mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 04:23:13 +03:00
Add many new buildable fortifications
Mady by @Victor-the-Cleaner Also change some base building baseclasses to work better with the new upcoming modular_build changes and snapping.
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@@ -309,6 +309,7 @@ class Concrete_Bunker_DZ: CinderWallDoor_DZ_Base {
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};
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};
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};
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class Concrete_Bunker_Locked_DZ: CinderWallDoorLocked_DZ_Base {
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scope = 2;
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model = "\z\addons\dayz_epoch_v\base_building\cinder\bunker\bunker_01_locked.p3d";
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@@ -373,4 +374,80 @@ class Concrete_Bunker_Locked_DZ: CinderWallDoorLocked_DZ_Base {
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statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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};
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class ConcreteBarrier_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,-0.05};
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model = "\ca\misc3\CncBlock.p3d";
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armor = 4000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_CNC_BARRIER;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 1;
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nounderground = 0;
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};
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class ConcreteBarrierStriped_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,-0.05};
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model = "\ca\misc3\CncBlock_stripes.p3d";
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armor = 4000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_CNC_BARRIER_STRIPED;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 1;
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nounderground = 0;
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};
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class ConcreteWall_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,0};
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model = "\ca\mp_armory\misc\concrete_wall\concrete_wall.p3d";
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armor = 10000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_CONCRETE_WALL;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 3;
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};
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class ConcretePipe_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,0};
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model = "\ca\structures_e\misc\misc_construction\misc_concpipeline_ep1.p3d";
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armor = 10000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_CONCRETE_PIPE;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 3;
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};
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class DragonTeeth_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5.5,0};
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model = "\ca\misc3\dragonTeeth\dragonTeeth.p3d";
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armor = 10000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_DRAGONTEETH;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 3;
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};
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class DragonTeethBig_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5.5,0};
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model = "\ca\misc3\dragonTeeth\dragonTeethBig.p3d";
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armor = 10000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_DRAGONTEETH_BIG;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 3;
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};
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