};
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_270;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"desert_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_PLAYER_271;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"forest_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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};
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};
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};
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class ItemTentDomed2 : ItemTent {
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scope = public;
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count = 1;
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type = 256;
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displayName = "Camping Tent Green";
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model = "\dayz_equip\models\tentbag_gear.p3d";
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picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
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descriptionShort = "A domed camping tent desert that can be pitched, allowing you extended storage.";
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class ItemActions {
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class Build {
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text = $STR_PITCH_TENT;
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script = "spawn player_build;";
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require[] = {};
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create = "TentStorageDomed2";
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};
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_270;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"desert_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_PLAYER_271;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"forest_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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input[] = {{"ItemDesertTent",2},{"ItemPole",2}};
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};
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};
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};
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+9
-9
@@ -9,7 +9,7 @@ class Category_678 {
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buy[] = {2,"ItemSilverBar10oz"};
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sell[] = {1,"ItemSilverBar10oz"};
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};
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class ItemTentOld {
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class ItemTent {
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type = "trade_items";
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buy[] = {4,"ItemSilverBar10oz"};
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sell[] = {2,"ItemSilverBar10oz"};
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@@ -39,12 +39,12 @@ class Category_678 {
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buy[] = {1,"ItemSilverBar10oz"};
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sell[] = {5,"ItemSilverBar"};
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};
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class ItemTentDomed {
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class ItemDesertTent {
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type = "trade_items";
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buy[] = {6,"ItemSilverBar10oz"};
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sell[] = {3,"ItemSilverBar10oz"};
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};
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class ItemTentDomed2 {
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class ItemDomeTent {
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type = "trade_items";
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buy[] = {6,"ItemSilverBar10oz"};
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sell[] = {3,"ItemSilverBar10oz"};
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@@ -71,7 +71,7 @@ class Category_680 {
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buy[] = {2,"ItemSilverBar10oz"};
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sell[] = {1,"ItemSilverBar10oz"};
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};
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class ItemTentOld {
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class ItemTent {
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type = "trade_items";
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buy[] = {4,"ItemSilverBar10oz"};
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sell[] = {2,"ItemSilverBar10oz"};
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@@ -101,12 +101,12 @@ class Category_680 {
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buy[] = {1,"ItemSilverBar10oz"};
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sell[] = {5,"ItemSilverBar"};
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};
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class ItemTentDomed {
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class ItemDesertTent {
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type = "trade_items";
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buy[] = {6,"ItemSilverBar10oz"};
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sell[] = {3,"ItemSilverBar10oz"};
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};
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class ItemTentDomed2 {
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class ItemDomeTent {
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type = "trade_items";
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buy[] = {6,"ItemSilverBar10oz"};
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sell[] = {3,"ItemSilverBar10oz"};
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@@ -133,7 +133,7 @@ class Category_530 {
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buy[] = {2,"ItemSilverBar10oz"};
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sell[] = {1,"ItemSilverBar10oz"};
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};
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class ItemTentOld {
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class ItemTent {
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type = "trade_items";
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buy[] = {4,"ItemSilverBar10oz"};
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sell[] = {2,"ItemSilverBar10oz"};
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@@ -163,12 +163,12 @@ class Category_530 {
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buy[] = {1,"ItemSilverBar10oz"};
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sell[] = {5,"ItemSilverBar"};
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};
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class ItemTentDomed {
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class ItemDesertTent {
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type = "trade_items";
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buy[] = {6,"ItemSilverBar10oz"};
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sell[] = {3,"ItemSilverBar10oz"};
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};
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class ItemTentDomed2 {
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class ItemDomeTent {
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type = "trade_items";
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buy[] = {6,"ItemSilverBar10oz"};
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sell[] = {3,"ItemSilverBar10oz"};
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+6
-6
@@ -9,7 +9,7 @@ class Category_662 {
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buy[] = {2,"ItemSilverBar10oz"};
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sell[] = {1,"ItemSilverBar10oz"};
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};
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class ItemTentOld {
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class ItemTent {
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type = "trade_items";
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buy[] = {4,"ItemSilverBar10oz"};
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sell[] = {2,"ItemSilverBar10oz"};
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@@ -29,12 +29,12 @@ class Category_662 {
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buy[] = {1,"ItemBriefcase100oz"};
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sell[] = {1,"ItemBriefcase100oz"};
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};
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class ItemTentDomed {
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class ItemDesertTent {
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type = "trade_items";
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buy[] = {6,"ItemSilverBar10oz"};
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sell[] = {3,"ItemSilverBar10oz"};
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};
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class ItemTentDomed2 {
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class ItemDomeTent {
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type = "trade_items";
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buy[] = {6,"ItemSilverBar10oz"};
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sell[] = {3,"ItemSilverBar10oz"};
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@@ -61,7 +61,7 @@ class Category_508 {
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buy[] = {2,"ItemSilverBar10oz"};
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sell[] = {1,"ItemSilverBar10oz"};
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};
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class ItemTentOld {
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class ItemTent {
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type = "trade_items";
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buy[] = {4,"ItemSilverBar10oz"};
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sell[] = {2,"ItemSilverBar10oz"};
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@@ -91,12 +91,12 @@ class Category_508 {
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buy[] = {1,"ItemBriefcase100oz"};
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sell[] = {1,"ItemBriefcase100oz"};
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};
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class ItemTentDomed {
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class ItemDesertTent {
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type = "trade_items";
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buy[] = {6,"ItemSilverBar10oz"};
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sell[] = {3,"ItemSilverBar10oz"};
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};
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class ItemTentDomed2 {
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class ItemDomeTent {
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type = "trade_items";
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buy[] = {6,"ItemSilverBar10oz"};
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sell[] = {3,"ItemSilverBar10oz"};
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@@ -1,47 +1,81 @@
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// DayZ tents are defined in \dayz_equip\configs\Storage.hpp
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class TentStorage;
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class TentStorageDomed: TentStorage {
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displayName = "Digital Camo Tent";
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vehicleClass = "Survival";
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class DomeTentStorage_base;
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class DesertTentStorage: DomeTentStorage_base {
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armor = 50;
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displayName = "Desert Dome Tent";
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model = "\dayz_epoch_b\models\astan.p3d";
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transportMaxMagazines = 75;
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transportMaxWeapons = 12;
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transportMaxWeapons = 15;
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transportMaxBackpacks = 5;
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class Upgrade {
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requiredTools[] = {"ItemToolbox"};
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requiredParts[] = {"equip_crate","PartWoodPile"};
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create = "DesertTentStorage0";
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};
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};
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class DesertTentStorage0: DomeTentStorage_base {
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armor = 60;
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displayName = "Desert Dome Tent +";
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model = "\dayz_epoch_b\models\astan.p3d";
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transportMaxMagazines = 100;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 6;
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class Upgrade {
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requiredTools[] = {"ItemToolbox"};
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requiredParts[] = {"equip_crate","PartWoodPile"};
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create = "DesertTentStorage1";
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};
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};
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class DesertTentStorage1: DomeTentStorage_base {
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armor = 70;
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displayName = "Desert Dome Tent ++";
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model = "\dayz_epoch_b\models\astan.p3d";
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transportMaxMagazines = 125;
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transportMaxWeapons = 25;
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transportMaxBackpacks = 7;
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create = "WeaponHolder_ItemTentDomed";
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offset[] = {0,2.5,0};
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class Upgrade {
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requiredTools[] = {"ItemToolbox"};
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requiredParts[] = {"equip_crate","PartWoodPile"};
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create = "DesertTentStorage2";
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};
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class TentStorageDomed2: TentStorage {
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displayName = "Green Domed Tent";
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vehicleClass = "Survival";
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model = "\ca\Misc_E\Astan_ep1.p3d";
|
||||
transportMaxMagazines = 75;
|
||||
transportMaxWeapons = 12;
|
||||
transportMaxBackpacks = 7;
|
||||
create = "WeaponHolder_ItemTentDomed2";
|
||||
offset[] = {0,2.5,0};
|
||||
};
|
||||
|
||||
class WeaponHolder_ItemTentOld: WeaponHolderBase {
|
||||
scope = public;
|
||||
displayName = $STR_EQUIP_NAME_20;
|
||||
class DesertTentStorage2: DomeTentStorage_base {
|
||||
armor = 80;
|
||||
displayName = "Desert Dome Tent +++";
|
||||
model = "\dayz_epoch_b\models\astan.p3d";
|
||||
transportMaxMagazines = 150;
|
||||
transportMaxWeapons = 30;
|
||||
transportMaxBackpacks = 8;
|
||||
class Upgrade {
|
||||
requiredTools[] = {"ItemToolbox"};
|
||||
requiredParts[] = {"equip_crate","PartWoodPile"};
|
||||
create = "DesertTentStorage3";
|
||||
};
|
||||
};
|
||||
|
||||
class eventHandlers {
|
||||
init = "[(_this select 0),'cfgMagazines','ItemTentOld'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
|
||||
class DesertTentStorage3: DomeTentStorage_base {
|
||||
armor = 90;
|
||||
displayName = "Desert Dome Tent ++++";
|
||||
model = "\dayz_epoch_b\models\astan.p3d";
|
||||
transportMaxMagazines = 175;
|
||||
transportMaxWeapons = 35;
|
||||
transportMaxBackpacks = 9;
|
||||
class Upgrade {
|
||||
requiredTools[] = {"ItemToolbox"};
|
||||
requiredParts[] = {"equip_crate","PartWoodPile"};
|
||||
create = "DesertTentStorage4";
|
||||
};
|
||||
};
|
||||
class WeaponHolder_ItemTentDomed: WeaponHolderBase {
|
||||
scope = public;
|
||||
displayName = "Domed Desert Tent";
|
||||
|
||||
class eventHandlers {
|
||||
init = "[(_this select 0),'cfgMagazines','ItemTentDomed'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
|
||||
};
|
||||
};
|
||||
class WeaponHolder_ItemTentDomed2: WeaponHolderBase {
|
||||
scope = public;
|
||||
displayName = "Domed Green Tent";
|
||||
|
||||
class eventHandlers {
|
||||
init = "[(_this select 0),'cfgMagazines','ItemTentDomed2'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
|
||||
};
|
||||
class DesertTentStorage4 : DomeTentStorage_base {
|
||||
armor = 100;
|
||||
displayName = "Desert Dome Tent +++++";
|
||||
model = "\dayz_epoch_b\models\astan.p3d";
|
||||
transportMaxMagazines = 200; //same as ural
|
||||
transportMaxWeapons = 40;
|
||||
transportMaxBackpacks = 10;
|
||||
};
|
||||
@@ -108,6 +108,16 @@ class WeaponHolder_ItemDomeTent : WeaponHolderBase {
|
||||
};
|
||||
};
|
||||
|
||||
class WeaponHolder_ItemDesertTent : WeaponHolderBase {
|
||||
scope = public;
|
||||
displayName = $STR_VEH_NAME_DOME_TENT;
|
||||
model = "\dayz_equip\proxy\tentbag.p3d";
|
||||
|
||||
class eventHandlers {
|
||||
init = "[(_this select 0),'cfgMagazines','ItemDesertTent'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
|
||||
};
|
||||
};
|
||||
|
||||
class WeaponHolder_ItemCrate : WeaponHolderBase {
|
||||
scope = public;
|
||||
displayName = $STR_ITEM_NAME_equip_crate;
|
||||
|
||||
@@ -13,7 +13,7 @@ _distance = round(_audible * 10 * _caliber);
|
||||
|
||||
dayz_disAudial = _distance;
|
||||
dayz_firedCooldown = time;
|
||||
dayz_combat = 1;
|
||||
if (toLower DZE_UI != "vanilla") then {dayz_combat = 1;};
|
||||
|
||||
if (_ammo isKindOf "Melee") exitWith {
|
||||
// Added Nutrition-Factor for work
|
||||
|
||||
@@ -1754,11 +1754,11 @@ class CfgWeight
|
||||
{
|
||||
weight = 5;
|
||||
};
|
||||
class ItemTentDomed
|
||||
class ItemDesertTent
|
||||
{
|
||||
weight = 5;
|
||||
};
|
||||
class ItemTentDomed2
|
||||
class ItemDomeTent
|
||||
{
|
||||
weight = 5;
|
||||
};
|
||||
|
||||
@@ -48,7 +48,7 @@ DayZ_fuelCans = ["ItemJerrycan","ItemFuelcan","ItemFuelBarrel"];
|
||||
DayZ_fuelCansEmpty = ["ItemJerrycanEmpty","ItemFuelcanEmpty","ItemFuelBarrelEmpty"];
|
||||
DayZ_traps = ["Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];
|
||||
DayZ_ViralZeds = ["z_new_villager2","z_new_villager3","z_new_villager4","z_new_worker2","z_new_worker3","z_new_worker4"];
|
||||
DayZ_SafeObjects = ["Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","TentStorageDomed2","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"];
|
||||
DayZ_SafeObjects = ["Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4"];
|
||||
DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","LockboxStorage","TentStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"];
|
||||
DayZ_RestingAnims = ["amovpsitmstpsnonwpstdnon_ground","amovpsitmstpsnonwpstdnon_smoking","amovpsitmstpsraswrfldnon_weaponcheck1","amovpsitmstpsraswrfldnon"];
|
||||
dayz_typedBags = ["bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
|
||||
@@ -549,7 +549,7 @@ if (isServer) then {
|
||||
//dayz_spawnCrashSite_clutterCutter=0; // helicrash spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
|
||||
//dayz_spawnInfectedSite_clutterCutter=0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
|
||||
//Objects to remove when killed.
|
||||
DayZ_nonCollide = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3", "StashMedium4", "DomeTentStorage", "DomeTentStorage0", "DomeTentStorage1", "DomeTentStorage2", "DomeTentStorag3", "DomeTentStorage4", "CamoNet_DZ"];
|
||||
DayZ_nonCollide = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3", "StashMedium4", "DomeTentStorage", "DomeTentStorage0", "DomeTentStorage1", "DomeTentStorage2", "DomeTentStorage3", "DomeTentStorage4", "CamoNet_DZ", "DesertTentStorage", "DesertTentStorage0", "DesertTentStorage1", "DesertTentStorage2", "DomeTentStorage3", "DesertTentStorage4"];
|
||||
DayZ_WoodenFence = ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","WoodenFence_7"];
|
||||
DayZ_WoodenGates = ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4"];
|
||||
DayZ_removableObjects = ["Wire_cat1","Sandbag1_DZ","Hedgehog_DZ","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -370,12 +370,10 @@ while {1 == 1} do {
|
||||
if (_startcombattimer == 1 || _PlayerNearby) then {
|
||||
player setVariable["combattimeout", diag_tickTime + 30, false];
|
||||
player setVariable["startcombattimer", 0, false];
|
||||
dayz_combat = 1;
|
||||
} else {
|
||||
if (_ZedsNearby) then {
|
||||
player setVariable["combattimeout", diag_tickTime + 10, false];
|
||||
player setVariable["startcombattimer", 0, false];
|
||||
dayz_combat = 1;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -14,6 +14,27 @@ UPDATE character_data SET Backpack = REPLACE(Backpack, 'ItemHatchet_DZE', 'ItemH
|
||||
UPDATE character_data SET Inventory = REPLACE(Inventory, 'ItemHatchet_DZE', 'ItemHatchet') WHERE INSTR(Inventory, 'ItemHatchet_DZE') > 0;
|
||||
UPDATE object_data SET Inventory = REPLACE(Inventory, 'ItemHatchet_DZE', 'ItemHatchet') WHERE INSTR(Inventory, 'ItemHatchet_DZE') > 0;
|
||||
|
||||
-- ----------------------------
|
||||
-- ItemTentOld and ItemTentDomed2 were removed because they were identical to ItemTent and ItemDomeTent
|
||||
-- ----------------------------
|
||||
UPDATE `Traders_DATA` SET `item` = '["ItemTent",1]' WHERE `item` = '["ItemTentOld",1]';
|
||||
UPDATE character_data SET Backpack = REPLACE(Backpack, 'ItemTentOld', 'ItemTent') WHERE INSTR(Backpack, 'ItemTentOld') > 0;
|
||||
UPDATE character_data SET Inventory = REPLACE(Inventory, 'ItemTentOld', 'ItemTent') WHERE INSTR(Inventory, 'ItemTentOld') > 0;
|
||||
UPDATE object_data SET Inventory = REPLACE(Inventory, 'ItemTentOld', 'ItemTent') WHERE INSTR(Inventory, 'ItemTentOld') > 0;
|
||||
|
||||
UPDATE `Traders_DATA` SET `item` = '["ItemDomeTent",1]' WHERE `item` = '["ItemTentDomed2",1]';
|
||||
UPDATE character_data SET Backpack = REPLACE(Backpack, 'ItemTentDomed2', 'ItemDomeTent') WHERE INSTR(Backpack, 'ItemTentDomed2') > 0;
|
||||
UPDATE character_data SET Inventory = REPLACE(Inventory, 'ItemTentDomed2', 'ItemDomeTent') WHERE INSTR(Inventory, 'ItemTentDomed2') > 0;
|
||||
UPDATE object_data SET Inventory = REPLACE(Inventory, 'ItemTentDomed2', 'ItemDomeTent') WHERE INSTR(Inventory, 'ItemTentDomed2') > 0;
|
||||
|
||||
-- ----------------------------
|
||||
-- ItemTentDomed was renamed to ItemDesertTent and made upgradeable
|
||||
-- ----------------------------
|
||||
UPDATE `Traders_DATA` SET `item` = '["ItemDesertTent",1]' WHERE `item` = '["ItemTentDomed",1]';
|
||||
UPDATE character_data SET Backpack = REPLACE(Backpack, 'ItemTentDomed', 'ItemDesertTent') WHERE INSTR(Backpack, 'ItemTentDomed') > 0;
|
||||
UPDATE character_data SET Inventory = REPLACE(Inventory, 'ItemTentDomed', 'ItemDesertTent') WHERE INSTR(Inventory, 'ItemTentDomed') > 0;
|
||||
UPDATE object_data SET Inventory = REPLACE(Inventory, 'ItemTentDomed', 'ItemDesertTent') WHERE INSTR(Inventory, 'ItemTentDomed') > 0;
|
||||
|
||||
-- ----------------------------
|
||||
-- Updated fish names from 1.8.7
|
||||
-- ----------------------------
|
||||
|
||||
Reference in new issue
Block a user