mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update SUV.hpp
Balanced armor upgrade
This commit is contained in:
@@ -420,7 +420,8 @@ class SUV_Silver_DZE1: SUV_Silver {
|
||||
|
||||
// Armor 2
|
||||
class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
@@ -467,7 +468,8 @@ class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 {
|
||||
};
|
||||
};
|
||||
class SUV_Camo_DZE2: SUV_Camo_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
@@ -514,7 +516,8 @@ class SUV_Camo_DZE2: SUV_Camo_DZE1 {
|
||||
};
|
||||
};
|
||||
class SUV_Blue_DZE2: SUV_Blue_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
@@ -561,7 +564,8 @@ class SUV_Blue_DZE2: SUV_Blue_DZE1 {
|
||||
};
|
||||
};
|
||||
class SUV_Green_DZE2: SUV_Green_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
@@ -608,7 +612,8 @@ class SUV_Green_DZE2: SUV_Green_DZE1 {
|
||||
};
|
||||
};
|
||||
class SUV_Yellow_DZE2: SUV_Yellow_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
@@ -655,7 +660,8 @@ class SUV_Yellow_DZE2: SUV_Yellow_DZE1 {
|
||||
};
|
||||
};
|
||||
class SUV_Red_DZE2: SUV_Red_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
@@ -702,7 +708,8 @@ class SUV_Red_DZE2: SUV_Red_DZE1 {
|
||||
};
|
||||
};
|
||||
class SUV_White_DZE2: SUV_White_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
@@ -749,7 +756,8 @@ class SUV_White_DZE2: SUV_White_DZE1 {
|
||||
};
|
||||
};
|
||||
class SUV_Pink_DZE2: SUV_Pink_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
@@ -796,7 +804,8 @@ class SUV_Pink_DZE2: SUV_Pink_DZE1 {
|
||||
};
|
||||
};
|
||||
class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
@@ -843,7 +852,8 @@ class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 {
|
||||
};
|
||||
};
|
||||
class SUV_Orange_DZE2: SUV_Orange_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
@@ -890,7 +900,8 @@ class SUV_Orange_DZE2: SUV_Orange_DZE1 {
|
||||
};
|
||||
};
|
||||
class SUV_Silver_DZE2: SUV_Silver_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 60; // car 20, SUV 25
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
|
||||
Reference in New Issue
Block a user