diff --git a/SQF/dayz_code/actions/userActionConditions.sqf b/SQF/dayz_code/actions/userActionConditions.sqf index 6a268a7e5..9e8fef9a4 100644 --- a/SQF/dayz_code/actions/userActionConditions.sqf +++ b/SQF/dayz_code/actions/userActionConditions.sqf @@ -19,9 +19,9 @@ _object = _this select 1; _show = switch _action do { case "Butcher": {!IS_ALIVE && !IN_VEHICLE && CAN_DO && !(_object getVariable["meatHarvested",false]) && !IS_PZOMBIE}; case "Drink": {!IN_VEHICLE && CAN_DO && !dayz_isSwimming}; - case "PushPlane": {IS_ALIVE && !IN_VEHICLE && CAN_DO && count crew _object == 0 && !isEngineOn _object && !IS_PZOMBIE}; - //case "Repair": {IS_ALIVE && !IN_VEHICLE && CAN_DO && _object != dayz_myCursorTarget && HAS_TOOLBOX}; - //case "Salvage": {IS_ALIVE && !IN_VEHICLE && CAN_DO && _object != dayz_myCursorTarget && HAS_TOOLBOX && (DZE_salvageLocked or !locked _object)}; + case "PushPlane": {!IN_VEHICLE && {IS_ALIVE} && {CAN_DO} && {count crew _object == 0} && {!isEngineOn _object} && {!IS_PZOMBIE}}; + //case "Repair": {!IN_VEHICLE && {IS_ALIVE} && {CAN_DO} && {_object != dayz_myCursorTarget} && {HAS_TOOLBOX}}; + //case "Salvage": {!IN_VEHICLE && {IS_ALIVE} && {CAN_DO} && {_object != dayz_myCursorTarget} && {HAS_TOOLBOX} && {DZE_salvageLocked or !locked _object}}; //Built Items (Fence,Gates) //case "ObjectUpgrade": {CAN_DO && !IN_VEHICLE && !(_object getVariable["BuildLock",false])}; //case "ObjectMaintenance": {CAN_DO && !IN_VEHICLE && (_object getVariable["Maintenance",false] or IS_DAMAGED)};