diff --git a/SQF/redryder/config.cpp b/SQF/redryder/config.cpp index c0062b1eb..6d5f2e56d 100644 --- a/SQF/redryder/config.cpp +++ b/SQF/redryder/config.cpp @@ -19,6 +19,7 @@ class CfgPatches units[] = {}; weapons[] = {"RedRyder"}; requiredVersion = 1.00000; + requiredAddons[] = {}; }; }; class CfgModels @@ -32,7 +33,7 @@ class CfgAmmo { class BulletBase; class 177_BB : BulletBase { - model = "\z\addons\redryder\models\BB_Round.p3d"; + model = "z\addons\redryder\models\BB_Round.p3d"; simulation = shotShell; soundHit[] = {0, 1}; hit = 4.5; @@ -56,13 +57,13 @@ class CfgMagazines class 350Rnd_BB_Magazine : CA_Magazine { scope = 2; - model = "\z\addons\redryder\models\bb_magazine.p3d"; - picture = "\z\addons\redryder\textures\bb_magazine_picture.paa"; + model = "z\addons\redryder\models\bb_magazine.p3d"; + picture = "z\addons\redryder\textures\bb_magazine_picture.paa"; displayName = "350 Count .177 BBs"; count = 350; ammo = 177_BB; initSpeed = 175; - sound[] = {"\z\addons\redryder\M9SD_S1", db + 8, 1,60}; + sound[] = {"z\addons\redryder\M9SD_S1", db + 8, 1,60}; reloadMagazineSound[] = {"Ca\sounds\Weapons\rifles\M1014-reload", db - 40, 1, 20}; descriptionShort = "350 Zinc Coated .177, 4.5mm BBs"; weight = 0.2; @@ -91,7 +92,7 @@ class CfgWeapons midRangeProbab = 0.7; maxRange = 75; maxRangeProbab = 0.05; - picture = "\z\addons\redryder\textures\redryder_picture.paa"; - handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\M24.rtm"}; + picture = "z\addons\redryder\textures\redryder_picture.paa"; + handAnim[] = {"OFP2_ManSkeleton", "Ca\weapons\data\Anim\M24.rtm"}; }; }; diff --git a/SQF/redryder/model.cfg b/SQF/redryder/model.cfg index bd366644d..4966d41da 100644 --- a/SQF/redryder/model.cfg +++ b/SQF/redryder/model.cfg @@ -1,28 +1,38 @@ class CfgSkeletons { - class Default; + class Default + { + isDiscrete = 1; + skeletonInherit = ""; + skeletonBones[] = {}; + }; class redryder: Default - { + { skeletonInherit=""; skeletonBones[]= { "lever","" }; }; -} +}; class CfgModels { - class Default; + class Default + { + sectionsInherit=""; + sections[] = {}; + }; class redryder: Default { + sectionsInherit=""; + sections[] = {}; skeletonName = "redryder"; class Animations - { class lever_up { - type="rotation"; + type = "rotation"; source="reload"; selection="lever"; axis="lever_axis";