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https://github.com/EpochModTeam/DayZ-Epoch.git
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added correct hero model to marksman skin
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@@ -1124,8 +1124,9 @@ class CfgVehicles {
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canHideBodies = 1;
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};
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};
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class Soldier_Sniper_PMC;
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class Soldier_Sniper_PMC_DZ: Soldier_Sniper_PMC {
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class Soldier_Sniper_PMC_DZ: Soldier_Crew_PMC
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{
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displayName = "Marksman";
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displayName = "Marksman";
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side = 1;
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side = 1;
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weapons[] = {"Throw","Put"};
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weapons[] = {"Throw","Put"};
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@@ -1135,6 +1136,14 @@ class CfgVehicles {
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respawnMagazines[] = {};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canHideBodies = 1;
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model = "\dayz\characters\man_hero";
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HiddenSelections[] = {"camo1","camo2","camo3"};
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HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa","ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa","ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
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class EventHandlers
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{
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init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\PMC_soldier\Data\bauer_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_3_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_4_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_1_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [2,[""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_1_CO.paa""] select floor random 2]";
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};
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};
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};
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class Soldier_TL_PMC;
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class Soldier_TL_PMC;
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class Soldier_TL_PMC_DZ: Soldier_TL_PMC {
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class Soldier_TL_PMC_DZ: Soldier_TL_PMC {
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