diff --git a/SQF/dayz_code/compile/dze_buildChecks.sqf b/SQF/dayz_code/compile/dze_buildChecks.sqf index 40480fabf..3319c647f 100644 --- a/SQF/dayz_code/compile/dze_buildChecks.sqf +++ b/SQF/dayz_code/compile/dze_buildChecks.sqf @@ -3,7 +3,7 @@ // Updated by: Victor the Cleaner // Date: August 2021 // -// Performs 10 different build checks +// Performs 12 different build checks // // 1) You are not allowed to build here a "Trader" is nearby. // 2) You cannot build a plot pole within "_distance" of an existing plot. @@ -11,10 +11,13 @@ // 4) This item needs a "Plot Pole" within "_distance" meters // 5) You do not have access to build on this plot. // 6) Building is restricted above "DZE_BuildHeightLimit" meter(s). -// 7) You cannot build. There are too many objects within "DZE_maintainRange" m. -// 8) You can't build a "displayName" within "_distance" meters of a safe zone. -// 9) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class". -// 10) Tool Check (silent) +// 7) You are not allowed to build over sea water. +// 8) You cannot build within %1m of a restricted zone. +// 9) You cannot build within %1m of a blacklisted building. +// 10) You cannot build. There are too many objects within "DZE_maintainRange" m. +// 11) You can't build a "displayName" within "_distance" meters of a safe zone. +// 12) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class". +// 13) Tool Check (silent) // // Input values = [position, classname, toolcheck]; // Return values = [_canBuild, _isPole, _nearestPole]; // added _nearestPole @@ -30,13 +33,13 @@ local _toolCheck = _this select 2; local _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create"); local _isPole = (_classname == "Plastic_Pole_EP1_DZ"); -local _isLandFireDZ = (_classname == "Land_Fire_DZ"); local _isAdmin = dayz_playerUID in DZE_PlotManagementAdmins; local _canBuild = false; local _plotPoles = 0; local _radius = DZE_PlotPole select 0; local _minDistance = DZE_PlotPole select 1; local _requireplot = DZE_requireplot; +local _message = ""; // for blacklisted zones and buildings if (isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then { _requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot"); @@ -46,6 +49,12 @@ local _distance = _plotcheck select 0; local _isNearPlot = _plotcheck select 1; local _nearestPole = _plotcheck select 2; // object or objNull +local _isOnWater = surfaceIsWater _pos; +local _heightASL = _pos select 2; +if (!_isOnWater) then { + _heightASL = (ATLToASL _pos) select 2; +}; + /////////////////////////////////////////////////////////////////////////////////////////////////// // @@ -56,6 +65,7 @@ if (!canbuild) exitWith { dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_136", localize "STR_EPOCH_TRADER"] call dayz_rollingMessages; + [_canBuild, _isPole, _nearestPole]; }; @@ -69,6 +79,7 @@ if (_isPole && _isNearPlot > 0) exitWith { dayz_actionInProgress = false; format[localize "str_epoch_player_44", _distance] call dayz_rollingMessages; + [_canBuild, _isPole, _nearestPole]; }; @@ -85,10 +96,11 @@ if (_isPole && !_isAdmin && DZE_limitPlots > 0) then { }; } count (entities "Plastic_Pole_EP1_DZ"); // all plot poles on the map owned by player }; -if ((DZE_limitPlots > 0) && (_plotPoles >= DZE_LimitPlots)) exitWith { +if ((DZE_limitPlots > 0) && (_plotPoles >= DZE_LimitPlots)) exitWith { dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_133", DZE_limitPlots] call dayz_rollingMessages; + [_canBuild, _isPole, _nearestPole]; }; @@ -99,14 +111,15 @@ if ((DZE_limitPlots > 0) && (_plotPoles >= DZE_LimitPlots)) exitWith { // /////////////////////////////////////////////////////////////////////////////////////////////////// if (_isNearPlot == 0) then { - if (_requireplot == 0 || _isLandFireDZ) then { + if (_requireplot == 0) then { _canBuild = true; }; }; -if (_isNearPlot == 0 && !_canBuild) exitWith { +if (_isNearPlot == 0 && !_canBuild) exitWith { dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_135", localize "str_epoch_player_246", _distance] call dayz_rollingMessages; + [_canBuild, _isPole, _nearestPole]; }; @@ -129,10 +142,11 @@ if (_isNearPlot > 0) then { }; }; }; -if (_isNearPlot > 0 && !_canBuild) exitWith { +if (_isNearPlot > 0 && !_canBuild) exitWith { dayz_actionInProgress = false; localize "STR_EPOCH_PLAYER_134" call dayz_rollingMessages; + [_canBuild, _isPole, _nearestPole]; }; @@ -146,37 +160,99 @@ if (DZE_BuildHeightLimit > 0 && ((_pos select 2) > DZE_BuildHeightLimit)) exitWi dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_168", DZE_BuildHeightLimit] call dayz_rollingMessages; + [false, _isPole, _nearestPole]; }; /////////////////////////////////////////////////////////////////////////////////////////////////// // -// 7) You cannot build. There are too many objects within "DZE_maintainRange" m. +// 7) You are not allowed to build over sea water. +// +/////////////////////////////////////////////////////////////////////////////////////////////////// +if (!DZE_buildOnWater && (_isOnWater || {_heightASL < DZE_maxSeaLevel})) exitWith { + + dayz_actionInProgress = false; + localize "STR_EPOCH_BUILD_FAIL_WATER" call dayz_rollingMessages; + + [false, _isPole, _nearestPole]; +}; + + +/////////////////////////////////////////////////////////////////////////////////////////////////// +// +// 8) You cannot build within %1m of a restricted zone. +// +/////////////////////////////////////////////////////////////////////////////////////////////////// +{ + local _dis = (_x select 2); // minimum distance + local _chk = player distance (_x select 1); // current distance + + if (_chk <= _dis) exitWith { // player is within blacklisted zone + _message = format[localize "STR_EPOCH_PLAYER_RES_ZONE", _dis, (_x select 0), floor _chk]; + }; +} count DZE_RestrictedBuildingZones; + +if (_message != "") exitWith { + dayz_actionInProgress = false; + _message call dayz_rollingMessages; + + [false, _isPole, _nearestPole]; +}; + + +/////////////////////////////////////////////////////////////////////////////////////////////////// +// +// 9) You cannot build within %1m of a blacklisted building. +// +/////////////////////////////////////////////////////////////////////////////////////////////////// +{ + local _dis = (_x select 2); // minimum distance + local _chk = count (nearestObjects [player, [(_x select 1)], _dis]); // blacklisted buildings + + if (_chk > 0) exitWith { // player is too close + _message = format[localize "STR_EPOCH_PLAYER_RES_BUILDING", _dis, (_x select 0)]; + }; +} count DZE_BlacklistedBuildings; + +if (_message != "") exitWith { + dayz_actionInProgress = false; + _message call dayz_rollingMessages; + + [false, _isPole, _nearestPole]; +}; + + +/////////////////////////////////////////////////////////////////////////////////////////////////// +// +// 10) You cannot build. There are too many objects within "DZE_maintainRange" m. // /////////////////////////////////////////////////////////////////////////////////////////////////// // Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit + local _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_storage_base"]; local _center = if (isNull _nearestPole) then { _pos; // player's position } else { _nearestPole; }; -if ((count (nearestObjects [_center, _buildables, DZE_maintainRange])) >= DZE_BuildingLimit) exitWith { +if ((count (nearestObjects [_center, _buildables, DZE_maintainRange])) >= DZE_BuildingLimit) exitWith { dayz_actionInProgress = false; format[localize "str_epoch_player_41", floor DZE_maintainRange] call dayz_rollingMessages; + [false, _isPole, _nearestPole]; }; /////////////////////////////////////////////////////////////////////////////////////////////////// // -// 8) You can't build a "displayName" within "_distance" meters of a safe zone. +// 11) You can't build a "displayName" within "_distance" meters of a safe zone. // /////////////////////////////////////////////////////////////////////////////////////////////////// local _text = getText (configFile >> "CfgMagazines" >> _item >> "displayName"); local _checkOK = false; + _distance = DZE_SafeZoneNoBuildDistance; { if (typeName _x == "ARRAY") then { @@ -195,17 +271,18 @@ _distance = DZE_SafeZoneNoBuildDistance; if (_checkOK && !_isAdmin) then { _canBuild = !([player, _distance] call DZE_SafeZonePosCheck); }; -if (!_canBuild) exitWith { +if (!_canBuild) exitWith { dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_166", _text, _distance] call dayz_rollingMessages; + [_canBuild, _isPole, _nearestPole]; }; /////////////////////////////////////////////////////////////////////////////////////////////////// // -// 9) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class". +// 12) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class". // /////////////////////////////////////////////////////////////////////////////////////////////////// if (count DZE_NoBuildNear > 0 && !_isAdmin) then { @@ -215,17 +292,18 @@ if (count DZE_NoBuildNear > 0 && !_isAdmin) then { _canBuild = false; }; }; -if (!_canBuild) exitWith { +if (!_canBuild) exitWith { dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_167", _text, DZE_NoBuildNearDistance, typeOf (_near select 0)] call dayz_rollingMessages; + [_canBuild, _isPole, _nearestPole]; }; /////////////////////////////////////////////////////////////////////////////////////////////////// // -// 10) Tool Check (silent) +// 13) Tool Check (silent) // /////////////////////////////////////////////////////////////////////////////////////////////////// if (_toolCheck) then { @@ -233,6 +311,6 @@ if (_toolCheck) then { _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create"); _canBuild = [_item, _require, _classname] call dze_requiredItemsCheck; }; +// When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if !(_canBuild select 0) exitWith {}; -// When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if !(_canBuild select 0) exitWith{}; [_canBuild, _isPole, _nearestPole];