From 8a7a06fea4ff11667b62c2b66e3a0a26f9843e61 Mon Sep 17 00:00:00 2001 From: vbawol Date: Mon, 3 Feb 2014 08:49:26 -0600 Subject: [PATCH 1/3] Update CHANGE LOG 1.0.4.1.txt --- CHANGE LOG 1.0.4.1.txt | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/CHANGE LOG 1.0.4.1.txt b/CHANGE LOG 1.0.4.1.txt index 16498aab4..f74af5579 100644 --- a/CHANGE LOG 1.0.4.1.txt +++ b/CHANGE LOG 1.0.4.1.txt @@ -1,7 +1,10 @@ +[ADDED] Variable to control what damage level is needed for the maintain option to appear. @vbawol [ADDED] Keep safe/lockbox vars server side until needed. This should help with performance. @maca134 -[ADDED] Added SQL Function DeleteNonKeyVehicles and SQL event UnlockNonKeyVehicles. Use one or the other not both. @maca134 @Fank +[ADDED] Added SQL Function DeleteNonKeyVehicles run before server start. @maca134 @Fank +[ADDED] SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank [ADDED] Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol +[FIXED] DZE_DamageBeforeMaint = 0.09 by defaut and should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol [FIXED] Fix for Death Messages when attacker is in vehicle. @icomrade @vbawol [FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol [FIXED] Issue with Scaffolding being too close and killing player. @Fank @@ -14,5 +17,7 @@ [FIXED] Some typos in the loot table. @Skaronator [FIXED] DZE_MissionLootTable - Some things are missing. @vbawol @Skaronator +[CHANGED] R3F weight for dutch in Kg @vbawol http://epochmod.com/forum/index.php?/topic/6510-request-r3f-weight-for-dutch-in-kg/ + [INFO] Models/textures by Paul Tomany. @Sequisha. [INFO] Special thanks to http://bmrf.me/ for hosting our development server. From be2cd0374fce122bfa285ac82055a22bb166be5d Mon Sep 17 00:00:00 2001 From: vbawol Date: Mon, 3 Feb 2014 08:53:19 -0600 Subject: [PATCH 2/3] Update CHANGE LOG 1.0.4.1.txt --- CHANGE LOG 1.0.4.1.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CHANGE LOG 1.0.4.1.txt b/CHANGE LOG 1.0.4.1.txt index f74af5579..0d6ebfc49 100644 --- a/CHANGE LOG 1.0.4.1.txt +++ b/CHANGE LOG 1.0.4.1.txt @@ -1,4 +1,4 @@ -[ADDED] Variable to control what damage level is needed for the maintain option to appear. @vbawol +[ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol [ADDED] Keep safe/lockbox vars server side until needed. This should help with performance. @maca134 [ADDED] Added SQL Function DeleteNonKeyVehicles run before server start. @maca134 @Fank [ADDED] SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank From 0ebd382e44ea753ffa3e8383bae39d103496af55 Mon Sep 17 00:00:00 2001 From: vbawol Date: Mon, 3 Feb 2014 08:53:40 -0600 Subject: [PATCH 3/3] Update CHANGE LOG 1.0.4.1.txt --- CHANGE LOG 1.0.4.1.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CHANGE LOG 1.0.4.1.txt b/CHANGE LOG 1.0.4.1.txt index 0d6ebfc49..0207e0d7d 100644 --- a/CHANGE LOG 1.0.4.1.txt +++ b/CHANGE LOG 1.0.4.1.txt @@ -4,7 +4,7 @@ [ADDED] SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank [ADDED] Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol -[FIXED] DZE_DamageBeforeMaint = 0.09 by defaut and should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol +[FIXED] DZE_DamageBeforeMaint = 0.09 by defaut should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol [FIXED] Fix for Death Messages when attacker is in vehicle. @icomrade @vbawol [FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol [FIXED] Issue with Scaffolding being too close and killing player. @Fank