Add many new buildable fortifications

Mady by @Victor-the-Cleaner

Also change some base building baseclasses to work better with the new upcoming modular_build changes and snapping.
This commit is contained in:
A Man
2021-12-23 16:42:04 +01:00
parent abbedc7ddf
commit d744d995ef
13 changed files with 1755 additions and 493 deletions

View File

@@ -29,7 +29,7 @@ class WoodFloor_DZ: ModularItems {
class WoodFloorStairs_DZ: ModularItems {
scope = 2;
offset[] = {0,5,0};
offset[] = {0,4,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
armor = 1000;
displayName = $STR_EPOCH_WOODFLOORSTAIRS;
@@ -70,7 +70,7 @@ class WoodFloorHalf_DZ: ModularItems {
class WoodFloorQuarter_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
offset[] = {0,2.5,0};
model = "\z\addons\dayz_epoch\models\quarter_floor.p3d";
armor = 500;
displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
@@ -266,7 +266,7 @@ class WoodSmallWallDoor_DZ: ModularItems {
class WoodTriangleWall_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
offset[] = {0,3.5,0};
model = "\z\addons\dayz_epoch_v\base_building\wood\apex_tri\apex_tri.p3d";
armor = 1500;
displayName = $STR_EPOCH_TRIANGLE_WOODWALL;
@@ -350,7 +350,7 @@ class WoodLadder_DZ: ModularItems {
class WoodHandrail_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
offset[] = {0,2,0};
model = "\z\addons\dayz_epoch_v\base_building\wood\railing\railing.p3d";
armor = 300;
displayName = $STR_EPOCH_WOODRAIL;
@@ -361,9 +361,43 @@ class WoodHandrail_DZ: ModularItems {
class WoodPillar_DZ: ModularItems {
scope = 2;
offset[] = {0,2,0};
model = "z\addons\dayz_epoch_v\base_building\wood\pillar\corner_pillar.p3d";
model = "\z\addons\dayz_epoch_v\base_building\wood\pillar\corner_pillar.p3d";
armor = 700;
displayName = $STR_EPOCH_WOODPILLAR;
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "Wood_Pillar_Preview_DZ";
};
};
///////////////////////////////////////////////////////////////////////////////////////////////////
class SimpleFootbridge_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0.05};
useModelCenter = 1;
model = "mbg_killhouses\m\MBG_Woodplanks.p3d";
armor = 200;
nounderground = 0;
displayName = $STR_EQUIP_NAME_SIMPLE_FOOTBRIDGE;
maintainBuilding[] = {{"ItemPlank",1}};
};
class WoodenFootbridge_DZ: ModularItems {
scope = 2;
offset[] = {0,3.5,0};
useModelCenter = 1;
model = "ca\misc_acr\scaffoldingsmall\misc_crossing0st.p3d";
armor = 200;
nounderground = 0;
displayName = $STR_EQUIP_NAME_WOODEN_FOOTBRIDGE;
maintainBuilding[] = {{"ItemPlank",1}};
};
class Windbreak_DZ: ModularItems {
scope = 2;
offset[] = {0,3,-0.1};
model = "ca\structures\Misc\Misc_WindBreak\Misc_WindBreak.p3d";
armor = 1000;
nounderground = 0;
displayName = $STR_EQUIP_NAME_WINDBREAK;
maintainBuilding[] = {{"ItemPlank",1}};
};