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fixed constant blur effect after halo jump
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@@ -170,7 +170,7 @@ if (typename _this == typename objnull) then {
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//--- End
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//--- End
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player removeaction bis_fnc_halo_action;
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player removeaction bis_fnc_halo_action;
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(finddisplay 46) displayremoveeventhandler ["keydown",bis_fnc_halo_keydown_eh];
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(finddisplay 46) displayremoveeventhandler ["keydown",bis_fnc_halo_keydown_eh];
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// ppeffectdestroy bis_fnc_halo_ppRadialBlur;
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ppeffectdestroy bis_fnc_halo_ppRadialBlur;
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deletevehicle bis_fnc_halo_clouds;
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deletevehicle bis_fnc_halo_clouds;
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bis_fnc_halo_clouds = nil;
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bis_fnc_halo_clouds = nil;
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