Add many new buildable fortifications

Mady by @Victor-the-Cleaner

Also change some base building baseclasses to work better with the new upcoming modular_build changes and snapping.
This commit is contained in:
A Man
2021-12-23 16:42:04 +01:00
parent abbedc7ddf
commit d744d995ef
13 changed files with 1755 additions and 493 deletions

View File

@@ -73,6 +73,8 @@ class OutHouse_DZ: Land_KBud
transportMaxMagazines = 4;
transportMaxWeapons = 4;
transportMaxBackpacks = 4;
removeoutput[] = {{"outhouse_kit",1}};
nounderground = 0; // new
constructioncount = 2;
class transportmagazines {};
};
@@ -82,12 +84,13 @@ class StorageShed_DZ: Land_Shed_M01
armor = 1600;
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\storage\Shed_M02.p3d";
offset[] = {0,4,0};
offset[] = {0,3,0};
displayName = $STR_EPOCH_STORAGESHED;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 400;
transportMaxWeapons = 40;
transportMaxBackpacks = 20;
removeoutput[] = {{"storage_shed_kit",1}};
constructioncount = 6;
GhostPreview = "StorageShed_Preview_DZ";
@@ -120,12 +123,13 @@ class StorageShed2_DZ: Land_Shed_M01
armor = 3200;
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\storage\Shed_M02.p3d";
offset[] = {0,4,0};
offset[] = {0,3,0};
displayName = $STR_EPOCH_STORAGESHED2;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 600;
transportMaxWeapons = 60;
transportMaxBackpacks = 30;
removeoutput[] = {{"storage_shed_kit2",1}};
constructioncount = 12;
GhostPreview = "StorageShed_Preview_DZ";
@@ -157,13 +161,14 @@ class WoodShack_DZ: Land_kulna
{
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,4,0};
offset[] = {0,3.5,0};
armor = 800;
displayName = $STR_EPOCH_WOODSHACK;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 100;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
removeoutput[] = {{"wood_shack_kit",1}};
constructioncount = 4;
nounderground = 0;
upgradeBuilding[] = {"WoodShack2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",4},{"equip_nails",2}}};
@@ -172,13 +177,14 @@ class WoodShack2_DZ: Land_kulna
{
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,4,0};
offset[] = {0,3.5,0};
armor = 1600;
displayName = $STR_EPOCH_WOODSHACK2;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 175;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
removeoutput[] = {{"wood_shack_kit2",1}};
constructioncount = 8;
nounderground = 0;
};
@@ -188,13 +194,14 @@ class Wooden_shed_DZ: Land_Shed_wooden
{
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,5,0};
offset[] = {0,4,0};
armor = 1000;
displayName = $STR_EPOCH_NICEWOODSHED;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 200;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
removeoutput[] = {{"wooden_shed_kit",1}};
nounderground = 0;
constructioncount = 5;
upgradeBuilding[] = {"Wooden_shed2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"equip_nails",2}}};
@@ -204,13 +211,14 @@ class Wooden_shed2_DZ: Land_Shed_wooden
{
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,5,0};
offset[] = {0,4,0};
armor = 2000;
displayName = $STR_EPOCH_NICEWOODSHED2;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 300;
transportMaxWeapons = 30;
transportMaxBackpacks = 15;
removeoutput[] = {{"wooden_shed_kit2",1}};
nounderground = 0;
constructioncount = 10;
};
@@ -259,7 +267,7 @@ class Stoneoven_DZ: BuiltItems
scope = 2;
displayName = $STR_EPOCH_STONEOVEN;
destrType = "DestructTree";
offset[] = {0,1.5,0};
offset[] = {0,2,0};
model = "\z\addons\dayz_epoch_v\props\oven\oven.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
@@ -412,7 +420,7 @@ class Arcade_DZ: BuiltItems
transportMaxWeapons = 15;
transportMaxMagazines = 35;
transportmaxbackpacks = 5;
offset[] = {0,2.5,0};
offset[] = {0,2,0};
removeoutput[] = {{"arcade_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
@@ -462,6 +470,7 @@ class StorageCrate_DZ: BuiltItems
transportMaxMagazines = 60;
transportmaxbackpacks = 1;
removeoutput[] = {{"storage_crate_kit",1}};
nounderground = 0; // new
vehicleClass = "DayZ Epoch Buildables";
};
@@ -479,5 +488,6 @@ class CamoStorageCrate_DZ: BuiltItems
transportmaxbackpacks = 6;
requireplot = 0;
removeoutput[] = {{"camo_storage_crate_kit",1}};
nounderground = 0; // new
vehicleClass = "DayZ Epoch Buildables";
};