mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 04:23:13 +03:00
Add many new buildable fortifications
Mady by @Victor-the-Cleaner Also change some base building baseclasses to work better with the new upcoming modular_build changes and snapping.
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@@ -29,7 +29,7 @@ class WoodFloor_DZ: ModularItems {
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class WoodFloorStairs_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,0};
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offset[] = {0,4,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
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armor = 1000;
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displayName = $STR_EPOCH_WOODFLOORSTAIRS;
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@@ -70,7 +70,7 @@ class WoodFloorHalf_DZ: ModularItems {
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class WoodFloorQuarter_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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offset[] = {0,2.5,0};
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model = "\z\addons\dayz_epoch\models\quarter_floor.p3d";
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armor = 500;
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displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
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@@ -266,7 +266,7 @@ class WoodSmallWallDoor_DZ: ModularItems {
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class WoodTriangleWall_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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offset[] = {0,3.5,0};
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model = "\z\addons\dayz_epoch_v\base_building\wood\apex_tri\apex_tri.p3d";
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armor = 1500;
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displayName = $STR_EPOCH_TRIANGLE_WOODWALL;
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@@ -350,7 +350,7 @@ class WoodLadder_DZ: ModularItems {
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class WoodHandrail_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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offset[] = {0,2,0};
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model = "\z\addons\dayz_epoch_v\base_building\wood\railing\railing.p3d";
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armor = 300;
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displayName = $STR_EPOCH_WOODRAIL;
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@@ -361,9 +361,43 @@ class WoodHandrail_DZ: ModularItems {
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class WoodPillar_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,0};
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model = "z\addons\dayz_epoch_v\base_building\wood\pillar\corner_pillar.p3d";
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model = "\z\addons\dayz_epoch_v\base_building\wood\pillar\corner_pillar.p3d";
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armor = 700;
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displayName = $STR_EPOCH_WOODPILLAR;
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maintainBuilding[] = {{"PartWoodLumber",1}};
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GhostPreview = "Wood_Pillar_Preview_DZ";
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};
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class SimpleFootbridge_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0.05};
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useModelCenter = 1;
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model = "mbg_killhouses\m\MBG_Woodplanks.p3d";
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armor = 200;
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nounderground = 0;
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displayName = $STR_EQUIP_NAME_SIMPLE_FOOTBRIDGE;
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maintainBuilding[] = {{"ItemPlank",1}};
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};
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class WoodenFootbridge_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3.5,0};
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useModelCenter = 1;
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model = "ca\misc_acr\scaffoldingsmall\misc_crossing0st.p3d";
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armor = 200;
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nounderground = 0;
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displayName = $STR_EQUIP_NAME_WOODEN_FOOTBRIDGE;
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maintainBuilding[] = {{"ItemPlank",1}};
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};
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class Windbreak_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,-0.1};
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model = "ca\structures\Misc\Misc_WindBreak\Misc_WindBreak.p3d";
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armor = 1000;
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nounderground = 0;
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displayName = $STR_EQUIP_NAME_WINDBREAK;
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maintainBuilding[] = {{"ItemPlank",1}};
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};
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