Move CfgServerTrader to dayz_code\configs folder

Also moved the dayz_epoch_b stringtable into a dayz_epoch package in the
dayz_code stringtable.

This makes it easier to maintain and search for code strings. Epoch_b
only holds extra models and textures now.
This commit is contained in:
ebaydayz
2016-04-04 13:10:01 -04:00
parent 37277613c1
commit eda82156be
96 changed files with 3805 additions and 3825 deletions

View File

@@ -25,13 +25,9 @@ Generic[] =
{Loot_MAGAZINE, 1, ItemFuelCan}, {Loot_MAGAZINE, 1, ItemFuelCan},
{Loot_MAGAZINE, 1, PartWoodPile} {Loot_MAGAZINE, 1, PartWoodPile}
}; };
//DZE
tents[] = { tents[] = {
//VANILLA
{Loot_MAGAZINE, 0.5, ItemDomeTent}, {Loot_MAGAZINE, 0.5, ItemDomeTent},
{Loot_MAGAZINE, 1, ItemTent}, {Loot_MAGAZINE, 1, ItemTent},
//EPOCH {Loot_MAGAZINE, 0.5, ItemDesertTent} //EPOCH ADDITION
{Loot_MAGAZINE, 1.1, ItemTentOld},
{Loot_MAGAZINE, 1, ItemTentDomed},
{Loot_MAGAZINE, 1, ItemTentDomed2}
}; };

View File

@@ -15,7 +15,7 @@ class ItemCanvas: CA_Magazine
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"}; requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTentOld",1}}; output[] = {{"ItemTent",1}};
input[] = {{"ItemCanvas",2},{"ItemPole",2}}; input[] = {{"ItemCanvas",2},{"ItemPole",2}};
}; };
class Crafting1 class Crafting1
@@ -24,7 +24,7 @@ class ItemCanvas: CA_Magazine
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;"; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"}; requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTentDomed",1}}; output[] = {{"ItemDesertTent",1}};
input[] = {{"ItemCanvas",3},{"ItemPole",3}}; input[] = {{"ItemCanvas",3},{"ItemPole",3}};
}; };
class Crafting2 class Crafting2
@@ -33,7 +33,7 @@ class ItemCanvas: CA_Magazine
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;"; script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"}; requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTentDomed2",1}}; output[] = {{"ItemDomeTent",1}};
input[] = {{"ItemCanvas",3},{"ItemPole",3}}; input[] = {{"ItemCanvas",3},{"ItemPole",3}};
}; };
class Crafting3 class Crafting3

View File

@@ -19,6 +19,24 @@ class ItemTent : CA_Magazine
consume[] = {"ItemTent"}; consume[] = {"ItemTent"};
create = "TentStorage"; create = "TentStorage";
}; };
class Crafting
{
text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}};
};
}; };
}; };
@@ -43,15 +61,6 @@ class ItemDomeTent : CA_Magazine
consume[] = {"ItemDomeTent"}; consume[] = {"ItemDomeTent"};
create = "DomeTentStorage"; create = "DomeTentStorage";
}; };
class Crafting
{
text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}};
};
class Crafting1 class Crafting1
{ {
text = $STR_EPOCH_PLAYER_271; text = $STR_EPOCH_PLAYER_271;
@@ -59,33 +68,35 @@ class ItemDomeTent : CA_Magazine
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"}; requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}}; output[] = {{"forest_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}}; input[] = {{"ItemDomeTent",2},{"ItemPole",2}};
}; };
}; };
}; };
// LEGACY EPOCH ADDITIONS // EPOCH ADDITION
class ItemTentOld: ItemTent class ItemDesertTent : CA_Magazine
{ {
scope = public; scope = public;
count = 1; count = 1;
type = 256; type = WeaponSlotItem * 3;
displayName = $STR_EQUIP_NAME_20;
model = "\dayz_equip\models\tentbag_gear.p3d"; model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa"; picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = "Desert Dome Tent";
descriptionShort = $STR_EQUIP_DESC_20; descriptionShort = $STR_EQUIP_DESC_20;
weight = 5;
class ItemActions class ItemActions
{ {
class Build { class Build
text = $STR_PITCH_TENT; {
text = "Pitch Desert Dome Tent";
script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;"; script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
require[] = {}; require[] = {};
consume[] = {"ItemTent"}; consume[] = {"ItemDesertTent"};
create = "TentStorage"; create = "DesertTentStorage";
}; };
class Crafting class Crafting
{ {
@@ -94,90 +105,7 @@ class ItemTentOld: ItemTent
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"}; requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}}; output[] = {{"desert_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}}; input[] = {{"ItemDesertTent",2},{"ItemPole",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}};
};
};
};
class ItemTentDomed : ItemTent {
scope = public;
count = 1;
type = 256;
displayName = "Camping Tent Desert";
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
descriptionShort = "A domed camping tent desert that can be pitched, allowing you extended storage.";
class ItemActions {
class Build {
text = $STR_PITCH_DOME_TENT;
script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
require[] = {};
consume[] = {"ItemDomeTent"};
create = "DomeTentStorage";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}};
};
};
};
class ItemTentDomed2 : ItemTent {
scope = public;
count = 1;
type = 256;
displayName = "Camping Tent Green";
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
descriptionShort = "A domed camping tent desert that can be pitched, allowing you extended storage.";
class ItemActions {
class Build {
text = $STR_PITCH_TENT;
script = "spawn player_build;";
require[] = {};
create = "TentStorageDomed2";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}};
}; };
}; };
}; };

View File

@@ -9,7 +9,7 @@ class Category_678 {
buy[] = {2,"ItemSilverBar10oz"}; buy[] = {2,"ItemSilverBar10oz"};
sell[] = {1,"ItemSilverBar10oz"}; sell[] = {1,"ItemSilverBar10oz"};
}; };
class ItemTentOld { class ItemTent {
type = "trade_items"; type = "trade_items";
buy[] = {4,"ItemSilverBar10oz"}; buy[] = {4,"ItemSilverBar10oz"};
sell[] = {2,"ItemSilverBar10oz"}; sell[] = {2,"ItemSilverBar10oz"};
@@ -39,12 +39,12 @@ class Category_678 {
buy[] = {1,"ItemSilverBar10oz"}; buy[] = {1,"ItemSilverBar10oz"};
sell[] = {5,"ItemSilverBar"}; sell[] = {5,"ItemSilverBar"};
}; };
class ItemTentDomed { class ItemDesertTent {
type = "trade_items"; type = "trade_items";
buy[] = {6,"ItemSilverBar10oz"}; buy[] = {6,"ItemSilverBar10oz"};
sell[] = {3,"ItemSilverBar10oz"}; sell[] = {3,"ItemSilverBar10oz"};
}; };
class ItemTentDomed2 { class ItemDomeTent {
type = "trade_items"; type = "trade_items";
buy[] = {6,"ItemSilverBar10oz"}; buy[] = {6,"ItemSilverBar10oz"};
sell[] = {3,"ItemSilverBar10oz"}; sell[] = {3,"ItemSilverBar10oz"};
@@ -71,7 +71,7 @@ class Category_680 {
buy[] = {2,"ItemSilverBar10oz"}; buy[] = {2,"ItemSilverBar10oz"};
sell[] = {1,"ItemSilverBar10oz"}; sell[] = {1,"ItemSilverBar10oz"};
}; };
class ItemTentOld { class ItemTent {
type = "trade_items"; type = "trade_items";
buy[] = {4,"ItemSilverBar10oz"}; buy[] = {4,"ItemSilverBar10oz"};
sell[] = {2,"ItemSilverBar10oz"}; sell[] = {2,"ItemSilverBar10oz"};
@@ -101,12 +101,12 @@ class Category_680 {
buy[] = {1,"ItemSilverBar10oz"}; buy[] = {1,"ItemSilverBar10oz"};
sell[] = {5,"ItemSilverBar"}; sell[] = {5,"ItemSilverBar"};
}; };
class ItemTentDomed { class ItemDesertTent {
type = "trade_items"; type = "trade_items";
buy[] = {6,"ItemSilverBar10oz"}; buy[] = {6,"ItemSilverBar10oz"};
sell[] = {3,"ItemSilverBar10oz"}; sell[] = {3,"ItemSilverBar10oz"};
}; };
class ItemTentDomed2 { class ItemDomeTent {
type = "trade_items"; type = "trade_items";
buy[] = {6,"ItemSilverBar10oz"}; buy[] = {6,"ItemSilverBar10oz"};
sell[] = {3,"ItemSilverBar10oz"}; sell[] = {3,"ItemSilverBar10oz"};
@@ -133,7 +133,7 @@ class Category_530 {
buy[] = {2,"ItemSilverBar10oz"}; buy[] = {2,"ItemSilverBar10oz"};
sell[] = {1,"ItemSilverBar10oz"}; sell[] = {1,"ItemSilverBar10oz"};
}; };
class ItemTentOld { class ItemTent {
type = "trade_items"; type = "trade_items";
buy[] = {4,"ItemSilverBar10oz"}; buy[] = {4,"ItemSilverBar10oz"};
sell[] = {2,"ItemSilverBar10oz"}; sell[] = {2,"ItemSilverBar10oz"};
@@ -163,12 +163,12 @@ class Category_530 {
buy[] = {1,"ItemSilverBar10oz"}; buy[] = {1,"ItemSilverBar10oz"};
sell[] = {5,"ItemSilverBar"}; sell[] = {5,"ItemSilverBar"};
}; };
class ItemTentDomed { class ItemDesertTent {
type = "trade_items"; type = "trade_items";
buy[] = {6,"ItemSilverBar10oz"}; buy[] = {6,"ItemSilverBar10oz"};
sell[] = {3,"ItemSilverBar10oz"}; sell[] = {3,"ItemSilverBar10oz"};
}; };
class ItemTentDomed2 { class ItemDomeTent {
type = "trade_items"; type = "trade_items";
buy[] = {6,"ItemSilverBar10oz"}; buy[] = {6,"ItemSilverBar10oz"};
sell[] = {3,"ItemSilverBar10oz"}; sell[] = {3,"ItemSilverBar10oz"};

View File

@@ -9,7 +9,7 @@ class Category_662 {
buy[] = {2,"ItemSilverBar10oz"}; buy[] = {2,"ItemSilverBar10oz"};
sell[] = {1,"ItemSilverBar10oz"}; sell[] = {1,"ItemSilverBar10oz"};
}; };
class ItemTentOld { class ItemTent {
type = "trade_items"; type = "trade_items";
buy[] = {4,"ItemSilverBar10oz"}; buy[] = {4,"ItemSilverBar10oz"};
sell[] = {2,"ItemSilverBar10oz"}; sell[] = {2,"ItemSilverBar10oz"};
@@ -29,12 +29,12 @@ class Category_662 {
buy[] = {1,"ItemBriefcase100oz"}; buy[] = {1,"ItemBriefcase100oz"};
sell[] = {1,"ItemBriefcase100oz"}; sell[] = {1,"ItemBriefcase100oz"};
}; };
class ItemTentDomed { class ItemDesertTent {
type = "trade_items"; type = "trade_items";
buy[] = {6,"ItemSilverBar10oz"}; buy[] = {6,"ItemSilverBar10oz"};
sell[] = {3,"ItemSilverBar10oz"}; sell[] = {3,"ItemSilverBar10oz"};
}; };
class ItemTentDomed2 { class ItemDomeTent {
type = "trade_items"; type = "trade_items";
buy[] = {6,"ItemSilverBar10oz"}; buy[] = {6,"ItemSilverBar10oz"};
sell[] = {3,"ItemSilverBar10oz"}; sell[] = {3,"ItemSilverBar10oz"};
@@ -61,7 +61,7 @@ class Category_508 {
buy[] = {2,"ItemSilverBar10oz"}; buy[] = {2,"ItemSilverBar10oz"};
sell[] = {1,"ItemSilverBar10oz"}; sell[] = {1,"ItemSilverBar10oz"};
}; };
class ItemTentOld { class ItemTent {
type = "trade_items"; type = "trade_items";
buy[] = {4,"ItemSilverBar10oz"}; buy[] = {4,"ItemSilverBar10oz"};
sell[] = {2,"ItemSilverBar10oz"}; sell[] = {2,"ItemSilverBar10oz"};
@@ -91,12 +91,12 @@ class Category_508 {
buy[] = {1,"ItemBriefcase100oz"}; buy[] = {1,"ItemBriefcase100oz"};
sell[] = {1,"ItemBriefcase100oz"}; sell[] = {1,"ItemBriefcase100oz"};
}; };
class ItemTentDomed { class ItemDesertTent {
type = "trade_items"; type = "trade_items";
buy[] = {6,"ItemSilverBar10oz"}; buy[] = {6,"ItemSilverBar10oz"};
sell[] = {3,"ItemSilverBar10oz"}; sell[] = {3,"ItemSilverBar10oz"};
}; };
class ItemTentDomed2 { class ItemDomeTent {
type = "trade_items"; type = "trade_items";
buy[] = {6,"ItemSilverBar10oz"}; buy[] = {6,"ItemSilverBar10oz"};
sell[] = {3,"ItemSilverBar10oz"}; sell[] = {3,"ItemSilverBar10oz"};

View File

@@ -1,47 +1,81 @@
// DayZ tents are defined in \dayz_equip\configs\Storage.hpp // DayZ tents are defined in \dayz_equip\configs\Storage.hpp
class TentStorage; class DomeTentStorage_base;
class TentStorageDomed: TentStorage {
displayName = "Digital Camo Tent"; class DesertTentStorage: DomeTentStorage_base {
vehicleClass = "Survival"; armor = 50;
displayName = "Desert Dome Tent";
model = "\dayz_epoch_b\models\astan.p3d"; model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 75; transportMaxMagazines = 75;
transportMaxWeapons = 12; transportMaxWeapons = 15;
transportMaxBackpacks = 5;
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage0";
};
};
class DesertTentStorage0: DomeTentStorage_base {
armor = 60;
displayName = "Desert Dome Tent +";
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 100;
transportMaxWeapons = 20;
transportMaxBackpacks = 6;
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage1";
};
};
class DesertTentStorage1: DomeTentStorage_base {
armor = 70;
displayName = "Desert Dome Tent ++";
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 125;
transportMaxWeapons = 25;
transportMaxBackpacks = 7; transportMaxBackpacks = 7;
create = "WeaponHolder_ItemTentDomed"; class Upgrade {
offset[] = {0,2.5,0}; requiredTools[] = {"ItemToolbox"};
}; requiredParts[] = {"equip_crate","PartWoodPile"};
class TentStorageDomed2: TentStorage { create = "DesertTentStorage2";
displayName = "Green Domed Tent";
vehicleClass = "Survival";
model = "\ca\Misc_E\Astan_ep1.p3d";
transportMaxMagazines = 75;
transportMaxWeapons = 12;
transportMaxBackpacks = 7;
create = "WeaponHolder_ItemTentDomed2";
offset[] = {0,2.5,0};
};
class WeaponHolder_ItemTentOld: WeaponHolderBase {
scope = public;
displayName = $STR_EQUIP_NAME_20;
class eventHandlers {
init = "[(_this select 0),'cfgMagazines','ItemTentOld'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
}; };
}; };
class WeaponHolder_ItemTentDomed: WeaponHolderBase {
scope = public;
displayName = "Domed Desert Tent";
class eventHandlers { class DesertTentStorage2: DomeTentStorage_base {
init = "[(_this select 0),'cfgMagazines','ItemTentDomed'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';"; armor = 80;
displayName = "Desert Dome Tent +++";
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 150;
transportMaxWeapons = 30;
transportMaxBackpacks = 8;
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage3";
}; };
}; };
class WeaponHolder_ItemTentDomed2: WeaponHolderBase {
scope = public;
displayName = "Domed Green Tent";
class eventHandlers { class DesertTentStorage3: DomeTentStorage_base {
init = "[(_this select 0),'cfgMagazines','ItemTentDomed2'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';"; armor = 90;
displayName = "Desert Dome Tent ++++";
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 175;
transportMaxWeapons = 35;
transportMaxBackpacks = 9;
class Upgrade {
requiredTools[] = {"ItemToolbox"};
requiredParts[] = {"equip_crate","PartWoodPile"};
create = "DesertTentStorage4";
}; };
};
class DesertTentStorage4 : DomeTentStorage_base {
armor = 100;
displayName = "Desert Dome Tent +++++";
model = "\dayz_epoch_b\models\astan.p3d";
transportMaxMagazines = 200; //same as ural
transportMaxWeapons = 40;
transportMaxBackpacks = 10;
}; };

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@@ -108,6 +108,16 @@ class WeaponHolder_ItemDomeTent : WeaponHolderBase {
}; };
}; };
class WeaponHolder_ItemDesertTent : WeaponHolderBase {
scope = public;
displayName = $STR_VEH_NAME_DOME_TENT;
model = "\dayz_equip\proxy\tentbag.p3d";
class eventHandlers {
init = "[(_this select 0),'cfgMagazines','ItemDesertTent'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};
class WeaponHolder_ItemCrate : WeaponHolderBase { class WeaponHolder_ItemCrate : WeaponHolderBase {
scope = public; scope = public;
displayName = $STR_ITEM_NAME_equip_crate; displayName = $STR_ITEM_NAME_equip_crate;

View File

@@ -13,7 +13,7 @@ _distance = round(_audible * 10 * _caliber);
dayz_disAudial = _distance; dayz_disAudial = _distance;
dayz_firedCooldown = time; dayz_firedCooldown = time;
dayz_combat = 1; if (toLower DZE_UI != "vanilla") then {dayz_combat = 1;};
if (_ammo isKindOf "Melee") exitWith { if (_ammo isKindOf "Melee") exitWith {
// Added Nutrition-Factor for work // Added Nutrition-Factor for work

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@@ -1754,11 +1754,11 @@ class CfgWeight
{ {
weight = 5; weight = 5;
}; };
class ItemTentDomed class ItemDesertTent
{ {
weight = 5; weight = 5;
}; };
class ItemTentDomed2 class ItemDomeTent
{ {
weight = 5; weight = 5;
}; };

View File

@@ -48,7 +48,7 @@ DayZ_fuelCans = ["ItemJerrycan","ItemFuelcan","ItemFuelBarrel"];
DayZ_fuelCansEmpty = ["ItemJerrycanEmpty","ItemFuelcanEmpty","ItemFuelBarrelEmpty"]; DayZ_fuelCansEmpty = ["ItemJerrycanEmpty","ItemFuelcanEmpty","ItemFuelBarrelEmpty"];
DayZ_traps = ["Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"]; DayZ_traps = ["Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];
DayZ_ViralZeds = ["z_new_villager2","z_new_villager3","z_new_villager4","z_new_worker2","z_new_worker3","z_new_worker4"]; DayZ_ViralZeds = ["z_new_villager2","z_new_villager3","z_new_villager4","z_new_worker2","z_new_worker3","z_new_worker4"];
DayZ_SafeObjects = ["Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","TentStorageDomed2","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"]; DayZ_SafeObjects = ["Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4"];
DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","LockboxStorage","TentStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"]; DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","LockboxStorage","TentStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"];
DayZ_RestingAnims = ["amovpsitmstpsnonwpstdnon_ground","amovpsitmstpsnonwpstdnon_smoking","amovpsitmstpsraswrfldnon_weaponcheck1","amovpsitmstpsraswrfldnon"]; DayZ_RestingAnims = ["amovpsitmstpsnonwpstdnon_ground","amovpsitmstpsnonwpstdnon_smoking","amovpsitmstpsraswrfldnon_weaponcheck1","amovpsitmstpsraswrfldnon"];
dayz_typedBags = ["bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"]; dayz_typedBags = ["bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
@@ -549,7 +549,7 @@ if (isServer) then {
//dayz_spawnCrashSite_clutterCutter=0; // helicrash spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass //dayz_spawnCrashSite_clutterCutter=0; // helicrash spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
//dayz_spawnInfectedSite_clutterCutter=0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass //dayz_spawnInfectedSite_clutterCutter=0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
//Objects to remove when killed. //Objects to remove when killed.
DayZ_nonCollide = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3", "StashMedium4", "DomeTentStorage", "DomeTentStorage0", "DomeTentStorage1", "DomeTentStorage2", "DomeTentStorag3", "DomeTentStorage4", "CamoNet_DZ"]; DayZ_nonCollide = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3", "StashMedium4", "DomeTentStorage", "DomeTentStorage0", "DomeTentStorage1", "DomeTentStorage2", "DomeTentStorage3", "DomeTentStorage4", "CamoNet_DZ", "DesertTentStorage", "DesertTentStorage0", "DesertTentStorage1", "DesertTentStorage2", "DomeTentStorage3", "DesertTentStorage4"];
DayZ_WoodenFence = ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","WoodenFence_7"]; DayZ_WoodenFence = ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","WoodenFence_7"];
DayZ_WoodenGates = ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4"]; DayZ_WoodenGates = ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4"];
DayZ_removableObjects = ["Wire_cat1","Sandbag1_DZ","Hedgehog_DZ","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"]; DayZ_removableObjects = ["Wire_cat1","Sandbag1_DZ","Hedgehog_DZ","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];

File diff suppressed because it is too large Load Diff

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@@ -370,12 +370,10 @@ while {1 == 1} do {
if (_startcombattimer == 1 || _PlayerNearby) then { if (_startcombattimer == 1 || _PlayerNearby) then {
player setVariable["combattimeout", diag_tickTime + 30, false]; player setVariable["combattimeout", diag_tickTime + 30, false];
player setVariable["startcombattimer", 0, false]; player setVariable["startcombattimer", 0, false];
dayz_combat = 1;
} else { } else {
if (_ZedsNearby) then { if (_ZedsNearby) then {
player setVariable["combattimeout", diag_tickTime + 10, false]; player setVariable["combattimeout", diag_tickTime + 10, false];
player setVariable["startcombattimer", 0, false]; player setVariable["startcombattimer", 0, false];
dayz_combat = 1;
}; };
}; };

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@@ -14,6 +14,27 @@ UPDATE character_data SET Backpack = REPLACE(Backpack, 'ItemHatchet_DZE', 'ItemH
UPDATE character_data SET Inventory = REPLACE(Inventory, 'ItemHatchet_DZE', 'ItemHatchet') WHERE INSTR(Inventory, 'ItemHatchet_DZE') > 0; UPDATE character_data SET Inventory = REPLACE(Inventory, 'ItemHatchet_DZE', 'ItemHatchet') WHERE INSTR(Inventory, 'ItemHatchet_DZE') > 0;
UPDATE object_data SET Inventory = REPLACE(Inventory, 'ItemHatchet_DZE', 'ItemHatchet') WHERE INSTR(Inventory, 'ItemHatchet_DZE') > 0; UPDATE object_data SET Inventory = REPLACE(Inventory, 'ItemHatchet_DZE', 'ItemHatchet') WHERE INSTR(Inventory, 'ItemHatchet_DZE') > 0;
-- ----------------------------
-- ItemTentOld and ItemTentDomed2 were removed because they were identical to ItemTent and ItemDomeTent
-- ----------------------------
UPDATE `Traders_DATA` SET `item` = '["ItemTent",1]' WHERE `item` = '["ItemTentOld",1]';
UPDATE character_data SET Backpack = REPLACE(Backpack, 'ItemTentOld', 'ItemTent') WHERE INSTR(Backpack, 'ItemTentOld') > 0;
UPDATE character_data SET Inventory = REPLACE(Inventory, 'ItemTentOld', 'ItemTent') WHERE INSTR(Inventory, 'ItemTentOld') > 0;
UPDATE object_data SET Inventory = REPLACE(Inventory, 'ItemTentOld', 'ItemTent') WHERE INSTR(Inventory, 'ItemTentOld') > 0;
UPDATE `Traders_DATA` SET `item` = '["ItemDomeTent",1]' WHERE `item` = '["ItemTentDomed2",1]';
UPDATE character_data SET Backpack = REPLACE(Backpack, 'ItemTentDomed2', 'ItemDomeTent') WHERE INSTR(Backpack, 'ItemTentDomed2') > 0;
UPDATE character_data SET Inventory = REPLACE(Inventory, 'ItemTentDomed2', 'ItemDomeTent') WHERE INSTR(Inventory, 'ItemTentDomed2') > 0;
UPDATE object_data SET Inventory = REPLACE(Inventory, 'ItemTentDomed2', 'ItemDomeTent') WHERE INSTR(Inventory, 'ItemTentDomed2') > 0;
-- ----------------------------
-- ItemTentDomed was renamed to ItemDesertTent and made upgradeable
-- ----------------------------
UPDATE `Traders_DATA` SET `item` = '["ItemDesertTent",1]' WHERE `item` = '["ItemTentDomed",1]';
UPDATE character_data SET Backpack = REPLACE(Backpack, 'ItemTentDomed', 'ItemDesertTent') WHERE INSTR(Backpack, 'ItemTentDomed') > 0;
UPDATE character_data SET Inventory = REPLACE(Inventory, 'ItemTentDomed', 'ItemDesertTent') WHERE INSTR(Inventory, 'ItemTentDomed') > 0;
UPDATE object_data SET Inventory = REPLACE(Inventory, 'ItemTentDomed', 'ItemDesertTent') WHERE INSTR(Inventory, 'ItemTentDomed') > 0;
-- ---------------------------- -- ----------------------------
-- Updated fish names from 1.8.7 -- Updated fish names from 1.8.7
-- ---------------------------- -- ----------------------------