From d9698c48a002d64ff080ed28bc6e8b5e52a79d6f Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Sun, 19 Jan 2014 19:10:38 -0600 Subject: [PATCH] fixed constant blur effect after halo jump --- SQF/dayz_code/compile/BIS_fnc/fn_halo.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_code/compile/BIS_fnc/fn_halo.sqf b/SQF/dayz_code/compile/BIS_fnc/fn_halo.sqf index 52ab1d9ca..c9f2a721e 100644 --- a/SQF/dayz_code/compile/BIS_fnc/fn_halo.sqf +++ b/SQF/dayz_code/compile/BIS_fnc/fn_halo.sqf @@ -170,7 +170,7 @@ if (typename _this == typename objnull) then { //--- End player removeaction bis_fnc_halo_action; (finddisplay 46) displayremoveeventhandler ["keydown",bis_fnc_halo_keydown_eh]; - // ppeffectdestroy bis_fnc_halo_ppRadialBlur; + ppeffectdestroy bis_fnc_halo_ppRadialBlur; deletevehicle bis_fnc_halo_clouds; bis_fnc_halo_clouds = nil;