From d7b55d59af019837c941018a27ced14f1b40515e Mon Sep 17 00:00:00 2001 From: githubmil Date: Tue, 26 Aug 2014 01:17:02 -0600 Subject: [PATCH] Update SUV.hpp Balanced armor upgrade --- .../Configs/CfgVehicles/LAND/SUV.hpp | 35 ++++++++++++------- 1 file changed, 23 insertions(+), 12 deletions(-) diff --git a/SQF/dayz_code/Configs/CfgVehicles/LAND/SUV.hpp b/SQF/dayz_code/Configs/CfgVehicles/LAND/SUV.hpp index 5ac850c31..7fe31e11b 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/LAND/SUV.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/LAND/SUV.hpp @@ -420,7 +420,8 @@ class SUV_Silver_DZE1: SUV_Silver { // Armor 2 class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -467,7 +468,8 @@ class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 { }; }; class SUV_Camo_DZE2: SUV_Camo_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -514,7 +516,8 @@ class SUV_Camo_DZE2: SUV_Camo_DZE1 { }; }; class SUV_Blue_DZE2: SUV_Blue_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -561,7 +564,8 @@ class SUV_Blue_DZE2: SUV_Blue_DZE1 { }; }; class SUV_Green_DZE2: SUV_Green_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -608,7 +612,8 @@ class SUV_Green_DZE2: SUV_Green_DZE1 { }; }; class SUV_Yellow_DZE2: SUV_Yellow_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -655,7 +660,8 @@ class SUV_Yellow_DZE2: SUV_Yellow_DZE1 { }; }; class SUV_Red_DZE2: SUV_Red_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -702,7 +708,8 @@ class SUV_Red_DZE2: SUV_Red_DZE1 { }; }; class SUV_White_DZE2: SUV_White_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -749,7 +756,8 @@ class SUV_White_DZE2: SUV_White_DZE1 { }; }; class SUV_Pink_DZE2: SUV_Pink_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -796,7 +804,8 @@ class SUV_Pink_DZE2: SUV_Pink_DZE1 { }; }; class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -843,7 +852,8 @@ class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 { }; }; class SUV_Orange_DZE2: SUV_Orange_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -890,7 +900,8 @@ class SUV_Orange_DZE2: SUV_Orange_DZE1 { }; }; class SUV_Silver_DZE2: SUV_Silver_DZE1 { - armor = 50; // car 20 + armor = 60; // car 20, SUV 25 + damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; @@ -1071,4 +1082,4 @@ class SUV_Orange_DZE4: SUV_Orange_DZE3 { }; class SUV_Silver_DZE4: SUV_Silver_DZE3 { fuelCapacity = 250; // suv base 130 -}; \ No newline at end of file +};