From e609759664ddde5856b29ec7c3bc4d765cfc7c00 Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Thu, 17 Oct 2013 14:19:01 -0500 Subject: [PATCH] added correct hero model to marksman skin --- SQF/dayz_code/Configs/cfgVehicles.hpp | 15 ++++++++++++--- ...> add_lastupdated_to_existing_object_data.sql} | 0 2 files changed, 12 insertions(+), 3 deletions(-) rename Server Files/mysql/{add_lastupdated_to_object_data.sql => add_lastupdated_to_existing_object_data.sql} (100%) diff --git a/SQF/dayz_code/Configs/cfgVehicles.hpp b/SQF/dayz_code/Configs/cfgVehicles.hpp index 5a8588cae..67b0b504b 100644 --- a/SQF/dayz_code/Configs/cfgVehicles.hpp +++ b/SQF/dayz_code/Configs/cfgVehicles.hpp @@ -1124,8 +1124,9 @@ class CfgVehicles { weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; }; - class Soldier_Sniper_PMC; - class Soldier_Sniper_PMC_DZ: Soldier_Sniper_PMC { + + class Soldier_Sniper_PMC_DZ: Soldier_Crew_PMC + { displayName = "Marksman"; side = 1; weapons[] = {"Throw","Put"}; @@ -1135,7 +1136,15 @@ class CfgVehicles { respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = 1; - }; + + model = "\dayz\characters\man_hero"; + HiddenSelections[] = {"camo1","camo2","camo3"}; + HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa","ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa","ca\characters_pmc\pmc_soldier\data\headgear_co.paa"}; + class EventHandlers + { + init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\PMC_soldier\Data\bauer_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_3_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_4_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_1_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [2,[""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_1_CO.paa""] select floor random 2]"; + }; + }; class Soldier_TL_PMC; class Soldier_TL_PMC_DZ: Soldier_TL_PMC { displayName = "Team Leader"; diff --git a/Server Files/mysql/add_lastupdated_to_object_data.sql b/Server Files/mysql/add_lastupdated_to_existing_object_data.sql similarity index 100% rename from Server Files/mysql/add_lastupdated_to_object_data.sql rename to Server Files/mysql/add_lastupdated_to_existing_object_data.sql