Update SUV.hpp

Balanced armor upgrade
This commit is contained in:
githubmil
2014-08-26 01:17:02 -06:00
parent f4291a5b1f
commit d7b55d59af

View File

@@ -420,7 +420,8 @@ class SUV_Silver_DZE1: SUV_Silver {
// Armor 2 // Armor 2
class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 { class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 {
armor = 50; // car 20 armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints { class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel { class HitLFWheel: HitLFWheel {
armor = 0.3; armor = 0.3;
@@ -467,7 +468,8 @@ class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 {
}; };
}; };
class SUV_Camo_DZE2: SUV_Camo_DZE1 { class SUV_Camo_DZE2: SUV_Camo_DZE1 {
armor = 50; // car 20 armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints { class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel { class HitLFWheel: HitLFWheel {
armor = 0.3; armor = 0.3;
@@ -514,7 +516,8 @@ class SUV_Camo_DZE2: SUV_Camo_DZE1 {
}; };
}; };
class SUV_Blue_DZE2: SUV_Blue_DZE1 { class SUV_Blue_DZE2: SUV_Blue_DZE1 {
armor = 50; // car 20 armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints { class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel { class HitLFWheel: HitLFWheel {
armor = 0.3; armor = 0.3;
@@ -561,7 +564,8 @@ class SUV_Blue_DZE2: SUV_Blue_DZE1 {
}; };
}; };
class SUV_Green_DZE2: SUV_Green_DZE1 { class SUV_Green_DZE2: SUV_Green_DZE1 {
armor = 50; // car 20 armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints { class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel { class HitLFWheel: HitLFWheel {
armor = 0.3; armor = 0.3;
@@ -608,7 +612,8 @@ class SUV_Green_DZE2: SUV_Green_DZE1 {
}; };
}; };
class SUV_Yellow_DZE2: SUV_Yellow_DZE1 { class SUV_Yellow_DZE2: SUV_Yellow_DZE1 {
armor = 50; // car 20 armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints { class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel { class HitLFWheel: HitLFWheel {
armor = 0.3; armor = 0.3;
@@ -655,7 +660,8 @@ class SUV_Yellow_DZE2: SUV_Yellow_DZE1 {
}; };
}; };
class SUV_Red_DZE2: SUV_Red_DZE1 { class SUV_Red_DZE2: SUV_Red_DZE1 {
armor = 50; // car 20 armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints { class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel { class HitLFWheel: HitLFWheel {
armor = 0.3; armor = 0.3;
@@ -702,7 +708,8 @@ class SUV_Red_DZE2: SUV_Red_DZE1 {
}; };
}; };
class SUV_White_DZE2: SUV_White_DZE1 { class SUV_White_DZE2: SUV_White_DZE1 {
armor = 50; // car 20 armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints { class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel { class HitLFWheel: HitLFWheel {
armor = 0.3; armor = 0.3;
@@ -749,7 +756,8 @@ class SUV_White_DZE2: SUV_White_DZE1 {
}; };
}; };
class SUV_Pink_DZE2: SUV_Pink_DZE1 { class SUV_Pink_DZE2: SUV_Pink_DZE1 {
armor = 50; // car 20 armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints { class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel { class HitLFWheel: HitLFWheel {
armor = 0.3; armor = 0.3;
@@ -796,7 +804,8 @@ class SUV_Pink_DZE2: SUV_Pink_DZE1 {
}; };
}; };
class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 { class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 {
armor = 50; // car 20 armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints { class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel { class HitLFWheel: HitLFWheel {
armor = 0.3; armor = 0.3;
@@ -843,7 +852,8 @@ class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 {
}; };
}; };
class SUV_Orange_DZE2: SUV_Orange_DZE1 { class SUV_Orange_DZE2: SUV_Orange_DZE1 {
armor = 50; // car 20 armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints { class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel { class HitLFWheel: HitLFWheel {
armor = 0.3; armor = 0.3;
@@ -890,7 +900,8 @@ class SUV_Orange_DZE2: SUV_Orange_DZE1 {
}; };
}; };
class SUV_Silver_DZE2: SUV_Silver_DZE1 { class SUV_Silver_DZE2: SUV_Silver_DZE1 {
armor = 50; // car 20 armor = 60; // car 20, SUV 25
damageResistance = 0.02099;
class HitPoints: HitPoints { class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel { class HitLFWheel: HitLFWheel {
armor = 0.3; armor = 0.3;
@@ -1071,4 +1082,4 @@ class SUV_Orange_DZE4: SUV_Orange_DZE3 {
}; };
class SUV_Silver_DZE4: SUV_Silver_DZE3 { class SUV_Silver_DZE4: SUV_Silver_DZE3 {
fuelCapacity = 250; // suv base 130 fuelCapacity = 250; // suv base 130
}; };