Add many new buildable fortifications

Mady by @Victor-the-Cleaner

Also change some base building baseclasses to work better with the new upcoming modular_build changes and snapping.
This commit is contained in:
A Man
2021-12-23 16:42:04 +01:00
parent abbedc7ddf
commit d744d995ef
13 changed files with 1755 additions and 493 deletions

View File

@@ -72,6 +72,7 @@ class Land_Fire: House
actionBegin1 = "lightup";
actionEnd1 = "lightup";
};
class Land_Fire_barrel : Land_Fire
{
model = "z\addons\dayz_communityassets\models\Barel7";
@@ -105,7 +106,9 @@ class Land_Fire_DZ : Land_Fire {
transportMaxMagazines = 1;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1,0};
offset[] = {0,1,-0.05};
requireplot = 0;
nounderground = 0;
constructioncount = 1;
class UserActions {
class lightup {
@@ -129,7 +132,7 @@ class Land_Fire_DZ : Land_Fire {
};
vehicleClass = "DayZ Epoch Buildings";
};
class Base_Fire_DZ : Land_Fire {
displayName = "Permanent fireplace";
transportMaxMagazines = 1;