Remove redundant check in player_onPause

Switch executes the first case that matches and does not check any more
cases after that. So these conditions are always met when this case is
checked.
https://community.bistudio.com/wiki/switch_do
This commit is contained in:
ebaydayz
2016-11-12 21:22:11 -05:00
parent be1fb51fe8
commit e506a97ad6
2 changed files with 11 additions and 11 deletions

View File

@@ -41,7 +41,7 @@ while {(!isNull _display) && !r_player_dead} do {
_btnAbort ctrlSetText format["%1 (in 10)", _btnAbortText];
[localize "str_abort_zedsclose",1] call dayz_rollingMessages;
};
case (_inCombat && !_zedCheck && !_playerCheck) : {
case (_inCombat) : {
_btnAbort ctrlEnable false;
_btnAbort ctrlSetText format["%1 (in %2)", _btnAbortText, ceil (_timeout - diag_tickTime)];
[localize "str_abort_playerincombat",1] call dayz_rollingMessages;