mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-16 21:22:57 +03:00
Remove Hatchet_DZE
The two items are 100% identical now. There is no need to have a separate class for it anymore.
This commit is contained in:
@@ -7,9 +7,8 @@ Castle[] =
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{Loot_WEAPON, 2, ItemFlashlight},
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{Loot_WEAPON, 1, ItemPickaxe},
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{Loot_WEAPON, 2, ItemPickaxeBroken},
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{Loot_WEAPON, 2, ItemShovel},
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// {Loot_WEAPON, 1, ItemHatchet},
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{Loot_WEAPON, 1, ItemHatchet_DZE},
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// {Loot_WEAPON, 2, ItemShovel},
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{Loot_WEAPON, 1, ItemHatchet},
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//Weapons
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{Loot_WEAPON, 2, Mosin_DZ},
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@@ -8,7 +8,7 @@ DynamicDebris[] =
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{Loot_WEAPON, 2, ItemMap},
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{Loot_WEAPON, 5, ItemKnife},
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{Loot_WEAPON, 5, ItemToolbox},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_WEAPON, 5, ItemHatchet},
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_PILE, 12, Consumable, 1, 2},
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{Loot_MAGAZINE, 7, ItemJerryCan},
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@@ -27,7 +27,7 @@ DynamicDebrisMilitary[] =
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{Loot_WEAPON, 2, ItemMap},
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{Loot_WEAPON, 5, ItemKnife},
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{Loot_WEAPON, 5, ItemToolbox},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_WEAPON, 5, ItemHatchet},
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{Loot_WEAPON, 5, ItemCompass},
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{Loot_PILE, 12, Consumable, 1, 2},
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{Loot_MAGAZINE, 7, ItemJerryCan},
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@@ -7,7 +7,7 @@ Farm[] =
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//Tools
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{Loot_WEAPON, 5, ItemMachete},
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// {Loot_WEAPON, 6, ItemHatchet},
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{Loot_WEAPON, 6, ItemHatchet_DZE},
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{Loot_WEAPON, 6, ItemHatchet},
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{Loot_WEAPON, 5, ItemKnife},
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//Items
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@@ -11,7 +11,7 @@ Hunting[] =
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{Loot_WEAPON, 6, ItemFlashlight},
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{Loot_WEAPON, 7, ItemKnife},
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{Loot_WEAPON, 2, ItemCompass},
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{Loot_WEAPON, 4, ItemHatchet_DZE},
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{Loot_WEAPON, 4, ItemHatchet},
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{Loot_MAGAZINE, 1, 5Rnd_17HMR},
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{Loot_MAGAZINE, 1, 10Rnd_303British},
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{Loot_MAGAZINE, 2, ItemWaterbottleUnfilled},
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@@ -7,7 +7,7 @@ Industrial[] =
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// {Loot_WEAPON, 8, ItemCrowbar},
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{Loot_WEAPON, 8, ItemCrowbar},
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// {Loot_WEAPON, 5, ItemHatchet},
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{Loot_WEAPON, 5, ItemHatchet_DZE},
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{Loot_WEAPON, 5, ItemHatchet},
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{Loot_WEAPON, 1, ItemPickaxe},
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{Loot_WEAPON, 2, ItemPickaxeBroken},
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{Loot_WEAPON, 1, ItemSledgeHammer},
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@@ -550,7 +550,6 @@ class CfgVehicles {
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#include "DZE\Prop_Defs.hpp"
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#include "DZE\Veins.hpp"
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#include "DZE\ModularBuilding.hpp"
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#include "DZE\WeaponHolder.hpp"
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class Land_A_tent; // External class reference
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#include "DZE\Grave.hpp"
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class WeaponHolder; // External class reference
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@@ -1,24 +0,0 @@
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class WeaponHolder_ItemHatchet_DZE: WeaponHolderBase {
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scope = public;
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displayName = $STR_EQUIP_NAME_HATCHET;
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model = "\dayz_equip\models\hatchet.p3d";
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class eventHandlers {
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init = "[(_this select 0),'cfgWeapons','ItemHatchet_DZE'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemMachete: WeaponHolderBase {
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scope = public;
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displayName = "Machete";
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model="\z\addons\dayz_communityassets\models\machete.p3d";
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class eventHandlers {
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init = "[(_this select 0),'cfgWeapons','ItemMachete'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_MeleeCrowbar: WeaponHolderBase {
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scope = public;
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displayName = "Crowbar";
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model = "\dayz_equip\models\crowbar.p3d";
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class eventHandlers {
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init = "[(_this select 0),'cfgWeapons','ItemCrowbar'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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@@ -39,51 +39,4 @@ class MeleeHatchet : MeleeWeapon
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{
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libTextDesc = $STR_EQUIP_DESC_HATCHET;
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};
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};
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class MeleeHatchet_DZE: MeleeWeapon
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{
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scope = public;
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model="\dayz_weapons\models\Hatchet_weaponized";
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picture="\dayz_equip\textures\equip_hatchet_CA.paa";
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displayName=$STR_EQUIP_NAME_HATCHET;
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droppeditem= "ItemHatchet_DZE";
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magazines[]=
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{
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"Hatchet_Swing"
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};
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\dayz_weapons\anim\melee_hatchet_holding.rtm"
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};
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class ItemActions
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{
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class Use
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{
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text = $STR_ACTIONS_CHOPWOOD;
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script = "spawn player_chopWood";
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};
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class Toolbelt
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{
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text = $STR_ACTIONS_2TB;
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script = "spawn player_addToolbelt";
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use[] = {"MeleeHatchet_DZE"};
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output[] = {"ItemHatchet_DZE"};
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};
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class Drop
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{
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text = $STR_ACTIONS_DROP;
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script = "spawn player_dropWeapon; r_action_count = r_action_count + 1;";
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use[] = {"Hatchet_Swing"};
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};
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};
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class Library
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{
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libTextDesc=$STR_EQUIP_DESC_HATCHET;
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};
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descriptionShort=$STR_EQUIP_DESC_HATCHET;
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};
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};
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@@ -32,36 +32,6 @@ class ItemHatchet : ItemCore
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};
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};
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};
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class ItemHatchet_DZE : ItemCore {
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scope = public;
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displayName = $STR_EQUIP_NAME_HATCHET;
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model = "\dayz_equip\models\hatchet.p3d";
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picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
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descriptionShort = $STR_EQUIP_DESC_HATCHET;
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class ItemActions
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{
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class Use
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{
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text = $STR_ACTIONS_CHOPWOOD;
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script = "spawn player_chopWood;";
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};
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class ToBack
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{
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text = $STR_ACTIONS_2BACK;
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script = "spawn player_addtoBack;";
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use[] = {"ItemHatchet_DZE"};
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output[] = {"MeleeHatchet_DZE"};
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};
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class Toolbelt
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{
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text = "Remove from Toolbelt";
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script = "spawn player_addToolbelt;";
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use[] = {"ItemHatchet_DZE"};
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output[] = {"MeleeHatchet_DZE"};
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};
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};
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};
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class ItemHatchetBroken : ItemCore
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{
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