From e62c8821277d76e5cc4359e1566a6196cdffbcb2 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Sun, 17 Jul 2016 17:17:38 -0400 Subject: [PATCH] Remove duplicate ObjectUID fix variables No longer needed as per: https://github.com/EpochModTeam/DayZ-Epoch/commit/51be8aa8a5009b471c9dcfcd3ae3c0a362b7121b https://github.com/EpochModTeam/DayZ-Epoch/commit/8e87448fe740b976fa7d6061111bc3acf66c3f56 --- SQF/dayz_code/init/variables.sqf | 2 -- 1 file changed, 2 deletions(-) diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index f97c82510..19a2feb81 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -564,8 +564,6 @@ if (isServer) then { dayz_died = []; // EPOCH ADDITIONS - currentObjectUIDs = []; - keyStartNumber = 10; // Can not exceed 6 digits. Numbers >= 1 million are truncated when converted to string. i.e. "1e+006" DZE_safeVehicle = ["ParachuteWest","ParachuteC"]; if (isNil "EpochUseEvents") then {EpochUseEvents = false;}; if (isNil "EpochEvents") then {EpochEvents = [];};