Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp
2016-02-21 13:09:16 -05:00

771 lines
14 KiB
C++

class Industrial : Default
{
zombieChance = 0.4;
maxRoaming = 2;
zombieClass[] =
{
"z_worker1",
"z_worker2",
"z_worker3",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4"
};
lootChance = 0.3;
lootGroup = Industrial;
};
class Land_Ind_Workshop01_01 : Industrial
{
zedPos[] =
{
{-0.661621,-0.498047,-1.29883},
{1.24536,0.464844,-1.29498},
{0.59668,-2.43066,-1.29449}
};
lootPos[] =
{
{0.59668,-2.43066,-1.29449},
{1.24536,0.464844,-1.29498},
{-0.661621,-0.498047,-1.29883}
};
};
class Land_Ind_Garage01 : Industrial
{
zedPos[] =
{
{2.47778,-1.12793,-1.23743},
{-0.580322,-1.49609,-1.23523},
{1.32104,1.63184,-1.23218},
{-0.834229,2.75684,-1.22571}
};
lootPos[] =
{
{-0.580322,-1.49609,-1.23523},
{-0.834229,2.75684,-1.22571},
{2.47778,-1.12793,-1.23743},
{1.32104,1.63184,-1.23218}
};
};
class Land_Ind_Workshop01_02 : Industrial
{
zedPos[] =
{
{1.15479,-0.554688,-1.42944},
{-1.18579,-0.178711,-1.42859},
{-0.661377,1.10352,-1.42688}
};
lootPos[] =
{
{1.15479,-0.554688,-1.42944},
{-1.18579,-0.178711,-1.42859},
{-0.661377,1.10352,-1.42688}
};
};
class Land_Ind_Workshop01_04 : Industrial
{
zedPos[] =
{
{-1.37415,4.18896,-1.53123},
{-1.06677,2.69531,-1.53062},
{0.695435,4.24561,-1.52934},
{-1.05566,-4.08398,-1.51927},
{0.79248,-4.60742,-1.49341},
{-1.84424,-6.1709,-1.44427},
{1.43774,-6.59424,-1.41742}
};
lootPos[] =
{
{-1.37415,4.18896,-1.53123},
{0.695435,4.24561,-1.52934},
{-1.06677,2.69531,-1.53062},
{0.79248,-4.60742,-1.49341},
{-1.84424,-6.1709,-1.44427},
{-1.05566,-4.08398,-1.51927},
{1.43774,-6.59424,-1.41742}
};
};
class Land_Ind_Workshop01_L : Industrial
{
zedPos[] =
{
{2.54688,-2.17773,-1.31482},
{0.903809,-2.58984,-1.31418},
{3.81299,-4.27051,-1.31345},
{1.72021,-3.75586,-1.31332},
{-0.813477,3.56348,-1.30765},
{-2.38379,2.36133,-1.30405},
{-3.21143,4.7793,-1.30246}
};
lootPos[] =
{
{-3.21143,4.7793,-1.30246},
{-0.813477,3.56348,-1.30765},
{-2.38379,2.36133,-1.30405},
{3.81299,-4.27051,-1.31345},
{0.903809,-2.58984,-1.31418},
{2.54688,-2.17773,-1.31482},
{1.72021,-3.75586,-1.31332}
};
};
class Land_Hangar_2 : Industrial
{
zedPos[] =
{
{1.79614,7.12695,-2.56329},
{11.9399,7.90918,-2.56323},
{5.98828,-2.6123,-2.56323},
{-8.96973,-4.34961,-2.56323},
{-0.560791,-7.5957,-2.56317},
{10.1245,-6.48926,-2.56311},
{-11.8945,10.541,-2.56311}
};
lootPos[] =
{
{10.1245,-6.48926,-2.56311},
{11.9399,7.90918,-2.56323},
{1.79614,7.12695,-2.56329},
{-11.8945,10.541,-2.56311},
{-8.96973,-4.34961,-2.56323},
{-0.560791,-7.5957,-2.56317},
{5.98828,-2.6123,-2.56323}
};
};
class Land_A_FuelStation_Build : Industrial
{
lootChance = 0.5;
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
zedPos[] =
{
{-1.23218,1.26758,-1.57458},
{1.67871,-0.918945,-1.57458},
{1.82349,0.769531,-1.57458},
{-1.31885,-0.655273,-1.57446}
};
lootPos[] =
{
{-1.31885,-0.655273,-1.57446},
{1.82349,0.769531,-1.57458},
{1.67871,-0.918945,-1.57458},
{-1.23218,1.26758,-1.57458}
};
};
class Land_Shed_Ind02 : Industrial
{
zedPos[] =
{
{4.44653,9.67578,-4.66602},
{-2.28149,-5.67188,-4.65601},
{4.41162,2.65137,-1.27954},
{-3.44482,12.2129,-1.27704},
{-0.437988,11.6953,-1.2764}
};
lootPos[] =
{
{-2.28149,-5.67188,-4.65601},
{4.44653,9.67578,-4.66602},
{4.41162,2.65137,-1.27954},
{-0.437988,11.6953,-1.2764},
{-3.44482,12.2129,-1.27704}
};
};
class Land_Misc_PowerStation : Industrial
{
zedPos[] =
{
{4.22803,-1.19922,-1.28812},
{4.09863,4.89746,-1.25742}
};
lootPos[] =
{
{4.09863,4.89746,-1.25742},
{4.22803,-1.19922,-1.28812}
};
};
class Land_Shed_W01 : Industrial
{
zedPos[] =
{
{-1.52832,-0.249023,-1.41138}
};
lootPos[] =
{
{-1.52832,-0.249023,-1.41138}
};
};
class Land_Tovarna2 : Industrial
{
zedPos[] =
{
{-12.0674,2.57031,-5.62714},
{-6.39404,-8.25293,-5.62549},
{0.234375,1.72266,-5.59778},
{-10.854,-6.9209,-5.56561},
{-6.77686,-1.73828,-5.56012},
{-2.03516,6.61426,-5.55927},
{-4.89844,6.62988,-5.55927},
{-11.627,7.19629,-5.5592},
{6.22021,-3.94824,-4.61829},
{-3.74561,2.9043,-3.9967},
{-7.14746,8.45313,-2.31165},
{-12.7241,4.10254,-2.3114},
{-12.8682,1.44434,-2.31134},
{-4.55859,5.21777,-2.30164},
{-4.00293,8.9707,-2.30151},
{-12.4126,8.12402,-2.27142},
{-12.1294,-0.157227,0.354309},
{-8.81348,-0.453125,0.381226},
{-4.67676,7.32715,1.57178},
{-11.4702,2.91211,1.59656},
{-11.0664,8.12988,1.60657},
{-2.68555,3.43945,3.37433},
{-13.1958,-8.95898,3.38428}
};
lootPos[] =
{
{-11.63,7.2,-5.56},
{-12.07,2.57,-5.63},
{-4.9,6.63,-5.56},
{-3.75,2.91,-4},
{-12.87,1.44,-2.31},
{-12.41,8.12,-2.27},
{-12.72,4.1,-2.31},
{-4,8.97,-2.3},
{-7.15,8.45,-2.31},
{-4.56,5.22,-2.3},
{-11.47,2.91,1.6},
{-11.07,8.13,1.61},
{-4.68,7.33,1.57},
{-2.69,3.44,3.37},
{-13.2,-8.96,3.38},
{-8.81,-0.45,0.38},
{-12.13,-0.16,0.35},
{-2.04,6.61,-5.56},
{0.23,1.72,-5.6},
{6.22,-3.95,-4.62},
{-6.39,-8.25,-5.63},
{-10.85,-6.92,-5.57},
{-6.78,-1.74,-5.56},
{8.44,0.52,-4.62},
{2.1,6.56,-5.58},
{-8.62,6.18,-5.56},
{-9.26,7.01,-2.23},
{-6.39,-0.48,6.45},
{-4.37,-3.18,6.58},
{-9.32,-1.18,6.56},
{-10.16,7.67,6.56},
{-2.09,-7.35,6.57},
{0.91,1.59,6.56},
{-1.2,6.85,6.58}
};
};
class Land_Ind_Vysypka : Industrial
{
zedPos[] =
{
{-6.26709,26.7344,-4.9772},
{1.64697,23.4033,-4.97098},
{7.146,3.9248,-4.96973},
{4.63623,-12.1621,-4.9697},
{0.487793,4.9541,-4.9686},
{-6.30127,2.92969,-4.96838},
{1.08203,-0.407227,-4.96802},
{-5.07617,-16.4658,-4.96759},
{-0.0336914,-10.8203,-4.96686}
};
lootPos[] =
{
{0.487793,4.9541,-4.9686},
{1.08203,-0.407227,-4.96802},
{-0.0336914,-10.8203,-4.96686},
{-5.07617,-16.4658,-4.96759},
{-6.30127,2.92969,-4.96838},
{-6.26709,26.7344,-4.9772},
{1.64697,23.4033,-4.97098},
{7.146,3.9248,-4.96973},
{4.63623,-12.1621,-4.9697}
};
};
class Land_A_BuildingWIP : Industrial
{
zedPos[] =
{
{-12.6382,0.492188,-6.53247},
{15.4502,-0.316406,-6.52979},
{-15.563,-5.17871,-6.50513},
{-16.0015,-9.80957,-6.50415},
{-14.5049,-8.13086,-6.49951},
{14.771,7.2959,-6.47754},
{-4.62646,4.52344,-6.45264},
{0.944824,-2.30176,-6.43042},
{7.28076,3.20898,-6.4104},
{9.75732,10.1123,-6.4082},
{20.4893,2.31836,-4.52576},
{2.22461,-9.21582,-2.53406},
{-16.3184,-8.35645,-2.53357},
{-8.92041,-7.18848,-2.53308},
{17.3125,-3.09961,-2.53271},
{10.7061,-6.51563,-2.53259},
{-17.8853,6.63281,-2.53186},
{-23.1982,8.44629,-2.53186},
{-17.1982,9.58594,-2.53174},
{-21.3066,-6.79297,-2.53174},
{-21.6021,-1.79297,-2.53174},
{-4.99121,9.80957,-2.53174},
{14.0864,7.43945,-2.52686},
{-13.8184,3.99023,1.47827},
{10.5786,-6.84863,1.4812},
{-20.6992,-16.9766,1.48291},
{-15.9497,-6.17578,1.48804},
{-3.19141,-2.49414,1.49414},
{-15.415,-13.3896,5.4668}
};
lootChance = 0.5;
lootPos[] =
{
{-4.62646,4.52344,-6.45264},
{-12.6382,0.492188,-6.53247},
{-14.5049,-8.13086,-6.49951},
{-16.0015,-9.80957,-6.50415},
{-15.563,-5.17871,-6.50513},
{0.944824,-2.30176,-6.43042},
{7.28076,3.20898,-6.4104},
{9.75732,10.1123,-6.4082},
{14.771,7.2959,-6.47754},
{15.4502,-0.316406,-6.52979},
{20.4893,2.31836,-4.52576},
{17.3125,-3.09961,-2.53271},
{10.7061,-6.51563,-2.53259},
{2.22461,-9.21582,-2.53406},
{-8.92041,-7.18848,-2.53308},
{-16.3184,-8.35645,-2.53357},
{-21.3066,-6.79297,-2.53174},
{-21.6021,-1.79297,-2.53174},
{-17.8853,6.63281,-2.53186},
{-23.1982,8.44629,-2.53186},
{-17.1982,9.58594,-2.53174},
{-4.99121,9.80957,-2.53174},
{14.0864,7.43945,-2.52686},
{10.5786,-6.84863,1.4812},
{-3.19141,-2.49414,1.49414},
{-13.8184,3.99023,1.47827},
{-15.9497,-6.17578,1.48804},
{-20.6992,-16.9766,1.48291},
{-15.415,-13.3896,5.4668}
};
};
class Land_Misc_Cargo1Ao : Industrial
{
zedPos[] =
{
{0.00976563,0.19043,-1.09224},
{0.012207,2.19263,-1.09224},
{0.48877,-1.61377,-1.09224}
};
lootPos[] =
{
{0.48877,-1.61377,-1.09224},
{0.012207,2.19263,-1.09224},
{0.00976563,0.19043,-1.09224}
};
};
class Land_Misc_Cargo1Bo : Industrial
{
zedPos[] =
{
{0.223389,-0.580078,-1.09222},
{-0.322021,1.68555,-1.09222},
{0.548584,-1.96289,-1.09222}
};
lootPos[] =
{
{-0.322021,1.68555,-1.09222},
{0.548584,-1.96289,-1.09222},
{0.223389,-0.580078,-1.09222}
};
};
class Land_telek1 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{-0.114014,0.609375,13.9082},
{-1.54883,-0.761719,13.9082}
};
lootChance = 0.5;
lootPos[] =
{
{-0.114014,0.609375,13.9082},
{-1.54883,-0.761719,13.9082}
};
};
class Land_Rail_House_01 : Industrial
{
zedPos[] =
{
{0.487793,3.38867,-1.28265},
{-1.82178,3.10938,-1.28265},
{2.81152,3.61426,-1.28265}
};
lootPos[] =
{
{2.81152,3.61426,-1.28265},
{-1.82178,3.10938,-1.28265},
{0.487793,3.38867,-1.28265}
};
};
class Land_Barn_Metal : Industrial
{
zedPos[] =
{
{1.78223,7.49902,-5.44214},
{-3.16846,14.9141,-5.44214},
{-4.52295,-18.5713,-5.44214},
{7.79883,20.1406,-5.44214},
{-8.45898,-8.43848,-5.44214},
{8.87207,-23.2041,-5.44214},
{-2.00244,-3.19043,5.40768},
{10.2598,22.709,5.57785},
{-9.37109,-22.1816,5.57785}
};
lootPos[] =
{
{-2.00244,-3.19043,5.40768},
{-9.37109,-22.1816,5.57785},
{10.2598,22.709,5.57785},
{7.79883,20.1406,-5.44214},
{8.87207,-23.2041,-5.44214},
{-4.52295,-18.5713,-5.44214},
{-8.45898,-8.43848,-5.44214},
{1.78223,7.49902,-5.44214},
{-3.16846,14.9141,-5.44214}
};
};
class Land_Ind_Expedice_1 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{5.66846,-18.3174,-5.75726},
{0.120605,13.0664,-5.6839},
{1.67725,2.15137,-5.6839},
{-0.315918,13.1416,-3.48672},
{-11.7915,-13.8818,-3.48672},
{-6.87695,-18.2285,-3.48672},
{-0.5625,13.8926,9.71017}
};
lootPos[] =
{
{-6.87695,-18.2285,-3.48672},
{-0.315918,13.1416,-3.48672},
{-0.5625,13.8926,9.71017},
{5.66846,-18.3174,-5.75726},
{1.67725,2.15137,-5.6839},
{-11.7915,-13.8818,-3.48672},
{0.120605,13.0664,-5.6839}
};
};
class Land_A_CraneCon : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{-7.78271,-1.56445,10.621}
};
lootPos[] =
{
{-7.78271,-1.56445,10.621}
};
};
class Land_Ind_Mlyn_03 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{-3.09521,-2.06934,-4.17218},
{-5.604,4.47461,-4.17218},
{2.34961,-5.01953,9.02472}
};
lootPos[] =
{
{-5.604,4.47461,-4.17218},
{-3.09521,-2.06934,-4.17218},
{2.34961,-5.01953,9.02472}
};
lootChance = 0.2;
};
class Rubbish5 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{-0.369629,0.078125,-0.274689}
};
lootChance = 0.1;
lootPos[] =
{
{-0.369629,0.078125,-0.274689}
};
};
class Land_komin : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{0.126953,2.88086,12.4362}
};
lootChance = 0.5;
lootPos[] =
{
{0.126953,2.88086,12.4362}
};
};
class Land_Ind_Pec_01 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{-1.73682,-10.9668,-22.3766},
{3.95752,-12.5781,-17.425},
{-0.951172,-0.967773,-3.83344},
{-0.181641,15.7451,0.253754},
{-0.237793,-13.3857,6.21796},
{-6.78613,-7.21973,14.7371}
};
lootChance = 0.2;
lootPos[] =
{
{-1.73682,-10.9668,-22.3766},
{3.95752,-12.5781,-17.425},
{-0.951172,-0.967773,-3.83344},
{-0.181641,15.7451,0.253754},
{-0.237793,-13.3857,6.21796},
{-6.78613,-7.21973,14.7371}
};
};
class Land_Ind_SiloVelke_01 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{2.62646,7.77051,-5.45245},
{-10.4751,0.642578,11.8912},
{-5.62451,3.42188,11.8912},
{-1.60742,8.15918,21.9993}
};
lootChance = 0.2;
lootPos[] =
{
{2.62646,7.77051,-5.45245},
{-5.62451,3.42188,11.8912},
{-10.4751,0.642578,11.8912},
{-1.60742,8.15918,21.9993}
};
};
class Land_Misc_Garb_Heap_EP1 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{-0.625488,-0.126953,-0.255127}
};
lootChance = 0.1;
lootPos[] =
{
{-0.625488,-0.126953,-0.255127}
};
};
class Land_Shed_M02 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{-0.0136719,-1.44629,-1.54199}
};
lootChance = 0.2;
lootPos[] =
{
{-0.0136719,-1.44629,-1.54199}
};
};
class Fort_Barricade : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{0.241211,-1.00488,-0.244537}
};
lootChance = 0.1;
lootPos[] =
{
{0.241211,-1.00488,-0.244537}
};
};
class Land_Misc_Rubble_EP1 : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{0.622559,0.367188,-0.0337219}
};
lootChance = 0.1;
lootPos[] =
{
{0.622559,0.367188,-0.0337219}
};
};
class Land_A_Crane_02b : Industrial
{
maxRoaming = 0;
lootChance = 0.4;
lootPos[] =
{
{-3.4707,-0.149414,-6.06299},
{-10.9609,-0.0419922,-5.6626},
{-9.85547,-0.046875,0.922455}
};
};
class datsun01Wreck : Industrial
{
maxRoaming = 0;
lootChance = 0.2;
lootPos[] =
{
{0.0239258,1.51465,-0.141052}
};
};
class UralWreck : Industrial
{
maxRoaming = 0;
lootChance = 0.2;
lootPos[] =
{
{-0.27,1.32,-1.19}
};
};
class Land_Misc_GContainer_Big : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{2.28223,0.792969,0.0986633}
};
lootChance = 0.2;
lootPos[] =
{
{2.28223,0.792969,0.0986633}
};
};
class Land_trafostanica_velka : Industrial
{
maxRoaming = 1;
zedPos[] =
{
{-0.688965,5.47168,-2.61597},
{0.803223,6.91602,-2.61597},
{1.89258,-1.68164,-2.61597},
{-2.82227,-6.4502,-2.61597}
};
lootChance = 0.4;
lootPos[] =
{
{-0.688965,5.47168,-2.61597},
{0.803223,6.91602,-2.61597},
{1.89258,-1.68164,-2.61597},
{-2.82227,-6.4502,-2.61597}
};
};
class Misc_TyreHeap : Industrial
{
maxRoaming = 0;
zedPos[] =
{
{0.46,-0.2,0.24}
};
lootChance = 0.1;
lootPos[] =
{
{0.46,-0.2,0.24}
};
};
class Land_sara_hasic_zbroj : Industrial
{
zedPos[] =
{
{0.14,1.76,-2.65},
{-0.94,-0.97,-2.65},
{1.86,-0.47,-2.65},
{2.69,-2.12,-2.65},
{-3.02,-1.3,-2.65},
{4.97,-1.94,-2.65},
{5.67,1.09,-2.65}
};
lootChance = 0.4;
lootPos[] =
{
{5.67,1.09,-2.65},
{4.97,-1.94,-2.65},
{2.69,-2.12,-2.65},
{1.86,-0.47,-2.65},
{0.14,1.76,-2.65},
{-3.02,-1.3,-2.65},
{-0.94,-0.97,-2.65}
};
};
class Land_Ind_Quarry : Industrial
{
zedPos[] =
{
{0.74,-10.68,-7.48},
{-2.97,-15.79,-7.48},
{6.12,6.62,-7.48},
{6.38,9.22,-7.48},
{-7.11,3.25,-7.48}
};
lootPos[] =
{
{-4.53,-6.8,5.25},
{-4.36,16.23,5.26},
{0.74,-10.68,-7.48},
{-2.97,-15.79,-7.48},
{-7.11,3.25,-7.48},
{6.12,6.62,-7.48},
{6.38,9.22,-7.48}
};
};