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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-19 18:06:32 +03:00
Minor formatting cleanup
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@@ -4,13 +4,13 @@
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*/
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private ["_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_removed","_tobe_removed_total","_textMissing","_num_removed","_removed_total","_temp_removed_array","_countr","_objectID","_objectUID","_location","_dir","_objectCharacterID","_weapons","_magazines","_backpacks","_classname","_object","_holder","_objWpnTypes","_objWpnQty","_newclassname","_requirements","_upgrade","_vehicle","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_PLAYER_52") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {cutText [localize "STR_EPOCH_PLAYER_52","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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// This is used to find correct upgrade based what upgrades was called allows multiple upgrades per vehicle.
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_upgrade = _this;
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if (vehicle player != player) exitWith {DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_18"), "PLAIN DOWN"]};
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if (vehicle player != player) exitWith {DZE_ActionInProgress = false; cutText [localize "STR_EPOCH_ACTIONS_18","PLAIN DOWN"]};
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// look for nearest empty vehicle
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_findNearestVehicles = player nearEntities [["LandVehicle"],10];
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@@ -113,7 +113,7 @@ if (_IsNearVehicle >= 1) then {
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_objectUID = _vehicle getVariable ["ObjectUID","0"];
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if(_objectID == "0" && _objectUID == "0") then {
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cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"];
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cutText [localize "str_epoch_player_50","PLAIN DOWN"];
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}
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else {
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// Get position
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@@ -128,7 +128,7 @@ if (_IsNearVehicle >= 1) then {
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PVDZE_veh_Upgrade = [_vehicle,[_dir,_location],_newclassname,true,_objectCharacterID,player];
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publicVariableServer "PVDZE_veh_Upgrade";
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cutText [(localize "STR_EPOCH_VEHUP_SUCCESS"), "PLAIN DOWN"];
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cutText [localize "STR_EPOCH_VEHUP_SUCCESS","PLAIN DOWN"];
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{player reveal _x;} count (player nearEntities [["LandVehicle"],10]);
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};
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}
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@@ -144,15 +144,15 @@ if (_IsNearVehicle >= 1) then {
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};
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}
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else {
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cutText [(localize "str_epoch_player_82"), "PLAIN DOWN"];
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cutText [localize "str_epoch_player_82","PLAIN DOWN"];
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};
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}
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else {
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cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
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cutText [localize "str_epoch_player_245","PLAIN DOWN"];
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};
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}
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else {
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cutText [(localize "STR_EPOCH_PLAYER_27"), "PLAIN DOWN"];
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cutText [localize "STR_EPOCH_PLAYER_27","PLAIN DOWN"];
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};
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DZE_ActionInProgress = false;
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