Add Big Egg's Restrict Building function

Thx @BigEgg17 and @Victor-the-Cleaner
This commit is contained in:
A Man
2021-12-23 17:03:07 +01:00
parent adc17d4ec6
commit db4a417f30

View File

@@ -3,7 +3,7 @@
// Updated by: Victor the Cleaner // Updated by: Victor the Cleaner
// Date: August 2021 // Date: August 2021
// //
// Performs 10 different build checks // Performs 12 different build checks
// //
// 1) You are not allowed to build here a "Trader" is nearby. // 1) You are not allowed to build here a "Trader" is nearby.
// 2) You cannot build a plot pole within "_distance" of an existing plot. // 2) You cannot build a plot pole within "_distance" of an existing plot.
@@ -11,10 +11,13 @@
// 4) This item needs a "Plot Pole" within "_distance" meters // 4) This item needs a "Plot Pole" within "_distance" meters
// 5) You do not have access to build on this plot. // 5) You do not have access to build on this plot.
// 6) Building is restricted above "DZE_BuildHeightLimit" meter(s). // 6) Building is restricted above "DZE_BuildHeightLimit" meter(s).
// 7) You cannot build. There are too many objects within "DZE_maintainRange" m. // 7) You are not allowed to build over sea water.
// 8) You can't build a "displayName" within "_distance" meters of a safe zone. // 8) You cannot build within %1m of a restricted zone.
// 9) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class". // 9) You cannot build within %1m of a blacklisted building.
// 10) Tool Check (silent) // 10) You cannot build. There are too many objects within "DZE_maintainRange" m.
// 11) You can't build a "displayName" within "_distance" meters of a safe zone.
// 12) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class".
// 13) Tool Check (silent)
// //
// Input values = [position, classname, toolcheck]; // Input values = [position, classname, toolcheck];
// Return values = [_canBuild, _isPole, _nearestPole]; // added _nearestPole // Return values = [_canBuild, _isPole, _nearestPole]; // added _nearestPole
@@ -30,13 +33,13 @@ local _toolCheck = _this select 2;
local _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create"); local _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
local _isPole = (_classname == "Plastic_Pole_EP1_DZ"); local _isPole = (_classname == "Plastic_Pole_EP1_DZ");
local _isLandFireDZ = (_classname == "Land_Fire_DZ");
local _isAdmin = dayz_playerUID in DZE_PlotManagementAdmins; local _isAdmin = dayz_playerUID in DZE_PlotManagementAdmins;
local _canBuild = false; local _canBuild = false;
local _plotPoles = 0; local _plotPoles = 0;
local _radius = DZE_PlotPole select 0; local _radius = DZE_PlotPole select 0;
local _minDistance = DZE_PlotPole select 1; local _minDistance = DZE_PlotPole select 1;
local _requireplot = DZE_requireplot; local _requireplot = DZE_requireplot;
local _message = ""; // for blacklisted zones and buildings
if (isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then { if (isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then {
_requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot"); _requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot");
@@ -46,6 +49,12 @@ local _distance = _plotcheck select 0;
local _isNearPlot = _plotcheck select 1; local _isNearPlot = _plotcheck select 1;
local _nearestPole = _plotcheck select 2; // object or objNull local _nearestPole = _plotcheck select 2; // object or objNull
local _isOnWater = surfaceIsWater _pos;
local _heightASL = _pos select 2;
if (!_isOnWater) then {
_heightASL = (ATLToASL _pos) select 2;
};
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
// //
@@ -56,6 +65,7 @@ if (!canbuild) exitWith {
dayz_actionInProgress = false; dayz_actionInProgress = false;
format[localize "STR_EPOCH_PLAYER_136", localize "STR_EPOCH_TRADER"] call dayz_rollingMessages; format[localize "STR_EPOCH_PLAYER_136", localize "STR_EPOCH_TRADER"] call dayz_rollingMessages;
[_canBuild, _isPole, _nearestPole]; [_canBuild, _isPole, _nearestPole];
}; };
@@ -69,6 +79,7 @@ if (_isPole && _isNearPlot > 0) exitWith {
dayz_actionInProgress = false; dayz_actionInProgress = false;
format[localize "str_epoch_player_44", _distance] call dayz_rollingMessages; format[localize "str_epoch_player_44", _distance] call dayz_rollingMessages;
[_canBuild, _isPole, _nearestPole]; [_canBuild, _isPole, _nearestPole];
}; };
@@ -85,10 +96,11 @@ if (_isPole && !_isAdmin && DZE_limitPlots > 0) then {
}; };
} count (entities "Plastic_Pole_EP1_DZ"); // all plot poles on the map owned by player } count (entities "Plastic_Pole_EP1_DZ"); // all plot poles on the map owned by player
}; };
if ((DZE_limitPlots > 0) && (_plotPoles >= DZE_LimitPlots)) exitWith {
if ((DZE_limitPlots > 0) && (_plotPoles >= DZE_LimitPlots)) exitWith {
dayz_actionInProgress = false; dayz_actionInProgress = false;
format[localize "STR_EPOCH_PLAYER_133", DZE_limitPlots] call dayz_rollingMessages; format[localize "STR_EPOCH_PLAYER_133", DZE_limitPlots] call dayz_rollingMessages;
[_canBuild, _isPole, _nearestPole]; [_canBuild, _isPole, _nearestPole];
}; };
@@ -99,14 +111,15 @@ if ((DZE_limitPlots > 0) && (_plotPoles >= DZE_LimitPlots)) exitWith {
// //
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
if (_isNearPlot == 0) then { if (_isNearPlot == 0) then {
if (_requireplot == 0 || _isLandFireDZ) then { if (_requireplot == 0) then {
_canBuild = true; _canBuild = true;
}; };
}; };
if (_isNearPlot == 0 && !_canBuild) exitWith {
if (_isNearPlot == 0 && !_canBuild) exitWith {
dayz_actionInProgress = false; dayz_actionInProgress = false;
format[localize "STR_EPOCH_PLAYER_135", localize "str_epoch_player_246", _distance] call dayz_rollingMessages; format[localize "STR_EPOCH_PLAYER_135", localize "str_epoch_player_246", _distance] call dayz_rollingMessages;
[_canBuild, _isPole, _nearestPole]; [_canBuild, _isPole, _nearestPole];
}; };
@@ -129,10 +142,11 @@ if (_isNearPlot > 0) then {
}; };
}; };
}; };
if (_isNearPlot > 0 && !_canBuild) exitWith {
if (_isNearPlot > 0 && !_canBuild) exitWith {
dayz_actionInProgress = false; dayz_actionInProgress = false;
localize "STR_EPOCH_PLAYER_134" call dayz_rollingMessages; localize "STR_EPOCH_PLAYER_134" call dayz_rollingMessages;
[_canBuild, _isPole, _nearestPole]; [_canBuild, _isPole, _nearestPole];
}; };
@@ -146,37 +160,99 @@ if (DZE_BuildHeightLimit > 0 && ((_pos select 2) > DZE_BuildHeightLimit)) exitWi
dayz_actionInProgress = false; dayz_actionInProgress = false;
format[localize "STR_EPOCH_PLAYER_168", DZE_BuildHeightLimit] call dayz_rollingMessages; format[localize "STR_EPOCH_PLAYER_168", DZE_BuildHeightLimit] call dayz_rollingMessages;
[false, _isPole, _nearestPole]; [false, _isPole, _nearestPole];
}; };
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
// //
// 7) You cannot build. There are too many objects within "DZE_maintainRange" m. // 7) You are not allowed to build over sea water.
//
///////////////////////////////////////////////////////////////////////////////////////////////////
if (!DZE_buildOnWater && (_isOnWater || {_heightASL < DZE_maxSeaLevel})) exitWith {
dayz_actionInProgress = false;
localize "STR_EPOCH_BUILD_FAIL_WATER" call dayz_rollingMessages;
[false, _isPole, _nearestPole];
};
///////////////////////////////////////////////////////////////////////////////////////////////////
//
// 8) You cannot build within %1m of a restricted zone.
//
///////////////////////////////////////////////////////////////////////////////////////////////////
{
local _dis = (_x select 2); // minimum distance
local _chk = player distance (_x select 1); // current distance
if (_chk <= _dis) exitWith { // player is within blacklisted zone
_message = format[localize "STR_EPOCH_PLAYER_RES_ZONE", _dis, (_x select 0), floor _chk];
};
} count DZE_RestrictedBuildingZones;
if (_message != "") exitWith {
dayz_actionInProgress = false;
_message call dayz_rollingMessages;
[false, _isPole, _nearestPole];
};
///////////////////////////////////////////////////////////////////////////////////////////////////
//
// 9) You cannot build within %1m of a blacklisted building.
//
///////////////////////////////////////////////////////////////////////////////////////////////////
{
local _dis = (_x select 2); // minimum distance
local _chk = count (nearestObjects [player, [(_x select 1)], _dis]); // blacklisted buildings
if (_chk > 0) exitWith { // player is too close
_message = format[localize "STR_EPOCH_PLAYER_RES_BUILDING", _dis, (_x select 0)];
};
} count DZE_BlacklistedBuildings;
if (_message != "") exitWith {
dayz_actionInProgress = false;
_message call dayz_rollingMessages;
[false, _isPole, _nearestPole];
};
///////////////////////////////////////////////////////////////////////////////////////////////////
//
// 10) You cannot build. There are too many objects within "DZE_maintainRange" m.
// //
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
// Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit // Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit
local _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_storage_base"]; local _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_storage_base"];
local _center = if (isNull _nearestPole) then { local _center = if (isNull _nearestPole) then {
_pos; // player's position _pos; // player's position
} else { } else {
_nearestPole; _nearestPole;
}; };
if ((count (nearestObjects [_center, _buildables, DZE_maintainRange])) >= DZE_BuildingLimit) exitWith {
if ((count (nearestObjects [_center, _buildables, DZE_maintainRange])) >= DZE_BuildingLimit) exitWith {
dayz_actionInProgress = false; dayz_actionInProgress = false;
format[localize "str_epoch_player_41", floor DZE_maintainRange] call dayz_rollingMessages; format[localize "str_epoch_player_41", floor DZE_maintainRange] call dayz_rollingMessages;
[false, _isPole, _nearestPole]; [false, _isPole, _nearestPole];
}; };
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
// //
// 8) You can't build a "displayName" within "_distance" meters of a safe zone. // 11) You can't build a "displayName" within "_distance" meters of a safe zone.
// //
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
local _text = getText (configFile >> "CfgMagazines" >> _item >> "displayName"); local _text = getText (configFile >> "CfgMagazines" >> _item >> "displayName");
local _checkOK = false; local _checkOK = false;
_distance = DZE_SafeZoneNoBuildDistance; _distance = DZE_SafeZoneNoBuildDistance;
{ {
if (typeName _x == "ARRAY") then { if (typeName _x == "ARRAY") then {
@@ -195,17 +271,18 @@ _distance = DZE_SafeZoneNoBuildDistance;
if (_checkOK && !_isAdmin) then { if (_checkOK && !_isAdmin) then {
_canBuild = !([player, _distance] call DZE_SafeZonePosCheck); _canBuild = !([player, _distance] call DZE_SafeZonePosCheck);
}; };
if (!_canBuild) exitWith {
if (!_canBuild) exitWith {
dayz_actionInProgress = false; dayz_actionInProgress = false;
format [localize "STR_EPOCH_PLAYER_166", _text, _distance] call dayz_rollingMessages; format [localize "STR_EPOCH_PLAYER_166", _text, _distance] call dayz_rollingMessages;
[_canBuild, _isPole, _nearestPole]; [_canBuild, _isPole, _nearestPole];
}; };
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
// //
// 9) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class". // 12) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class".
// //
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
if (count DZE_NoBuildNear > 0 && !_isAdmin) then { if (count DZE_NoBuildNear > 0 && !_isAdmin) then {
@@ -215,17 +292,18 @@ if (count DZE_NoBuildNear > 0 && !_isAdmin) then {
_canBuild = false; _canBuild = false;
}; };
}; };
if (!_canBuild) exitWith {
if (!_canBuild) exitWith {
dayz_actionInProgress = false; dayz_actionInProgress = false;
format [localize "STR_EPOCH_PLAYER_167", _text, DZE_NoBuildNearDistance, typeOf (_near select 0)] call dayz_rollingMessages; format [localize "STR_EPOCH_PLAYER_167", _text, DZE_NoBuildNearDistance, typeOf (_near select 0)] call dayz_rollingMessages;
[_canBuild, _isPole, _nearestPole]; [_canBuild, _isPole, _nearestPole];
}; };
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
// //
// 10) Tool Check (silent) // 13) Tool Check (silent)
// //
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
if (_toolCheck) then { if (_toolCheck) then {
@@ -233,6 +311,6 @@ if (_toolCheck) then {
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create"); _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
_canBuild = [_item, _require, _classname] call dze_requiredItemsCheck; _canBuild = [_item, _require, _classname] call dze_requiredItemsCheck;
}; };
// When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if !(_canBuild select 0) exitWith {}; // When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if !(_canBuild select 0) exitWith {};
[_canBuild, _isPole, _nearestPole]; [_canBuild, _isPole, _nearestPole];